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PROPOSAL.md

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Proposal: Turbo-Spork

A simple RTS game of galactic domination

Colin Reeder & Tony Brar

Needs and Opportunities

Games exist like this, but they're not good enough. Most similar RTS games (of low enough complexity that they could be played in a browser) are too simple to be enjoyable for long, and most importantly they don't have multiplayer.

Audience / Clients / Users

Anyone who wants to play an RTS game. I'm sure we can find some from the computer science class, our families, and r/playtesting.

Product

A match of the game will start with two or more players spawning with several nodes under their control. Each node periodically spawns units that can be sent in groups to other nodes. The goal is to capture all the nodes on the map by sending attacking forces to enemy-controlled nodes and defeating them. The game should be complicated enough to actually be fun but not so complicated as to have a steep learning curve. Different nodes will probably have unique properties such as deploying units faster. We may add the ability for players to cast spells with cooldowns to impact the game, such as teleporting a group of units to a node.

Timeline

Date Deliverable
February 26 A server
April 1 A client
April 29 Working game

Reality Check

The only issue would be hosting the server. We found a service called Heroku that would allow us to host the Java server for free (with some limitations), which we will probably use.

Conclusion

The fairly simple rules will hopefully breed a variety of strategies which will set this game apart from others like it. I think the format of several short matches will also be ideal. Turbo-Spork will be a fun, fast-paced game of skill. IT'S GONNA BE AMAZING!!!