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project.godot
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project.godot
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; Engine configuration file.
; It's best edited using the editor UI and not directly,
; since the parameters that go here are not all obvious.
;
; Format:
; [section] ; section goes between []
; param=value ; assign values to parameters
config_version=4
_global_script_classes=[ ]
_global_script_class_icons={
}
[application]
config/name="Godot-Manager"
config/description="A Complete solution for Godot, allowing you to manage Projects and versions of the Godot Engine on the fly."
run/main_scene="res://components/Panels/SplashScreen.tscn"
config/use_custom_user_dir=true
config/custom_user_dir_name="Godot-Manager"
run/low_processor_mode=true
boot_splash/show_image=false
boot_splash/fullsize=false
config/icon="res://godot-manager.png"
[autoload]
SignalBus="*res://libs/managers/SignalBus.cs"
[display]
window/size/height=700
window/size/resizable=false
window/size/borderless=true
[gui]
theme/custom="res://Resources/DefaultTheme.tres"
theme/custom_font="res://Resources/Fonts/droid-regular-14.tres"
[locale]
translations=PoolStringArray( "res://locale/en_US.po" )
[mono]
project/assembly_name="Godot-Manager"
debugger_agent/wait_timeout=7000
[network]
limits/debugger_stdout/max_chars_per_second=10000
[rendering]
environment/default_environment="res://default_env.tres"