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Main.cs
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/**
* Copyright 2020 Niko Fox
*
* Permission is hereby granted, free of charge, to any person obtaining a copy of this software
* and associated documentation files (the "Software"), to deal in the Software without
* restriction, including without limitation the rights to use, copy, modify, merge, publish,
* distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in all copies or
* substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING
* BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
* NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
* DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*/
using Harmony12;
using System;
using System.Reflection;
using UnityEngine;
using UnityModManagerNet;
namespace SlicedPassengerCars
{
public static class Main
{
public static Settings settings;
public static bool OnLoad(UnityModManager.ModEntry modEntry)
{
try { settings = Settings.Load<Settings>(modEntry); } catch { }
try { PassengerCarModifications.Initialize(modEntry.Path); }
catch (Exception e)
{
LogError(e);
return false;
}
var harmony = HarmonyInstance.Create(modEntry.Info.Id);
harmony.PatchAll(Assembly.GetExecutingAssembly());
modEntry.OnGUI = OnGUI;
modEntry.OnSaveGUI = OnSaveGUI;
return true;
}
static void OnGUI(UnityModManager.ModEntry modEntry) { settings.Draw(modEntry); }
static void OnSaveGUI(UnityModManager.ModEntry modEntry) { settings.Save(modEntry); }
public static void Log(object message)
{
if (settings.verbose) { Debug.Log($"[SlicedPax] >>> {message}"); }
}
public static void LogWarning(object message)
{
Debug.LogWarning($"[SlicedPax] >>> {message}");
}
public static void LogError(object message)
{
Debug.LogError($"[SlicedPax] >>> {message}");
}
}
}