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main.cpp
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#include <SDL3/SDL.h>
#ifdef _WIN32
#include <Windows.h>
#elif defined(__linux__)
#include <X11/Xlib.h>
#include <wayland-client.h>
#endif
#include <optional>
#include <algorithm>
#include <bitset>
#include <vector>
#include <unordered_map>
#include <memory>
#include <deque>
#include <cstring>
#include "shaders.h"
import vulkan_hpp; // modules should come after all includes
#ifdef __APPLE__
constexpr bool isApple = true;
#else
constexpr bool isApple = false;
#endif
constexpr struct { uint32_t width, height; } target { 800u, 600u }; // our window
[[maybe_unused]] constexpr std::string_view shaders = R"(
[[vk::push_constant]] float3* vertices;
[shader("vertex")]
float4 vertexMain(uint vid : SV_VertexID) : SV_Position
{
return float4(vertices[vid], 1.0);
}
[shader("fragment")]
float4 fragmentMain() : SV_Target
{
return float4(1.0, 0.0, 0.0, 1.0);
})";
[[noreturn]] void exitWithError(const std::string_view error) {
std::printf("%s\n", error.data());
exit(EXIT_FAILURE);
}
template<typename T>
bool extensionsOrLayersAvailable(const std::vector<T>& available, const std::vector<const char*>& requested) {
static_assert(std::is_same_v<vk::LayerProperties, T> || std::is_same_v<vk::ExtensionProperties, T>);
return std::all_of(requested.begin(), requested.end(), [&available](const char* requestedElement) {
return std::find_if(available.begin(), available.end(), [requestedElement](const T& availableElement) {
if constexpr (std::is_same_v<vk::LayerProperties, T>) return std::string_view{ availableElement.layerName.data() } == requestedElement;
else if constexpr (std::is_same_v<vk::ExtensionProperties, T>) return std::string_view{ availableElement.extensionName.data() } == requestedElement;
}) != available.end();
});
}
std::optional<uint32_t> findQueueFamilyIndex(const std::vector<vk::QueueFamilyProperties>& queueFamiliesProperties, const vk::QueueFlags queueFlags) {
std::optional<uint32_t> bestFamily;
std::bitset<12> bestScore = 0;
for (uint32_t i = 0; i < queueFamiliesProperties.size(); i++) {
// check if queue family supports all requested queue flags
if (static_cast<uint32_t>(queueFamiliesProperties[i].queueFlags & queueFlags) == static_cast<uint32_t>(queueFlags)) {
const std::bitset<12> score = static_cast<uint32_t>(queueFamiliesProperties[i].queueFlags);
// use queue family with the least other bits set
if (!bestFamily.has_value() || score.count() < bestScore.count()) {
bestFamily = i;
bestScore = score;
}
}
}
return bestFamily;
}
struct Device : vk::raii::Device
{
using QueueFamily = uint32_t;
using QueueCount = uint32_t;
using Queues = std::unordered_map<QueueFamily, QueueCount>;
Device(const vk::raii::PhysicalDevice& physicalDevice, const std::vector<const char*>& extensions, const Queues& queues, const void* pNext) :
vk::raii::Device{ nullptr }, physicalDevice{ physicalDevice }, memoryProperties{ physicalDevice.getMemoryProperties() }
{
constexpr float priority = 1.0f;
std::vector<vk::DeviceQueueCreateInfo> deviceQueueCreateInfos;
deviceQueueCreateInfos.reserve(queues.size());
for (const auto& [queueFamilyIndex, queueCount] : queues) {
deviceQueueCreateInfos.emplace_back(vk::DeviceQueueCreateInfo{ {}, queueFamilyIndex, queueCount, &priority });
}
const vk::DeviceCreateInfo deviceCreateInfo{ {}, deviceQueueCreateInfos, {}, extensions,{}, pNext };
vk::raii::Device::operator=({ physicalDevice, deviceCreateInfo });
// get all our queues -> queue[family][index]
for (const auto& [queueFamilyIndex, queueCount] : queues) {
queue.emplace_back( queueCount, nullptr );
for (uint32_t i = 0; i < queueCount; ++i) queue.back()[i] = getQueue(queueFamilyIndex, i);
}
}
[[nodiscard]] std::optional<uint32_t> findMemoryTypeIndex(const vk::MemoryRequirements& requirements, const vk::MemoryPropertyFlags properties) const
{
for (uint32_t i = 0; i < memoryProperties.memoryTypeCount; ++i) {
if ((requirements.memoryTypeBits & (1u << i)) && (memoryProperties.memoryTypes[i].propertyFlags & properties) == properties) return i;
}
return std::nullopt;
}
operator const vk::raii::PhysicalDevice& () const { return physicalDevice; }
std::vector<std::vector<vk::raii::Queue>> queue;
vk::raii::PhysicalDevice physicalDevice;
vk::PhysicalDeviceMemoryProperties memoryProperties;
};
// Every resource has a device reference
struct Resource { std::shared_ptr<Device> dev; };
struct Buffer : vk::raii::Buffer, Resource
{
Buffer(const std::shared_ptr<Device>& device, const vk::DeviceSize size, const vk::BufferUsageFlags usageFlags, const vk::MemoryPropertyFlags memoryPropertyFlags)
: vk::raii::Buffer{ *device, { {}, size, usageFlags | vk::BufferUsageFlagBits::eShaderDeviceAddress } }, Resource{ device }, memory{ nullptr }
{
const auto memoryRequirements = getMemoryRequirements();
const auto memoryTypeIndex = dev->findMemoryTypeIndex(memoryRequirements, memoryPropertyFlags);
if (!memoryTypeIndex.has_value()) exitWithError("No memory type index found");
constexpr vk::MemoryAllocateFlagsInfo memoryAllocateFlagsInfo{ vk::MemoryAllocateFlagBits::eDeviceAddress };
const vk::MemoryAllocateInfo memoryAllocateInfo{ memoryRequirements.size, memoryTypeIndex.value(), &memoryAllocateFlagsInfo };
memory = vk::raii::DeviceMemory{ *dev, memoryAllocateInfo };
bindMemory(*memory, 0);
const vk::BufferDeviceAddressInfo bufferDeviceAddressInfo{ **this };
deviceAddress = dev->getBufferAddress(bufferDeviceAddressInfo); /* for bindless rendering */
}
vk::raii::DeviceMemory memory;
vk::DeviceAddress deviceAddress;
};
struct Swapchain : Resource
{
// Data for one frame/image in our swapchain, recreated every frame
struct Frame {
Frame(const vk::raii::Device& device, const vk::raii::CommandPool& commandPool) :
presentFinishFence{ device, vk::FenceCreateInfo{} }, imageAvailableSemaphore{ device, vk::SemaphoreCreateInfo{} }, renderFinishedSemaphore{ device, vk::SemaphoreCreateInfo{} },
commandBuffer{ std::move(vk::raii::CommandBuffers{ device, { *commandPool, vk::CommandBufferLevel::ePrimary, 1 } }[0]) }
{}
