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Hi, I'd doing some experiments using p5.glitch as a texture on a webgl 3d primitive but am getting pretty consistent crashing. I tried reducing load quality thinking that would prevent the crashes but didn't see much change in results. Do you have any suggestions?
Hi, I'd doing some experiments using p5.glitch as a texture on a webgl 3d primitive but am getting pretty consistent crashing. I tried reducing load quality thinking that would prevent the crashes but didn't see much change in results. Do you have any suggestions?
Here's an example test.
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