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Order Data.cat
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<?xml version="1.0" encoding="UTF-8" standalone="yes"?>
<catalogue id="1d4c-207e-6a42-ac7d" name="Order Data" revision="15" battleScribeVersion="2.03" authorUrl="https://github.com/BSData/warhammer-age-of-sigmar" library="true" gameSystemId="e51d-b1a3-75fc-dc33" gameSystemRevision="74" xmlns="http://www.battlescribe.net/schema/catalogueSchema">
<publications>
<publication id="4bb2-2339-a79f-51d7" name="Battletome: Cities of Sigmar "/>
<publication id="6c99-1e0f-3bc1-11ae" name="Battletome: Stormcast Eternals (2nd Edition)"/>
<publication id="ee2f-8ce3-c0d6-455d" name="Battletome: Sylvaneth 2019"/>
</publications>
<categoryEntries>
<categoryEntry id="d2f9-570f-daca-f005" name="EVOCATORS" hidden="false"/>
<categoryEntry id="9dd7-1b5b-c7a6-fc1e" name="LORD-ARCANUM" hidden="false"/>
<categoryEntry id="e056-ecbb-fd04-655f" name="KNIGHT-INCANTOR" hidden="false"/>
<categoryEntry id="22b4-12da-5c5c-761d" name="LORD-VERITANT" hidden="false"/>
<categoryEntry id="15ad-02bf-49e0-0027" name="LORD-CASTELLANT" hidden="false"/>
<categoryEntry id="4c30-74f5-b679-8785" name="KNIGHT-AZYROS" hidden="false"/>
<categoryEntry id="e4e2-6076-dafa-ec2c" name="6_under_wounds" hidden="true"/>
<categoryEntry id="9238-5c8a-2ea6-89bc" name="COLLEGIATE ARCANE" hidden="false"/>
<categoryEntry id="c3ab-9f60-7445-9f4b" name="FREEGUILD" hidden="false"/>
</categoryEntries>
<sharedSelectionEntries>
<selectionEntry id="d43d-da9f-4261-e201" name="Allegiance: Cities of Sigmar" hidden="false" collective="false" import="true" type="upgrade">
<profiles>
<profile id="b3fd-56b9-9f5d-f581" name="Strongholds of Order" hidden="false" typeId="c137-4d1f-9d1a-524d" typeName="Battle Trait">
<characteristics>
<characteristic name="Battle Trait Details" typeId="9fdd-b4b1-5f7a-0970">When you choose a Cities of Sigmar army, you must give it a city keyword from the list below. All CITIES OF SIGMAR units in your army gain that keyword, and you can use the allegiance abilities listed for that city on the pages indicated.
• HAMMERHAL (pg 64-65)
• LIVING CITY (pg 66-67)
• GREYWATER FASTNESS (pg 68-69)
• PHOENICIUM (pg 70-71)
• ANVILGARD (pg 72-73)
• HALLOWHEART (pg 74-75)
• TEMPEST’S EYE (pg 76-77)
If a model already has a city keyword on its warscroll, it cannot gain another one. You can still include the model in your army, but you cannot use the allegiance abilities for its city</characteristic>
</characteristics>
</profile>
<profile id="337b-9866-e2bc-2140" name="Amplified Sorceries" hidden="false" typeId="c137-4d1f-9d1a-524d" typeName="Battle Trait">
<characteristics>
<characteristic name="Battle Trait Details" typeId="9fdd-b4b1-5f7a-0970">If a CITIES OF SIGMAR WIZARD successfully casts an endless spell and that spell has any of the abilities listed below, those abilities are in effect for that spell regardless of the realm in which the battle is taking place.
