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OSCReceiver.cs
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#region licence/info
// OSC.NET - Open Sound Control for .NET
// http://luvtechno.net/
//
// Copyright (c) 2006, Yoshinori Kawasaki
// All rights reserved.
//
// Changes and improvements:
// Copyright (c) 2005-2008 Martin Kaltenbrunner <mkalten@iua.upf.edu>
// As included with
// http://reactivision.sourceforge.net/
//
// Redistribution and use in source and binary forms, with or without modification, are permitted provided that the following conditions are met:
//
// * Redistributions of source code must retain the above copyright notice, this list of conditions and the following disclaimer.
// * Redistributions in binary form must reproduce the above copyright notice, this list of conditions and the following disclaimer in the documentation and/or other materials provided with the distribution.
// * Neither the name of "luvtechno.net" nor the names of its contributors may be used to endorse or promote products derived from this software without specific prior written permission.
//
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY EXPRESS
// OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY
// AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
// CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
// DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
// DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY,
// WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY
// WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
// adapted by François Zajéga - 2014nov11 - <frankie@frankiezafe.org>
// http://frankiezafe.org
#endregion licence/info
using UnityEngine;
using System;
using System.Net;
using System.Net.Sockets;
namespace VVVV_OSC
{
/// <summary>
/// OSCReceiver
/// </summary>
public class OSCReceiver
{
protected UdpClient udpClient;
protected int localPort;
public static float saveFloatCast( object o, float def ) {
try {
return (float) o;
} catch ( Exception e ) {
try {
return (float)((int) o);
} catch ( Exception e2 ) {
// Debug.Log ( "Impossible to cast: " + al[ index ].ToString() );
return def;
}
}
}
public OSCReceiver(int localPort)
{
this.localPort = localPort;
Connect();
}
public void Connect()
{
if(this.udpClient != null) Close();
this.udpClient = new UdpClient(this.localPort);
}
public void Close()
{
if (this.udpClient!=null) {
this.udpClient.Close();
}
this.udpClient = null;
}
public OSCPacket Receive()
{
try
{
IPEndPoint ip= new IPEndPoint( IPAddress.Any, localPort );
byte[] bytes = this.udpClient.Receive( ref ip );
if ( bytes != null && bytes.Length > 0 ) {
return OSCPacket.Unpack(bytes);
}
} catch (Exception e) {
Debug.Log( e.ToString() );
return null;
}
return null;
}
}
}