vk::raii::Fence presentFinishFence;
vk::raii::Semaphore imageAvailableSemaphore, renderFinishedSemaphore;
vk::raii::CommandBuffer commandBuffer;
};
Swapchain(const std::shared_ptr<Device>& device, const vk::raii::SurfaceKHR& surface, const uint32_t queueFamilyIndex) : Resource{ device }, currentImageIdx{ 0 }, previousImageIdx{ 0 },
swapchain{ nullptr }, commandPool{ *dev, { vk::CommandPoolCreateFlagBits::eTransient, queueFamilyIndex } }
{
const auto surfaceCapabilities = dev->physicalDevice.getSurfaceCapabilitiesKHR(*surface);
const auto surfaceFormats = dev->physicalDevice.getSurfaceFormatsKHR(*surface);
imageCount = std::max(3u, surfaceCapabilities.minImageCount);
if (surfaceCapabilities.maxImageCount) imageCount = std::min(imageCount, surfaceCapabilities.maxImageCount);
swapchainCreateInfo = vk::SwapchainCreateInfoKHR{ { vk::SwapchainCreateFlagBitsKHR::eDeferredMemoryAllocationEXT },
*surface, imageCount, surfaceFormats[0].format, surfaceFormats[0].colorSpace, surfaceCapabilities.currentExtent,
1u, vk::ImageUsageFlagBits::eColorAttachment }.setPresentMode(vk::PresentModeKHR::eFifo);
createSwapchain();
}
void createSwapchain() {
const auto surfaceCapabilities = dev->physicalDevice.getSurfaceCapabilitiesKHR(swapchainCreateInfo.surface);
swapchainCreateInfo.imageExtent = surfaceCapabilities.currentExtent;
swapchainCreateInfo.oldSwapchain = *swapchain;
swapchain = vk::raii::SwapchainKHR{ *dev, swapchainCreateInfo };
images = swapchain.getImages();
views.clear(); for (const auto& image : images) views.emplace_back(nullptr);
}
Frame& acquireNewFrame() {
for (auto it = frames.begin(); it != frames.end(); (it->presentFinishFence.getStatus() == vk::Result::eSuccess) ? it = frames.erase(it) : ++it) {}
frames.emplace_back(*dev, commandPool); // create a new frame
return frames.back();
}
void acquireNextImage() {
auto& frame = acquireNewFrame();
try {
currentImageIdx = swapchain.acquireNextImage(UINT64_MAX, *frame.imageAvailableSemaphore).second;
} catch (const vk::OutOfDateKHRError&) { createSwapchain(); acquireNextImage(); return; } // unix
/* create image view after image is acquired because of vk::SwapchainCreateFlagBitsKHR::eDeferredMemoryAllocationEXT */
if(not *views[currentImageIdx]) {
views[currentImageIdx] = vk::raii::ImageView{ *dev, vk::ImageViewCreateInfo{ {}, images[currentImageIdx], vk::ImageViewType::e2D,
swapchainCreateInfo.imageFormat, {}, { vk::ImageAspectFlagBits::eColor, 0, 1, 0, 1 } } };
}
frame.commandBuffer.begin({});
}
void submitImage(const vk::raii::Queue& presentQueue) {
auto& frame = frames.back();
frame.commandBuffer.end();
constexpr vk::PipelineStageFlags waitDstStageMask = vk::PipelineStageFlagBits::eColorAttachmentOutput;
presentQueue.submit(vk::SubmitInfo{ *frame.imageAvailableSemaphore,
waitDstStageMask, *frame.commandBuffer, *frame.renderFinishedSemaphore });
vk::SwapchainPresentFenceInfoEXT presentFenceInfo{ *frame.presentFinishFence };
try { auto _ = presentQueue.presentKHR({ *frame.renderFinishedSemaphore, *swapchain, currentImageIdx, {}, &presentFenceInfo }); }