• Empowered by Aqshy
• Empowered by Chamon
• Empowered by Ghur
• Empowered by Ghyran
• Empowered by Hysh
• Empowered by Shyish
• Empowered by Ulgu</characteristic>
</characteristics>
</profile>
<profile id="0475-a22d-f58e-b244" name="Warriors of the Realms" hidden="false" typeId="c137-4d1f-9d1a-524d" typeName="Battle Trait">
<characteristics>
<characteristic name="Battle Trait Details" typeId="9fdd-b4b1-5f7a-0970">The battle traits for each City of Sigmar will list the Mortal Realm in which the city is located. If you are using the rules from Warhammer Age of Sigmar: Malign Sorcery, your army must be from the same Mortal Realm as the one in which the city is based. In the case of Hammerhal, your army can be from either Aqshy or Ghyran.</characteristic>
</characteristics>
</profile>
<profile id="14d6-b196-640e-a29d" name="Honoured Retinue" hidden="false" typeId="c137-4d1f-9d1a-524d" typeName="Battle Trait">
<characteristics>
<characteristic name="Battle Trait Details" typeId="9fdd-b4b1-5f7a-0970">When you choose the general of a Cities of Sigmar army, if the general has a Wounds characteristic of 6 or less, you can pick up to 1 friendly unit to be your general’s retinue. This unit must have between 5 and 20 models. If you pick a retinue, your general gains the Loyal Shields ability.</characteristic>
</characteristics>
</profile>
<profile id="e4fe-d97d-a328-ce29" name="Loyal Shields" hidden="false" typeId="c137-4d1f-9d1a-524d" typeName="Battle Trait">
<characteristics>
<characteristic name="Battle Trait Details" typeId="9fdd-b4b1-5f7a-0970">Roll a dice before you allocate a wound or mortal wound to your general while they are within 3" of their retinue. On a 4+, that wound or mortal wound is allocated to the retinue instead of the general</characteristic>
</characteristics>
</profile>
<profile id="f06a-61a2-44d0-43e7" name="The General's Adjutant" hidden="false" typeId="c137-4d1f-9d1a-524d" typeName="Battle Trait">
<characteristics>
<characteristic name="Battle Trait Details" typeId="9fdd-b4b1-5f7a-0970">When you choose the general of a Cities of Sigmar army, if your general has a Wounds characteristic of 6 or less, you can pick up to 1 friendly HERO to be your general’s adjutant. This HERO must have a Wounds characteristic of 6 or less and cannot be your general. If you pick an adjutant, your general gains the Wise Council ability.</characteristic>
</characteristics>
</profile>
<profile id="e30d-c56e-43bc-4e99" name="Wise Council" hidden="false" typeId="c137-4d1f-9d1a-524d" typeName="Battle Trait">
<characteristics>
<characteristic name="Battle Trait Details" typeId="9fdd-b4b1-5f7a-0970">At the start of your hero phase, if your general is within 3" of their adjutant, roll a dice. On a 4+, you receive 1 extra command point.</characteristic>
</characteristics>
</profile>
<profile id="cc9c-2887-e5ae-c48f" name="Stormkeeps" hidden="false" typeId="c137-4d1f-9d1a-524d" typeName="Battle Trait">
<characteristics>
<characteristic name="Battle Trait Details" typeId="9fdd-b4b1-5f7a-0970">1 in every 4 units in a Cities of Sigmar army can be a STORMCAST ETERNALS unit. Those units gain the CITIES OF SIGMAR keyword and the city keyword chosen for your army.</characteristic>
</characteristics>
</profile>
</profiles>
<selectionEntryGroups>
<selectionEntryGroup id="daaa-1458-d632-fff8" name="Strongholds of Order" publicationId="4bb2-2339-a79f-51d7" hidden="false" collective="false" import="true">
<constraints>
<constraint field="selections" scope="roster" value="1.0" percentValue="false" shared="true" includeChildSelections="true" includeChildForces="false" id="f669-e851-379f-5383" type="max"/>
<constraint field="selections" scope="parent" value="1.0" percentValue="false" shared="true" includeChildSelections="true" includeChildForces="false" id="023a-95bb-3ebd-aa4a" type="max"/>
