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SDL_uikitmodes.m
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SDL_uikitmodes.m
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/*
Simple DirectMedia Layer
Copyright (C) 1997-2024 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
#include "SDL_internal.h"
#ifdef SDL_VIDEO_DRIVER_UIKIT
#include "SDL_uikitmodes.h"
#include "../../events/SDL_events_c.h"
#import <sys/utsname.h>
@implementation SDL_UIKitDisplayData
#ifndef SDL_PLATFORM_VISIONOS
- (instancetype)initWithScreen:(UIScreen *)screen
{
if (self = [super init]) {
self.uiscreen = screen;
}
return self;
}
@synthesize uiscreen;
#endif
@end
@implementation SDL_UIKitDisplayModeData
#ifndef SDL_PLATFORM_VISIONOS
@synthesize uiscreenmode;
#endif
@end
@interface SDL_DisplayWatch : NSObject
@end
#ifndef SDL_PLATFORM_VISIONOS
@implementation SDL_DisplayWatch
+ (void)start
{
NSNotificationCenter *center = [NSNotificationCenter defaultCenter];
[center addObserver:self
selector:@selector(screenConnected:)
name:UIScreenDidConnectNotification
object:nil];
[center addObserver:self
selector:@selector(screenDisconnected:)
name:UIScreenDidDisconnectNotification
object:nil];
}
+ (void)stop
{
NSNotificationCenter *center = [NSNotificationCenter defaultCenter];
[center removeObserver:self
name:UIScreenDidConnectNotification
object:nil];
[center removeObserver:self
name:UIScreenDidDisconnectNotification
object:nil];
}
+ (void)screenConnected:(NSNotification *)notification
{
UIScreen *uiscreen = [notification object];
UIKit_AddDisplay(uiscreen, true);
}
+ (void)screenDisconnected:(NSNotification *)notification
{
UIScreen *uiscreen = [notification object];
UIKit_DelDisplay(uiscreen, true);
}
@end
#endif
#ifndef SDL_PLATFORM_VISIONOS
static bool UIKit_AllocateDisplayModeData(SDL_DisplayMode *mode,
UIScreenMode *uiscreenmode)
{
SDL_UIKitDisplayModeData *data = nil;
if (uiscreenmode != nil) {
// Allocate the display mode data
data = [[SDL_UIKitDisplayModeData alloc] init];
if (!data) {
return SDL_OutOfMemory();
}
data.uiscreenmode = uiscreenmode;
}
mode->internal = (void *)CFBridgingRetain(data);
return true;
}
#endif
static void UIKit_FreeDisplayModeData(SDL_DisplayMode *mode)
{
if (mode->internal != NULL) {
CFRelease(mode->internal);
mode->internal = NULL;
}
}
#ifndef SDL_PLATFORM_VISIONOS
static float UIKit_GetDisplayModeRefreshRate(UIScreen *uiscreen)
{
#ifdef __IPHONE_10_3
if ([uiscreen respondsToSelector:@selector(maximumFramesPerSecond)]) {
return (float)uiscreen.maximumFramesPerSecond;
}
#endif
return 0.0f;
}
static bool UIKit_AddSingleDisplayMode(SDL_VideoDisplay *display, int w, int h,
UIScreen *uiscreen, UIScreenMode *uiscreenmode)
{
SDL_DisplayMode mode;
SDL_zero(mode);
if (!UIKit_AllocateDisplayModeData(&mode, uiscreenmode)) {
return false;
}
mode.w = w;
mode.h = h;
mode.pixel_density = uiscreen.nativeScale;
mode.refresh_rate = UIKit_GetDisplayModeRefreshRate(uiscreen);
mode.format = SDL_PIXELFORMAT_ABGR8888;
if (SDL_AddFullscreenDisplayMode(display, &mode)) {
return true;
} else {
UIKit_FreeDisplayModeData(&mode);
return false;
}
}
static bool UIKit_AddDisplayMode(SDL_VideoDisplay *display, int w, int h,
UIScreen *uiscreen, UIScreenMode *uiscreenmode, bool addRotation)
{
if (!UIKit_AddSingleDisplayMode(display, w, h, uiscreen, uiscreenmode)) {
return false;
}
if (addRotation) {
// Add the rotated version
if (!UIKit_AddSingleDisplayMode(display, h, w, uiscreen, uiscreenmode)) {
return false;
}
}
return true;
}
static CGSize GetUIScreenModeSize(UIScreen *uiscreen, UIScreenMode *mode)
{
/* For devices such as iPhone 6/7/8 Plus, the UIScreenMode reported by iOS
* isn't the physical pixels of the display, but rather the point size times
* the scale. For example, on iOS 12.2 on iPhone 8 Plus the physical pixel
* resolution is 1080x1920, the size reported by mode.size is 1242x2208,
* the size in points is 414x736, the scale property is 3.0, and the
* nativeScale property is ~2.6087 (ie 1920.0 / 736.0).
