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Copy pathflecs_systems_sokol.h
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flecs_systems_sokol.h
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// Comment out this line when using as DLL
#define flecs_systems_sokol_STATIC
#ifndef FLECS_SYSTEMS_SOKOL_H
#define FLECS_SYSTEMS_SOKOL_H
/* This generated file contains includes for project dependencies */
/*
)
(.)
.|.
| |
_.--| |--._
.-'; ;`-'& ; `&.
\ & ; & &_/
|"""---...---"""|
\ | | | | | | | /
`---.|.|.|.---'
* This file is generated by bake.lang.c for your convenience. Headers of
* dependencies will automatically show up in this file. Include bake_config.h
* in your main project file. Do not edit! */
#ifndef FLECS_SYSTEMS_SOKOL_BAKE_CONFIG_H
#define FLECS_SYSTEMS_SOKOL_BAKE_CONFIG_H
/* Headers of public dependencies */
#include "flecs.h"
#include "flecs_components_gui.h"
#include "flecs_components_input.h"
#include "flecs_components_graphics.h"
#include "flecs_components_transform.h"
#include "flecs_components_geometry.h"
#include "flecs_systems_transform.h"
#include "flecs_game.h"
/* Convenience macro for exporting symbols */
#ifndef flecs_systems_sokol_STATIC
#if defined(flecs_systems_sokol_EXPORTS) && (defined(_MSC_VER) || defined(__MINGW32__))
#define FLECS_SYSTEMS_SOKOL_API __declspec(dllexport)
#elif defined(flecs_systems_sokol_EXPORTS)
#define FLECS_SYSTEMS_SOKOL_API __attribute__((__visibility__("default")))
#elif defined(_MSC_VER)
#define FLECS_SYSTEMS_SOKOL_API __declspec(dllimport)
#else
#define FLECS_SYSTEMS_SOKOL_API
#endif
#else
#define FLECS_SYSTEMS_SOKOL_API
#endif
#endif
#ifdef __cplusplus
extern "C" {
#endif
FLECS_SYSTEMS_SOKOL_API
void FlecsSystemsSokolImport(
ecs_world_t *world);
#ifdef __cplusplus
}
#endif
#ifdef __cplusplus
#ifndef FLECS_NO_CPP
namespace flecs {
namespace systems {
class sokol {
public:
sokol(flecs::world& ecs) {
// Load module contents
FlecsSystemsSokolImport(ecs);
// Bind C++ types with module contents
ecs.module<flecs::systems::sokol>();
}
};
}
}
#endif
#endif
#endif