</constraints>
<selectionEntries>
<selectionEntry id="2157-a9b3-13e8-52d5" name="Hammerhal" hidden="false" collective="false" import="true" type="upgrade">
<profiles>
<profile id="27e7-d261-d3f4-4add" name="A City of Two Realms" hidden="false" typeId="c137-4d1f-9d1a-524d" typeName="Battle Trait">
<characteristics>
<characteristic name="Battle Trait Details" typeId="9fdd-b4b1-5f7a-0970">A Hammerhal army can be from either Aqshy or Ghyran.</characteristic>
</characteristics>
</profile>
<profile id="f6e8-a254-a0de-11ad" name="Banners Held High" hidden="false" typeId="c137-4d1f-9d1a-524d" typeName="Battle Trait">
<characteristics>
<characteristic name="Battle Trait Details" typeId="9fdd-b4b1-5f7a-0970">At the start of your hero phase, roll a dice for each friendly HAMMERHAL unit that includes any Standard Bearers. For each 6, you receive 1 extra command point.</characteristic>
</characteristics>
</profile>
<profile id="7d4d-63ed-4fc3-688e" name="The Magister of Hammerhal" hidden="false" typeId="c137-4d1f-9d1a-524d" typeName="Battle Trait">
<characteristics>
<characteristic name="Battle Trait Details" typeId="9fdd-b4b1-5f7a-0970">If your army includes AVENTIS FIRESTRIKE and he is your general, at the start of your first hero phase, you receive 1 extra command point.</characteristic>
</characteristics>
</profile>
<profile id="70c2-09ae-cbca-1932" name="The Pride of Hammerhal" hidden="false" typeId="c137-4d1f-9d1a-524d" typeName="Battle Trait">
<characteristics>
<characteristic name="Battle Trait Details" typeId="9fdd-b4b1-5f7a-0970">Do not take battleshock tests for HAMMERHAL units that are wholly within your territory.</characteristic>
</characteristics>
</profile>
<profile id="951e-44b7-35f1-f872" name="Righteous Purpose" hidden="false" typeId="f71f-b0a4-730e-ced3" typeName="Command Abilities">
<characteristics>
<characteristic name="Command Ability Details" typeId="1b71-4c83-4e8c-093f">You can use this command ability at the end of the combat phase. If you do so, pick 1 friendly HAMMERHAL unit that is wholly within enemy territory, wholly within 12" of a friendly HAMMERHAL HERO, and within 3" of an enemy unit. That friendly unit can fight. A unit cannot benefit from this command ability more than once per phase.</characteristic>
</characteristics>
</profile>
</profiles>
<costs>
<cost name="pts" typeId="points" value="0.0"/>
</costs>
</selectionEntry>
<selectionEntry id="d3f7-43ab-ed49-cd5c" name="Living City" hidden="false" collective="false" import="true" type="upgrade">
<profiles>
<profile id="25cd-af59-636e-70fb" name="Deep in Thyria" hidden="false" typeId="c137-4d1f-9d1a-524d" typeName="Battle Trait">
<characteristics>
<characteristic name="Battle Trait Details" typeId="9fdd-b4b1-5f7a-0970">A Living City army must be from Ghyran.</characteristic>
</characteristics>
</profile>
<profile id="c708-ea52-22f3-8ee1" name="The City Wargroves" hidden="false" typeId="bdc6-78da-3796-60a3" typeName="Battalion Abilities">
<characteristics>
<characteristic name="Battalion Ability Details" typeId="08e0-9ead-1dbe-c801">A Living City army can include SYLVANETH units. 1 in every 4 units in an army can be a SYLVANETH unit. Those units gain the CITIES OF SIGMAR keyword and the LIVING CITY city keyword.</characteristic>
</characteristics>
</profile>
<profile id="bb8d-0b52-02b2-99f0" name="Hunters of the Hidden Paths" hidden="false" typeId="c137-4d1f-9d1a-524d" typeName="Battle Trait">
<characteristics>
<characteristic name="Battle Trait Details" typeId="9fdd-b4b1-5f7a-0970">Instead of setting up a LIVING CITY unit on the battlefield, you can place it to one side and say that it is set up on the hidden paths as a reserve unit. You can set up 1 reserve unit on the hidden paths for each LIVING CITY unit you have set up on the battlefield.