*
* What we want for the mode size is the point size, and the pixel density
* is the native scale.
*
* Note that the iOS Simulator doesn't have this behavior for those devices.
* https://github.com/libsdl-org/SDL/issues/3220
*/
CGSize size = mode.size;
size.width = SDL_round(size.width / uiscreen.scale);
size.height = SDL_round(size.height / uiscreen.scale);
return size;
}
bool UIKit_AddDisplay(UIScreen *uiscreen, bool send_event)
{
UIScreenMode *uiscreenmode = uiscreen.currentMode;
CGSize size = GetUIScreenModeSize(uiscreen, uiscreenmode);
SDL_VideoDisplay display;
SDL_DisplayMode mode;
// Make sure the width/height are oriented correctly
if (UIKit_IsDisplayLandscape(uiscreen) != (size.width > size.height)) {
CGFloat height = size.width;
size.width = size.height;
size.height = height;
}
SDL_zero(mode);
mode.w = (int)size.width;
mode.h = (int)size.height;
mode.pixel_density = uiscreen.nativeScale;
mode.format = SDL_PIXELFORMAT_ABGR8888;
mode.refresh_rate = UIKit_GetDisplayModeRefreshRate(uiscreen);
if (!UIKit_AllocateDisplayModeData(&mode, uiscreenmode)) {
return false;
}
SDL_zero(display);
#ifndef SDL_PLATFORM_TVOS
if (uiscreen == [UIScreen mainScreen]) {
// The natural orientation (used by sensors) is portrait
display.natural_orientation = SDL_ORIENTATION_PORTRAIT;
} else
#endif
if (UIKit_IsDisplayLandscape(uiscreen)) {
display.natural_orientation = SDL_ORIENTATION_LANDSCAPE;
} else {
display.natural_orientation = SDL_ORIENTATION_PORTRAIT;
}
display.desktop_mode = mode;
display.HDR.SDR_white_level = 1.0f;
display.HDR.HDR_headroom = 1.0f;
#ifndef SDL_PLATFORM_TVOS
if (@available(iOS 16.0, *)) {
if (uiscreen.currentEDRHeadroom > 1.0f) {
display.HDR.HDR_headroom = uiscreen.currentEDRHeadroom;
} else {
display.HDR.HDR_headroom = uiscreen.potentialEDRHeadroom;
}
}
#endif // !SDL_PLATFORM_TVOS
// Allocate the display data
#ifdef SDL_PLATFORM_VISIONOS
SDL_UIKitDisplayData *data = [[SDL_UIKitDisplayData alloc] init];
#else
SDL_UIKitDisplayData *data = [[SDL_UIKitDisplayData alloc] initWithScreen:uiscreen];
#endif
if (!data) {
UIKit_FreeDisplayModeData(&display.desktop_mode);
return SDL_OutOfMemory();
}
display.internal = (SDL_DisplayData *)CFBridgingRetain(data);
if (SDL_AddVideoDisplay(&display, send_event) == 0) {
return false;
}
return true;
}
#endif
#ifdef SDL_PLATFORM_VISIONOS
bool UIKit_AddDisplay(bool send_event){
CGSize size = CGSizeMake(SDL_XR_SCREENWIDTH, SDL_XR_SCREENHEIGHT);
SDL_VideoDisplay display;
SDL_DisplayMode mode;
SDL_zero(mode);
mode.w = (int)size.width;
mode.h = (int)size.height;
mode.pixel_density = 1;
mode.format = SDL_PIXELFORMAT_ABGR8888;
mode.refresh_rate = 60.0f;
display.natural_orientation = SDL_ORIENTATION_LANDSCAPE;
display.desktop_mode = mode;
SDL_UIKitDisplayData *data = [[SDL_UIKitDisplayData alloc] init];
if (!data) {
UIKit_FreeDisplayModeData(&display.desktop_mode);
return SDL_OutOfMemory();
}
display.internal = (SDL_DisplayData *)CFBridgingRetain(data);
if (SDL_AddVideoDisplay(&display, send_event) == 0) {
return false;
}
return true;
}
#endif
#ifndef SDL_PLATFORM_VISIONOS
void UIKit_DelDisplay(UIScreen *uiscreen, bool send_event)