catch (const vk::OutOfDateKHRError&) { presentQueue.waitIdle(); frames.clear(); createSwapchain(); } // win32
}
Frame& getCurrentFrame() { return frames.back(); }
vk::Image& getCurrentImage() { return images[currentImageIdx]; }
vk::raii::ImageView& getCurrentImageView() { return views[currentImageIdx]; }
[[nodiscard]] const vk::Extent2D& extent() const { return swapchainCreateInfo.imageExtent; }
vk::SwapchainCreateInfoKHR swapchainCreateInfo;
uint32_t imageCount, currentImageIdx, previousImageIdx;
vk::raii::SwapchainKHR swapchain;
std::vector<vk::Image> images;
std::vector<vk::raii::ImageView> views;
vk::raii::CommandPool commandPool;
std::deque<Frame> frames;
};
struct Shader : Resource
{
struct Stage {
Stage(const vk::ShaderStageFlagBits stage, const std::reference_wrapper<const std::vector<uint32_t>> spv, std::string entry = "main") : stage{ stage }, spv{ spv }, entry{std::move(entry)} {}
vk::ShaderStageFlagBits stage; std::reference_wrapper<const std::vector<uint32_t>> spv; std::string entry;
};
Shader(const std::shared_ptr<Device>& device, const std::vector<Stage>& shaderStages, const std::vector<vk::PushConstantRange>& pcRanges) : Resource{ device },
shaders{ shaderStages.size(), nullptr }, stages{ shaderStages.size() }, layout{ *dev, vk::PipelineLayoutCreateInfo{}.setPushConstantRanges(pcRanges) }
{
std::vector shaderCreateInfos{ shaderStages.size(), vk::ShaderCreateInfoEXT{ shaderStages.size() > 1u ? vk::ShaderCreateFlagBitsEXT::eLinkStage : vk::ShaderCreateFlagsEXT{} }
.setCodeType(vk::ShaderCodeTypeEXT::eSpirv).setPushConstantRanges(pcRanges) };
for (size_t i = 0; i < shaderStages.size(); ++i) {
shaderCreateInfos[i].setStage(shaderStages[i].stage).setPName(shaderStages[i].entry.c_str());
if (i < (shaderStages.size() - 1)) shaderCreateInfos[i].setNextStage(shaderStages[i + 1u].stage);
shaderCreateInfos[i].setCode<uint32_t>(shaderStages[i].spv.get());
stages[i] = shaderStages[i].stage;
}
_shaders = dev->createShadersEXT(shaderCreateInfos);
for (size_t i = 0; i < shaderStages.size(); ++i) shaders[i] = *_shaders[i]; // needed in order to pass the vector directly to bindShadersEXT()
}
std::vector<vk::raii::ShaderEXT> _shaders;
std::vector<vk::ShaderEXT> shaders;
std::vector<vk::ShaderStageFlagBits> stages;
vk::raii::PipelineLayout layout;
};
int main(int /*argc*/, char** /*argv*/)
{
if (!SDL_Init(0)) exitWithError("Failed to init SDL");
SDL_Window* window = SDL_CreateWindow("Vulkan Triangle Modern", target.width, target.height, SDL_WINDOW_RESIZABLE);
const vk::raii::Context context;
// Instance Setup
std::vector iExtensions{ vk::KHRSurfaceExtensionName, vk::EXTSurfaceMaintenance1ExtensionName, vk::KHRGetSurfaceCapabilities2ExtensionName };
#ifdef VK_USE_PLATFORM_WIN32_KHR
iExtensions.emplace_back(vk::KHRWin32SurfaceExtensionName);
#elif VK_USE_PLATFORM_XLIB_KHR
iExtensions.emplace_back(vk::KHRXlibSurfaceExtensionName);
#elif VK_USE_PLATFORM_WAYLAND_KHR
iExtensions.emplace_back(vk::KHRWaylandSurfaceExtensionName);
#elif VK_USE_PLATFORM_METAL_EXT