At the end of your movement phase, you can set up 1 or more of these units on the battlefield, wholly within 6" of the edge of the battlefield and more than 9" from any enemy units. Any reserve units on the hidden paths that are not set up on the battlefield before the start of the fourth battle round are destroyed.</characteristic>
</characteristics>
</profile>
<profile id="c7a5-4a38-c63d-3fb3" name="Attuned to Nature" hidden="false" typeId="c137-4d1f-9d1a-524d" typeName="Battle Trait">
<characteristics>
<characteristic name="Battle Trait Details" typeId="9fdd-b4b1-5f7a-0970">At the start of your hero phase, you can heal 1 wound allocated to each friendly LIVING CITY unit.</characteristic>
</characteristics>
</profile>
<profile id="c332-d293-92ce-5fbc" name="Strike then Melt Away" hidden="false" typeId="f71f-b0a4-730e-ced3" typeName="Command Abilities">
<characteristics>
<characteristic name="Command Ability Details" typeId="1b71-4c83-4e8c-093f">You can use this command ability at the end of your shooting phase. If you do so, pick 1 friendly LIVING CITY unit that shot in that phase, is more than 9" from any enemy units and is wholly within 18" of a friendly LIVING CITY HERO. That unit can make a normal move (it cannot run). A unit cannot benefit from this command ability more than once per phase.</characteristic>
</characteristics>
</profile>
</profiles>
<costs>
<cost name="pts" typeId="points" value="0.0"/>
</costs>
</selectionEntry>
<selectionEntry id="383b-f78d-add0-07be" name="Greywater Fastness" hidden="false" collective="false" import="true" type="upgrade">
<profiles>
<profile id="3eb5-51f5-080e-70f1" name="Amidst the Ghoul Mere" hidden="false" typeId="c137-4d1f-9d1a-524d" typeName="Battle Trait">
<characteristics>
<characteristic name="Battle Trait Details" typeId="9fdd-b4b1-5f7a-0970">A Greywater Fastness army must be from Ghyran.</characteristic>
</characteristics>
</profile>
<profile id="58ce-3be2-93d8-7bd4" name="Rune Lore" hidden="false" typeId="c137-4d1f-9d1a-524d" typeName="Battle Trait">
<characteristics>
<characteristic name="Battle Trait Details" typeId="9fdd-b4b1-5f7a-0970">In your hero phase, 1 friendly GREYWATER FASTNESS RUNELORD can chant the following prayer in addition to any prayer on their warscroll. If they do so, make a prayer roll by rolling a dice. On a 1, the prayer is not answered. On a 2+, the prayer is answered.</characteristic>
</characteristics>
</profile>
<profile id="0362-a4d2-4e36-b510" name="Rune of Unfaltering Aim" hidden="false" typeId="eed7-4131-0a52-0668" typeName="Prayer">
<characteristics>
<characteristic name="Description" typeId="0746-6cfb-5e15-53cb">If this prayer is answered, pick 1 friendly IRONWELD ARSENAL WAR MACHINE unit within 3" of this model. Until the start of your next hero phase, add 1 to hit rolls for attacks made with missile weapons by that unit.</characteristic>
</characteristics>
</profile>
<profile id="c1be-3f1c-10ee-d501" name="Home of the Great Ironweld Guilds" hidden="false" typeId="c137-4d1f-9d1a-524d" typeName="Battle Trait">
<characteristics>
<characteristic name="Battle Trait Details" typeId="9fdd-b4b1-5f7a-0970">Increase the Range characteristic of missile weapons used by friendly GREYWATER FASTNESS IRONWELD ARSENAL units by 3" (this does not affect the weapon’s minimum range, if it has one). In addition, if you are fighting a Pitched Battle, you can include 1 additional IRONWELD ARSENAL Artillery unit in your army.</characteristic>
</characteristics>
</profile>
<profile id="9911-524c-9dcb-bbe5" name="Salvo Fire" hidden="false" typeId="c137-4d1f-9d1a-524d" typeName="Battle Trait">
<characteristics>
