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App.xaml.cs
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using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Runtime.InteropServices.WindowsRuntime;
using System.Threading.Tasks;
using Windows.ApplicationModel;
using Windows.ApplicationModel.Activation;
using Windows.Foundation;
using Windows.Foundation.Collections;
using Windows.UI.ViewManagement;
using Windows.UI.Xaml;
using Windows.UI.Xaml.Controls;
using Windows.UI.Xaml.Controls.Primitives;
using Windows.UI.Xaml.Data;
using Windows.UI.Xaml.Input;
using Windows.UI.Xaml.Media;
using Windows.UI.Xaml.Navigation;
namespace Minesweeper
{
sealed partial class App : Application
{
public App()
{
this.InitializeComponent();
this.Suspending += OnSuspending;
}
protected override void OnLaunched(LaunchActivatedEventArgs _e)
{
if (!(Window.Current.Content is MainPage))
{
Window.Current.Content = new MainPage();
}
if (_e.PrelaunchActivated == false)
{
Window.Current.Activate();
}
}
private async void OnSuspending(object _sender, SuspendingEventArgs _e)
{
var deferral = _e.SuspendingOperation.GetDeferral();
var page = (Window.Current.Content as MainPage);
if (page != null)
{
await page.SaveGame();
}
deferral.Complete();
}
}
}