iExtensions.emplace_back(vk::EXTMetalSurfaceExtensionName);
#endif
if constexpr (isApple) iExtensions.emplace_back(vk::KHRPortabilityEnumerationExtensionName);
std::vector iLayers = { "VK_LAYER_LUNARG_monitor" };
#if !defined( NDEBUG )
iLayers.emplace_back("VK_LAYER_KHRONOS_validation");
if (!extensionsOrLayersAvailable(context.enumerateInstanceLayerProperties(), iLayers)) iLayers.clear();
#endif
iLayers.emplace_back("VK_LAYER_KHRONOS_shader_object"); // always activate this layer since everyone except NVIDIA requires it for now
if (!extensionsOrLayersAvailable(context.enumerateInstanceLayerProperties(), iLayers)) exitWithError("Instance layers not available");
if (!extensionsOrLayersAvailable(context.enumerateInstanceExtensionProperties(), iExtensions)) exitWithError("Instance extensions not available");
constexpr vk::ApplicationInfo applicationInfo{ nullptr, 0, nullptr, 0, vk::ApiVersion12 };
vk::InstanceCreateInfo instanceCreateInfo{ {}, &applicationInfo, iLayers, iExtensions };
if constexpr (isApple) instanceCreateInfo.setFlags(vk::InstanceCreateFlagBits::eEnumeratePortabilityKHR);
const vk::raii::Instance instance(context, instanceCreateInfo);
// Surface Setup
vk::raii::SurfaceKHR surface { nullptr };
auto windowProps = SDL_GetWindowProperties(window);
#ifdef VK_USE_PLATFORM_WIN32_KHR)
surface = vk::raii::SurfaceKHR{ instance, vk::Win32SurfaceCreateInfoKHR{ {}, nullptr, (HWND)SDL_GetPointerProperty(windowProps, SDL_PROP_WINDOW_WIN32_HWND_POINTER, nullptr) } };
#elif defined(VK_USE_PLATFORM_XLIB_KHR) || defined(VK_USE_PLATFORM_WAYLAND_KHR)
if (SDL_strcmp(SDL_GetCurrentVideoDriver(), "x11") == 0) {
Display *xdisplay = (Display *)SDL_GetPointerProperty(windowProps, SDL_PROP_WINDOW_X11_DISPLAY_POINTER, nullptr);
Window xwindow = (Window)SDL_GetNumberProperty(windowProps, SDL_PROP_WINDOW_X11_WINDOW_NUMBER, 0);
surface = vk::raii::SurfaceKHR{ instance, vk::XlibSurfaceCreateInfoKHR{ {}, xdisplay, xwindow } };
}
else if (SDL_strcmp(SDL_GetCurrentVideoDriver(), "wayland") == 0) {
wl_display* wldisplay = (wl_display*)SDL_GetPointerProperty(windowProps, SDL_PROP_WINDOW_WAYLAND_DISPLAY_POINTER, nullptr);
wl_surface* wlsurface = (wl_surface*)SDL_GetPointerProperty(windowProps, SDL_PROP_WINDOW_WAYLAND_SURFACE_POINTER, nullptr);
surface = vk::raii::SurfaceKHR{ instance, vk::WaylandSurfaceCreateInfoKHR{ {}, wldisplay, wlsurface } };
}
#elif defined(VK_USE_PLATFORM_METAL_EXT)
surface = vk::raii::SurfaceKHR{ instance, vk::MetalSurfaceCreateInfoEXT{ {}, SDL_Metal_GetLayer(SDL_Metal_CreateView(window)) }};
#endif
// Device setup
const vk::raii::PhysicalDevices physicalDevices{ instance };
const vk::raii::PhysicalDevice& physicalDevice{ physicalDevices[0] };
// * find queue
const auto queueFamilyProperties = physicalDevice.getQueueFamilyProperties();
const auto queueFamilyIndex = findQueueFamilyIndex(queueFamilyProperties, vk::QueueFlagBits::eGraphics);
if (!queueFamilyIndex.has_value()) exitWithError("No queue family index found");
if (!physicalDevice.getSurfaceSupportKHR(queueFamilyIndex.value(), *surface)) exitWithError("Queue family does not support presentation");