<characteristic name="Battle Trait Details" typeId="9fdd-b4b1-5f7a-0970">You can use this command ability in your shooting phase. If you do so, pick 1 friendly GREYWATER FASTNESS FREEGUILD HANDGUNNERS unit or 1 friendly GREYWATER FASTNESS IRONDRAKES unit wholly within 12" of a friendly GREYWATER FASTNESS HERO. Add 1 to hit rolls for attacks made with missile weapons by that unit until the end of that phase. A unit cannot benefit from this command ability more than once per phase.</characteristic>
</characteristics>
</profile>
</profiles>
<costs>
<cost name="pts" typeId="points" value="0.0"/>
</costs>
</selectionEntry>
<selectionEntry id="6261-f81e-18ba-bab6" name="Phoenicium" hidden="false" collective="false" import="true" type="upgrade">
<profiles>
<profile id="b0d2-80fe-26e7-1d08" name="At the Foot of Quogmia Mountain" hidden="false" typeId="c137-4d1f-9d1a-524d" typeName="Battle Trait">
<characteristics>
<characteristic name="Battle Trait Details" typeId="9fdd-b4b1-5f7a-0970">A Phoenicium army must be from Ghyran.</characteristic>
</characteristics>
</profile>
<profile id="98a3-2424-ca61-3e77" name="Vengeful Revenants" hidden="false" typeId="c137-4d1f-9d1a-524d" typeName="Battle Trait">
<characteristics>
<characteristic name="Battle Trait Details" typeId="9fdd-b4b1-5f7a-0970">Add 1 to hit and wound rolls for attacks made with melee weapons by friendly PHOENICIUM units if any friendly PHOENICIUM units have been destroyed in the same phase.</characteristic>
</characteristics>
</profile>
<profile id="b0f5-cc21-8d8e-5f5c" name="Blood of the Ur-Phoenix" hidden="false" typeId="c137-4d1f-9d1a-524d" typeName="Battle Trait">
<characteristics>
<characteristic name="Battle Trait Details" typeId="9fdd-b4b1-5f7a-0970">Add 1 to the Wounds characteristic of PHOENICIUM FROSTHEART PHOENIXES and PHOENICIUM FLAMESPYRE PHOENIXES.</characteristic>
</characteristics>
</profile>
<profile id="b212-bddd-b456-0c07" name="Living Idols" hidden="false" typeId="f71f-b0a4-730e-ced3" typeName="Command Abilities">
<characteristics>
<characteristic name="Command Ability Details" typeId="1b71-4c83-4e8c-093f">You can use this command ability at the start of the combat phase. If you do so, pick 1 friendly PHOENICIUM HERO FLAMESPYRE PHOENIX or 1 friendly PHOENICIUM HERO FROSTHEART PHOENIX. Until the end of that phase, if a friendly PHOENICIUM model is slain while it is within 12" of that HERO, that model can fight before it is removed from play.</characteristic>
</characteristics>
</profile>
</profiles>
<costs>
<cost name="pts" typeId="points" value="0.0"/>
</costs>
</selectionEntry>
<selectionEntry id="0364-6359-9488-6891" name="Hallowheart" hidden="false" collective="false" import="true" type="upgrade">
<profiles>
<profile id="09fb-afb2-603b-7d3f" name="In the Shimmering Abyss" hidden="false" typeId="c137-4d1f-9d1a-524d" typeName="Battle Trait">
<characteristics>
<characteristic name="Battle Trait Details" typeId="9fdd-b4b1-5f7a-0970">A Hallowheart army must be from Aqshy.</characteristic>
</characteristics>
</profile>
<profile id="aaa4-44bf-1d25-a50a" name="Eldritch Attunement" hidden="false" typeId="c137-4d1f-9d1a-524d" typeName="Battle Trait">
<characteristics>
<characteristic name="Battle Trait Details" typeId="9fdd-b4b1-5f7a-0970">Each time a friendly HALLOWHEART unit is affected by a spell or endless spell, you can roll a dice. If you do so, on a 5+, ignore the effects of that spell or endless spell on that unit.</characteristic>
</characteristics>
</profile>
<profile id="038b-c6dc-18ce-3504" name="Mages of the Whitefire Court" hidden="false" typeId="c137-4d1f-9d1a-524d" typeName="Battle Trait">
<characteristics>
<characteristic name="Battle Trait Details" typeId="9fdd-b4b1-5f7a-0970">HALLOWHEART WIZARDS can attempt to cast 1 extra spell in each of their hero phases.</characteristic>
</characteristics>
</profile>