{
SDL_DisplayID *displays;
int i;
displays = SDL_GetDisplays(NULL);
if (displays) {
for (i = 0; displays[i]; ++i) {
SDL_VideoDisplay *display = SDL_GetVideoDisplay(displays[i]);
SDL_UIKitDisplayData *data = (__bridge SDL_UIKitDisplayData *)display->internal;
if (data && data.uiscreen == uiscreen) {
CFRelease(display->internal);
display->internal = NULL;
SDL_DelVideoDisplay(displays[i], send_event);
break;
}
}
SDL_free(displays);
}
}
bool UIKit_IsDisplayLandscape(UIScreen *uiscreen)
{
#ifndef SDL_PLATFORM_TVOS
if (uiscreen == [UIScreen mainScreen]) {
return UIInterfaceOrientationIsLandscape([UIApplication sharedApplication].statusBarOrientation);
} else
#endif // !SDL_PLATFORM_TVOS
{
CGSize size = uiscreen.bounds.size;
return (size.width > size.height);
}
}
#endif
bool UIKit_InitModes(SDL_VideoDevice *_this)
{
@autoreleasepool {
#ifdef SDL_PLATFORM_VISIONOS
UIKit_AddDisplay(false);
#else
for (UIScreen *uiscreen in [UIScreen screens]) {
if (!UIKit_AddDisplay(uiscreen, false)) {
return false;
}
}
#endif
#if !defined(SDL_PLATFORM_TVOS) && !defined(SDL_PLATFORM_VISIONOS)
SDL_OnApplicationDidChangeStatusBarOrientation();
#endif
#ifndef SDL_PLATFORM_VISIONOS
[SDL_DisplayWatch start];
#endif
}
return true;
}
bool UIKit_GetDisplayModes(SDL_VideoDevice *_this, SDL_VideoDisplay *display)
{
#ifndef SDL_PLATFORM_VISIONOS
@autoreleasepool {
SDL_UIKitDisplayData *data = (__bridge SDL_UIKitDisplayData *)display->internal;
bool isLandscape = UIKit_IsDisplayLandscape(data.uiscreen);
bool addRotation = (data.uiscreen == [UIScreen mainScreen]);
NSArray *availableModes = nil;
#ifdef SDL_PLATFORM_TVOS
addRotation = false;
availableModes = @[ data.uiscreen.currentMode ];
#else
availableModes = data.uiscreen.availableModes;
#endif
for (UIScreenMode *uimode in availableModes) {
CGSize size = GetUIScreenModeSize(data.uiscreen, uimode);
int w = (int)size.width;
int h = (int)size.height;
// Make sure the width/height are oriented correctly
if (isLandscape != (w > h)) {
int tmp = w;
w = h;
h = tmp;
}
UIKit_AddDisplayMode(display, w, h, data.uiscreen, uimode, addRotation);
}
}
#endif
return true;
}
bool UIKit_SetDisplayMode(SDL_VideoDevice *_this, SDL_VideoDisplay *display, SDL_DisplayMode *mode)
{
#ifndef SDL_PLATFORM_VISIONOS
@autoreleasepool {
SDL_UIKitDisplayData *data = (__bridge SDL_UIKitDisplayData *)display->internal;
#ifndef SDL_PLATFORM_TVOS
SDL_UIKitDisplayModeData *modedata = (__bridge SDL_UIKitDisplayModeData *)mode->internal;
[data.uiscreen setCurrentMode:modedata.uiscreenmode];
#endif
if (data.uiscreen == [UIScreen mainScreen]) {
/* [UIApplication setStatusBarOrientation:] no longer works reliably
* in recent iOS versions, so we can't rotate the screen when setting
* the display mode. */
if (mode->w > mode->h) {
if (!UIKit_IsDisplayLandscape(data.uiscreen)) {
return SDL_SetError("Screen orientation does not match display mode size");
}
} else if (mode->w < mode->h) {
if (UIKit_IsDisplayLandscape(data.uiscreen)) {
return SDL_SetError("Screen orientation does not match display mode size");
}
}
}
}
#endif
return true;
}