// * check extensions
std::vector dExtensions{ vk::KHRSwapchainExtensionName, vk::EXTShaderObjectExtensionName, vk::KHRDynamicRenderingExtensionName, vk::KHRSynchronization2ExtensionName, vk::EXTSwapchainMaintenance1ExtensionName };
if constexpr (isApple) dExtensions.emplace_back("VK_KHR_portability_subset");
if (!extensionsOrLayersAvailable(physicalDevice.enumerateDeviceExtensionProperties(), dExtensions)) exitWithError("Device extensions not available");
// * activate features
auto vulkan11Features = vk::PhysicalDeviceVulkan11Features{}.setVariablePointers(true).setVariablePointersStorageBuffer(true);
auto bufferDeviceAddressFeatures = vk::PhysicalDeviceBufferDeviceAddressFeatures{ true }.setPNext(&vulkan11Features);
vk::PhysicalDeviceSwapchainMaintenance1FeaturesEXT swapchainMaintenance{ true, &bufferDeviceAddressFeatures };
vk::PhysicalDeviceShaderObjectFeaturesEXT shaderObjectFeatures{ true, &swapchainMaintenance };
vk::PhysicalDeviceSynchronization2Features synchronization2Features{ true, &shaderObjectFeatures };
vk::PhysicalDeviceDynamicRenderingFeatures dynamicRenderingFeatures{ true, &synchronization2Features };
vk::PhysicalDeviceFeatures2 physicalDeviceFeatures2{ {}, &dynamicRenderingFeatures };
physicalDeviceFeatures2.features.shaderInt64 = true;
// * create device
auto device = std::make_shared<Device>(physicalDevice, dExtensions, Device::Queues{{queueFamilyIndex.value(), 1}}, &physicalDeviceFeatures2);
// Vertex buffer setup (triangle is upside down on purpose)
const std::vector vertices = {
-0.5f, -0.5f, 0.0f, 1.0f,
0.5f, -0.5f, 0.0f, 1.0f,
0.0f, 0.5f, 0.0f, 1.0f
};
const size_t verticesSize = vertices.size() * sizeof(float);
const Buffer buffer{ device, verticesSize, vk::BufferUsageFlagBits::eVertexBuffer, vk::MemoryPropertyFlagBits::eDeviceLocal | vk::MemoryPropertyFlagBits::eHostVisible }; /* reBAR */
void* p = buffer.memory.mapMemory(0, vk::WholeSize);
std::memcpy(p, vertices.data(), verticesSize);
buffer.memory.unmapMemory();
// Shader object setup : https://github.com/KhronosGroup/Vulkan-Docs/blob/main/proposals/VK_EXT_shader_object.adoc
constexpr vk::PushConstantRange pcRange{ vk::ShaderStageFlagBits::eVertex, 0, sizeof(uint64_t) };
Shader shader{ device, { { vk::ShaderStageFlagBits::eVertex, shaders_spv, "vertexMain" }, { vk::ShaderStageFlagBits::eFragment, shaders_spv, "fragmentMain" } }, { pcRange } };
// Swapchain setup
Swapchain swapchain{ device, surface, queueFamilyIndex.value() };
auto imgMemBarrier = vk::ImageMemoryBarrier2{}.setSubresourceRange({ vk::ImageAspectFlagBits::eColor, 0, 1, 0, 1 });
vk::DependencyInfo dependencyInfo = vk::DependencyInfo{}.setImageMemoryBarriers(imgMemBarrier);
bool running = true, minimized = false;
while (running) {
SDL_Event windowEvent;
while (SDL_PollEvent(&windowEvent)) {
if (windowEvent.type == SDL_EVENT_QUIT) { running = false; break; }
if (windowEvent.type == SDL_EVENT_WINDOW_MINIMIZED) { minimized = true; break; }
if (windowEvent.type == SDL_EVENT_WINDOW_RESTORED) { minimized = false; break; }