<profile id="20fc-0ed5-537f-10b3" name="Arcane Channelling" hidden="false" typeId="c137-4d1f-9d1a-524d" typeName="Battle Trait">
<characteristics>
<characteristic name="Battle Trait Details" typeId="9fdd-b4b1-5f7a-0970">You can use this command ability once per turn at the start of your hero phase. If you do so, pick 1 friendly HALLOWHEART WIZARD HERO and roll a dice. That WIZARD suffers a number of mortal wounds equal to that roll. In addition, until the start of your next hero phase, add the number of mortal wounds suffered by that WZARD and not negated to casting rolls made by other friendly HALLOWHEART WIZARDS while they are within 12" of that WIZARD.</characteristic>
</characteristics>
</profile>
</profiles>
<costs>
<cost name="pts" typeId="points" value="0.0"/>
</costs>
</selectionEntry>
<selectionEntry id="5219-3f1f-611c-210a" name="Anvilgard" hidden="false" collective="false" import="true" type="upgrade">
<profiles>
<profile id="ac9b-1e79-781f-0991" name="On the Shores of the Searing Sea" hidden="false" typeId="c137-4d1f-9d1a-524d" typeName="Battle Trait">
<characteristics>
<characteristic name="Battle Trait Details" typeId="9fdd-b4b1-5f7a-0970">An Anvilgard army must be from Aqshy.</characteristic>
</characteristics>
</profile>
<profile id="5d06-995c-8174-465f" name="Illicit Dealings" hidden="false" typeId="bdc6-78da-3796-60a3" typeName="Battalion Abilities">
<characteristics>
<characteristic name="Battalion Ability Details" typeId="08e0-9ead-1dbe-c801">To have power and influence in Anvilgard, one must know the right people. In battle, the city’s commanders call upon these contacts to give them every advantage they can glean. When you choose an Anvilgard army, you can profit from one of the following benefits of illicit dealings:
Black Market Bounty: 1 additional friendly ANVILGARD HERO can bear an artefact of power from the Anvilgard Artefacts of Power table.
Dabblings in Sorcery: 1 additional friendly ANVILGARD DRAGON, ANVILGARD KHARIBDYSS or ANVILGARD WAR HYDRA can have a Drakeblood curse from the Drakeblood Curses table.
Hidden Agents: You receive D3 extra command points.</characteristic>
</characteristics>
</profile>
<profile id="22bd-6b09-390e-5d29" name="Drakeblood Curses" hidden="false" typeId="c137-4d1f-9d1a-524d" typeName="Battle Trait">
<characteristics>
<characteristic name="Battle Trait Details" typeId="9fdd-b4b1-5f7a-0970">If an Anvilgard army includes any DRAGONS, KHARIBDYSSES or WAR HYDRAS, 1 of those models has a Drakeblood curse. Choose which model will have the Drakeblood curse, then pick from or roll on the Drakeblood Curses table opposite.
You can choose 1 additional friendly ANVILGARD DRAGON, ANVILGARD KHARIBDYSS or ANVILGARD WAR HYDRA to have a Drakeblood curse for each warscroll battalion in your army. A model cannot have more than 1 Drakeblood curse, and an army may not include duplicates of the same Drakeblood curse.</characteristic>
</characteristics>
</profile>
<profile id="0fd2-d153-e3d5-88e3" name="Make an Example of the Weak" hidden="false" typeId="f71f-b0a4-730e-ced3" typeName="Command Abilities">
<characteristics>
<characteristic name="Command Ability Details" typeId="1b71-4c83-4e8c-093f">You can use this command ability at the start of the battleshock phase. If you do so, pick 1 friendly ANVILGARD unit wholly within 12" of a friendly ANVILGARD HERO. 1 model in that unit is slain. However, in that phase, you do not need to take battleshock tests for friendly ANVILGARD units wholly within 18" of that unit.</characteristic>
</characteristics>
</profile>
</profiles>
<costs>
<cost name="pts" typeId="points" value="0.0"/>
</costs>
</selectionEntry>
<selectionEntry id="8b11-d94b-f5bc-520f" name="Tempest's Eye" hidden="false" collective="false" import="true" type="upgrade">
<profiles>
<profile id="1266-7136-b6d1-b22a" name="Atop Titanspear Mountain" hidden="false" typeId="c137-4d1f-9d1a-524d" typeName="Battle Trait">
<characteristics>
<characteristic name="Battle Trait Details" typeId="9fdd-b4b1-5f7a-0970">A Tempest’s Eye army must be from Aqshy.</characteristic>
</characteristics>
</profile>
<profile id="3407-8bc9-9a4f-8727" name="Alert and Forewarned" hidden="false" typeId="c137-4d1f-9d1a-524d" typeName="Battle Trait">
<characteristics>
<characteristic name="Battle Trait Details" typeId="9fdd-b4b1-5f7a-0970">Add 3" to the Move characteristic of friendly TEMPEST’S EYE units until the end of the first battle round. In addition, add 1 to save rolls for attacks that target friendly TEMPEST’S EYE units in the first battle round.</characteristic>
</characteristics>
</profile>
<profile id="38a3-73f5-731c-5878" name="Outriders of the Realms" hidden="false" typeId="c137-4d1f-9d1a-524d" typeName="Battle Trait">
<characteristics>
<characteristic name="Battle Trait Details" typeId="9fdd-b4b1-5f7a-0970">Add 1 to run rolls for friendly TEMPEST’S EYE units.</characteristic>
</characteristics>
</profile>
<profile id="8fa6-0daf-f830-6273" name="Standing Contracts" hidden="false" typeId="c137-4d1f-9d1a-524d" typeName="Battle Trait">
<characteristics>
<characteristic name="Battle Trait Details" typeId="9fdd-b4b1-5f7a-0970">A Tempest’s Eye army can include KHARADRON OVERLORDS units. 1 in every 4 units in the army can be a KHARADRON OVERLORDS unit. Those units gain the CITIES OF SIGMAR keyword and the TEMPEST’S EYE keyword.</characteristic>
</characteristics>
</profile>
<profile id="f3b9-615e-6d45-eabf" name="Rapid Redeploy" hidden="false" typeId="f71f-b0a4-730e-ced3" typeName="Command Abilities">
<characteristics>
<characteristic name="Command Ability Details" typeId="1b71-4c83-4e8c-093f">You can use this command ability in your shooting phase. If you do so, pick 1 friendly TEMPEST’S EYE unit that is wholly within 12" of a friendly TEMPEST’S EYE HERO. That unit can shoot even if it ran in the same turn.</characteristic>
</characteristics>
</profile>
</profiles>
<costs>
<cost name="pts" typeId="points" value="0.0"/>
</costs>
</selectionEntry>
<selectionEntry id="a83a-bd38-1e1f-c673" name="Misthåvn" publicationId="1b21-9526-2c4d-4176" page="102" hidden="false" collective="false" import="true" type="upgrade">
<profiles>
<profile id="2704-816e-6c24-0cc7" name="The Shadow Port" hidden="false" typeId="c137-4d1f-9d1a-524d" typeName="Battle Trait">
<characteristics>
<characteristic name="Battle Trait Details" typeId="9fdd-b4b1-5f7a-0970">A Misthåvn army must be from Ulgu.</characteristic>
</characteristics>
</profile>
<profile id="1a64-dc51-ae99-0429" name="Underhanded Tactics" hidden="false" typeId="c137-4d1f-9d1a-524d" typeName="Battle Trait">
<characteristics>
<characteristic name="Battle Trait Details" typeId="9fdd-b4b1-5f7a-0970">Instead of setting up a friendly MISTHÅVN ORDER SERPENTIS, SHADOWBLADES or SCOURGE PRIVATEERS unit with up to 10 models on the battlefield, you can place it to one side and say that it is set up in a flanking force as a reserve unit. You can set up 1 unit in a flanking force for each DARKLING COVENS, FREEGUILD or DUARDIN unit you have already set up on the battlefield. At the end of each of your movement phases, you can set up 1 or more flanking force units on the battlefield more than 9" from any enemy units. At the start of the fourth battle round, flanking force units that are still in reserve are destroyed.</characteristic>
</characteristics>
</profile>
<profile id="6b84-cf5d-87bf-74da" name="Misthåvn Narcotics" hidden="false" typeId="c137-4d1f-9d1a-524d" typeName="Battle Trait">
<characteristics>