bool UIKit_GetDisplayUsableBounds(SDL_VideoDevice *_this, SDL_VideoDisplay *display, SDL_Rect *rect)
{
@autoreleasepool {
SDL_UIKitDisplayData *data = (__bridge SDL_UIKitDisplayData *)display->internal;
#ifdef SDL_PLATFORM_VISIONOS
CGRect frame = CGRectMake(0, 0, SDL_XR_SCREENWIDTH, SDL_XR_SCREENHEIGHT);
#else
CGRect frame = data.uiscreen.bounds;
#endif
/* the default function iterates displays to make a fake offset,
as if all the displays were side-by-side, which is fine for iOS. */
if (!SDL_GetDisplayBounds(display->id, rect)) {
return false;
}
rect->x += (int)frame.origin.x;
rect->y += (int)frame.origin.y;
rect->w = (int)frame.size.width;
rect->h = (int)frame.size.height;
}
return true;
}
void UIKit_QuitModes(SDL_VideoDevice *_this)
{
#ifndef SDL_PLATFORM_VISIONOS
[SDL_DisplayWatch stop];
#endif
// Release Objective-C objects, so higher level doesn't free() them.
int i, j;
@autoreleasepool {
for (i = 0; i < _this->num_displays; i++) {
SDL_VideoDisplay *display = _this->displays[i];
UIKit_FreeDisplayModeData(&display->desktop_mode);
for (j = 0; j < display->num_fullscreen_modes; j++) {
SDL_DisplayMode *mode = &display->fullscreen_modes[j];
UIKit_FreeDisplayModeData(mode);
}
if (display->internal != NULL) {
CFRelease(display->internal);
display->internal = NULL;
}
}
}
}
#if !defined(SDL_PLATFORM_TVOS) && !defined(SDL_PLATFORM_VISIONOS)
void SDL_OnApplicationDidChangeStatusBarOrientation(void)
{
BOOL isLandscape = UIInterfaceOrientationIsLandscape([UIApplication sharedApplication].statusBarOrientation);
SDL_VideoDisplay *display = SDL_GetVideoDisplay(SDL_GetPrimaryDisplay());
if (display) {
SDL_DisplayMode *mode = &display->desktop_mode;
SDL_DisplayOrientation orientation = SDL_ORIENTATION_UNKNOWN;
int i;
/* The desktop display mode should be kept in sync with the screen
* orientation so that updating a window's fullscreen state to
* fullscreen desktop keeps the window dimensions in the
* correct orientation. */
if (isLandscape != (mode->w > mode->h)) {
int height = mode->w;
mode->w = mode->h;
mode->h = height;
}
// Same deal with the fullscreen modes
for (i = 0; i < display->num_fullscreen_modes; ++i) {
mode = &display->fullscreen_modes[i];
if (isLandscape != (mode->w > mode->h)) {
int height = mode->w;
mode->w = mode->h;
mode->h = height;
}
}
switch ([UIApplication sharedApplication].statusBarOrientation) {
case UIInterfaceOrientationPortrait:
orientation = SDL_ORIENTATION_PORTRAIT;
break;
case UIInterfaceOrientationPortraitUpsideDown:
orientation = SDL_ORIENTATION_PORTRAIT_FLIPPED;
break;
case UIInterfaceOrientationLandscapeLeft:
// Bug: UIInterfaceOrientationLandscapeLeft/Right are reversed - http://openradar.appspot.com/7216046
orientation = SDL_ORIENTATION_LANDSCAPE_FLIPPED;
break;
case UIInterfaceOrientationLandscapeRight:
// Bug: UIInterfaceOrientationLandscapeLeft/Right are reversed - http://openradar.appspot.com/7216046
orientation = SDL_ORIENTATION_LANDSCAPE;
break;
default:
break;
}
SDL_SendDisplayEvent(display, SDL_EVENT_DISPLAY_ORIENTATION, orientation, 0);
}
}
#endif // !SDL_PLATFORM_TVOS
#endif // SDL_VIDEO_DRIVER_UIKIT