}
if (minimized) continue;
swapchain.acquireNextImage();
const auto& cFrame = swapchain.getCurrentFrame();
const auto& cmdBuffer = cFrame.commandBuffer;
imgMemBarrier.setImage(swapchain.getCurrentImage())
.setOldLayout(vk::ImageLayout::eUndefined).setNewLayout(vk::ImageLayout::eColorAttachmentOptimal)
.setSrcStageMask(vk::PipelineStageFlagBits2::eAllCommands).setSrcAccessMask({})
.setDstStageMask(vk::PipelineStageFlagBits2::eColorAttachmentOutput).setDstAccessMask(vk::AccessFlagBits2::eColorAttachmentWrite);
cmdBuffer.pipelineBarrier2(dependencyInfo);
vk::RenderingAttachmentInfo rAttachmentInfo{ *swapchain.getCurrentImageView(), vk::ImageLayout::eColorAttachmentOptimal};
rAttachmentInfo.clearValue.color = { 0.0f, 0.0f, 0.0f, 1.0f };
rAttachmentInfo.loadOp = vk::AttachmentLoadOp::eClear;
rAttachmentInfo.storeOp = vk::AttachmentStoreOp::eStore;
cmdBuffer.beginRendering({ {}, { {}, swapchain.extent() }, 1, 0, 1, &rAttachmentInfo });
{
/* set render state for shader objects */
cmdBuffer.bindShadersEXT(shader.stages, shader.shaders);
cmdBuffer.pushConstants<uint64_t>(*shader.layout, vk::ShaderStageFlagBits::eVertex, 0, /* for bindless rendering */ buffer.deviceAddress);
cmdBuffer.setPrimitiveTopologyEXT(vk::PrimitiveTopology::eTriangleList);
cmdBuffer.setPolygonModeEXT(vk::PolygonMode::eFill);
cmdBuffer.setFrontFaceEXT(vk::FrontFace::eCounterClockwise);
cmdBuffer.setCullModeEXT(vk::CullModeFlagBits::eNone);
cmdBuffer.setColorWriteMaskEXT(0, vk::ColorComponentFlagBits::eR | vk::ColorComponentFlagBits::eG | vk::ColorComponentFlagBits::eB);
cmdBuffer.setSampleMaskEXT(vk::SampleCountFlagBits::e1, { 0xffffffff });
cmdBuffer.setRasterizationSamplesEXT(vk::SampleCountFlagBits::e1);
cmdBuffer.setViewportWithCountEXT({ { 0, 0, static_cast<float>(swapchain.extent().width), static_cast<float>(swapchain.extent().height) } });
cmdBuffer.setScissorWithCountEXT({ { { 0, 0 }, swapchain.extent()}});
cmdBuffer.setVertexInputEXT({}, {});
cmdBuffer.setColorBlendEnableEXT(0, { false });
cmdBuffer.setDepthTestEnableEXT(false);
cmdBuffer.setDepthWriteEnableEXT(false);
cmdBuffer.setDepthBiasEnableEXT(false);
cmdBuffer.setStencilTestEnableEXT(false);
cmdBuffer.setRasterizerDiscardEnableEXT(false);
cmdBuffer.setColorBlendEquationEXT(0, vk::ColorBlendEquationEXT{}.setSrcColorBlendFactor(vk::BlendFactor::eOne));
cmdBuffer.setAlphaToCoverageEnableEXT(false);
cmdBuffer.setPrimitiveRestartEnableEXT(false);
cmdBuffer.draw(3, 1, 0, 0);
}
cmdBuffer.endRendering();
imgMemBarrier.setOldLayout(vk::ImageLayout::eColorAttachmentOptimal).setNewLayout(vk::ImageLayout::ePresentSrcKHR)
.setSrcStageMask(vk::PipelineStageFlagBits2::eColorAttachmentOutput).setSrcAccessMask(vk::AccessFlagBits2::eColorAttachmentWrite)
.setDstStageMask(vk::PipelineStageFlagBits2::eNone).setDstAccessMask(vk::AccessFlagBits2::eNone);
cmdBuffer.pipelineBarrier2(dependencyInfo);
swapchain.submitImage(device->queue[queueFamilyIndex.value()][0]);
}
device->waitIdle();
SDL_DestroyWindow(window);
SDL_Quit();
return 0;
}