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When there are no animation swapping effects active, getSwappedAnimation() will just return what was passed to it. There'd need to be slightly different behavior for death animations, since we clear status effects on death.
The text was updated successfully, but these errors were encountered:
I think a desirable feature would be the ability to change the non-Power animations, such as
run
anddie
at will.Use cases:
This should probably be implemented as part of the effect system. While the effect is active, we can swap the animation like so:
When there are no animation swapping effects active,
getSwappedAnimation()
will just return what was passed to it. There'd need to be slightly different behavior for death animations, since we clear status effects on death.The text was updated successfully, but these errors were encountered: