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We have on-hit already, but it's triggered on being hit.
Would be nice if the next version had more triggers.
on_kill: trigger when you kill an enemy.
on_success: trigger when hazard connects successfully (no trigger on miss). Doesn't matter if damage was dealt.
The text was updated successfully, but these errors were encountered:
We have on-hit already, but it's triggered on being hit.
Would be nice if the next version had more triggers.
on_kill: trigger when you kill an enemy.
on_success: trigger when hazard connects successfully (no trigger on miss). Doesn't matter if damage was dealt.
The text was updated successfully, but these errors were encountered: