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SlicedPassengerCars.csproj
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<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="15.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" />
<PropertyGroup>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
<ProjectGuid>{82D23B30-4E2F-4A32-BC20-6EEBEB0904FB}</ProjectGuid>
<OutputType>Library</OutputType>
<AppDesignerFolder>Properties</AppDesignerFolder>
<RootNamespace>SlicedPassengerCars</RootNamespace>
<AssemblyName>SlicedPassengerCars</AssemblyName>
<TargetFrameworkVersion>v4.8</TargetFrameworkVersion>
<FileAlignment>512</FileAlignment>
<Deterministic>true</Deterministic>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
<DebugSymbols>true</DebugSymbols>
<DebugType>full</DebugType>
<Optimize>false</Optimize>
<OutputPath>bin\Debug\</OutputPath>
<DefineConstants>DEBUG;TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
<DebugType>pdbonly</DebugType>
<Optimize>true</Optimize>
<OutputPath>bin\Release\</OutputPath>
<DefineConstants>TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
</PropertyGroup>
<ItemGroup>
<Reference Include="0Harmony" />
<Reference Include="0Harmony12, Version=1.2.0.1, Culture=neutral, processorArchitecture=MSIL">
<SpecificVersion>False</SpecificVersion>
<HintPath>..\..\..\..\..\Program Files (x86)\Steam\steamapps\common\Derail Valley\DerailValley_Data\Managed\UnityModManager\0Harmony12.dll</HintPath>
</Reference>
<Reference Include="Assembly-CSharp" />
<Reference Include="System" />
<Reference Include="System.Core" />
<Reference Include="System.Xml.Linq" />
<Reference Include="System.Data.DataSetExtensions" />
<Reference Include="Microsoft.CSharp" />
<Reference Include="System.Data" />
<Reference Include="System.Net.Http" />
<Reference Include="System.Xml" />
<Reference Include="UnityEngine.AssetBundleModule" />
<Reference Include="UnityEngine.CoreModule" />
<Reference Include="UnityModManager" />
</ItemGroup>
<ItemGroup>
<Compile Include="Patches.cs" />
<Compile Include="UnityExtensions.cs" />
<Compile Include="Main.cs" />
<Compile Include="PassengerCarModifications.cs" />
<Compile Include="PrefabModder.cs" />
<Compile Include="Properties\AssemblyInfo.cs" />
<Compile Include="Settings.cs" />
</ItemGroup>
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
<PropertyGroup>
<PostBuildEvent>mkdir "$(DVInstallPath)Mods\$(SolutionName)"
copy $(TargetPath) "$(DVInstallPath)Mods\$(SolutionName)\"
copy $(SolutionDir)Info.json "$(DVInstallPath)Mods\$(SolutionName)\"
if $(Configuration) == Release (
powershell Compress-Archive -DestinationPath '$(SolutionDir)$(SolutionName).zip' -Path '"$(DVInstallPath)Mods\$(SolutionName)\' -Force
)</PostBuildEvent>
</PropertyGroup>
</Project>