Skip to content
New issue

Have a question about this project? # for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “#”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? # to your account

issues with using powers in scripts #1847

Open
MannajaX opened this issue Mar 22, 2023 · 0 comments
Open

issues with using powers in scripts #1847

MannajaX opened this issue Mar 22, 2023 · 0 comments

Comments

@MannajaX
Copy link

Power in a script is enemy allied it seems. It will spawn enemy units always even if source is type "hero".
This might be a feature request, but it would be nice if you could cast a power from script and have it be treated as if your hero
cast that power. For example for doing on-damage effects that don't replace one another.

# for free to join this conversation on GitHub. Already have an account? # to comment
Projects
None yet
Development

No branches or pull requests

2 participants