<characteristic name="Battle Trait Details" typeId="9fdd-b4b1-5f7a-0970">1 HERO in a Misthåvn army can have a Misthåvn narcotic. Choose which HERO will have the Misthåvn narcotic, then pick from or roll on the Dark Temptations table opposite. You can choose 1 additional friendly HERO to have a Misthåvn narcotic for each warscroll battalion in your army. A HERO cannot have more than 1 Misthåvn narcotic. In your hero phase, you can declare that a HERO with a Misthåvn narcotic will use it. Each Misthaven narcotic can be used only once per battle and has no effect on the bearer’s mount.</characteristic>
</characteristics>
</profile>
<profile id="70ee-1d13-cbd5-85f2" name="Misthåvn" hidden="false" typeId="f71f-b0a4-730e-ced3" typeName="Command Abilities">
<characteristics>
<characteristic name="Command Ability Details" typeId="1b71-4c83-4e8c-093f"/>
</characteristics>
</profile>
</profiles>
<costs>
<cost name="pts" typeId="points" value="0.0"/>
</costs>
</selectionEntry>
<selectionEntry id="da26-db4e-8f50-6d03" name="Har Kuron" publicationId="1b21-9526-2c4d-4176" page="104" hidden="false" collective="false" import="true" type="upgrade">
<profiles>
<profile id="3dd7-dd61-781a-fd67" name="Har Kuron" hidden="false" typeId="bdc6-78da-3796-60a3" typeName="Battalion Abilities">
<characteristics>
<characteristic name="Battalion Ability Details" typeId="08e0-9ead-1dbe-c801">A Har Kuron army cannot use the Ways of the Free Peoples battle traits from Battletome: Cities of Sigmar. In addition, a Har Kuron army can only include units with the following keywords: DARKLING COVENS, ORDER SERPENTIS, SCOURGE PRIVATEERS , SHADOWBLADES.</characteristic>
</characteristics>
</profile>
<profile id="228a-37c8-66f8-6226" name="Temples of Khaine" hidden="false" typeId="bdc6-78da-3796-60a3" typeName="Battalion Abilities">
<characteristics>
<characteristic name="Battalion Ability Details" typeId="08e0-9ead-1dbe-c801">1 in every 4 units in a Har Kuron army can be a DAUGHTERS OF KHAINE unit. Those units gain the CITIES OF SIGMAR and HAR KURON keywords. In addition, in each of your hero phases, you can pick 1 friendly DAUGHTERS OF KHAINE PRIEST to attempt the Incitement to Murder prayer (below) in addition to the 1 other prayer that PRIEST can attempt in that phase.</characteristic>
</characteristics>
</profile>
<profile id="b24d-a326-af48-a6fa" name="Incitement to Murder" hidden="false" typeId="eed7-4131-0a52-0668" typeName="Prayer">
<characteristics>
<characteristic name="Description" typeId="0746-6cfb-5e15-53cb">If this prayer is successful, pick 1 friendly HAR KURON unit wholly within 12" of the priest. Until the start of your next hero phase, if the unmodified hit roll for an attack made by that unit is 6, that attack scores 2 hits on the target instead of 1. Make a wound and save roll for each hit. You cannot pick the same unit to benefit from this prayer more than once per phase.</characteristic>
</characteristics>
</profile>
<profile id="ab3f-c769-8076-b172" name="Make an Example of the Weak" hidden="false" typeId="f71f-b0a4-730e-ced3" typeName="Command Abilities">
<characteristics>
<characteristic name="Command Ability Details" typeId="1b71-4c83-4e8c-093f">You can use this command ability at the start of the battleshock phase. If you do so, pick 1 friendly HAR KURON unit wholly within 12" of a friendly HAR KURON HERO. 1 model in that unit is slain. However, in that phase, you do not need to take battleshock tests for friendly HAR KURON units wholly within 18" of that unit.</characteristic>
</characteristics>
</profile>
<profile id="7f23-b95d-2a68-6766" name="On the Shores of the Searing Sea" hidden="false" typeId="c137-4d1f-9d1a-524d" typeName="Battle Trait">
<characteristics>
<characteristic name="Battle Trait Details" typeId="9fdd-b4b1-5f7a-0970">A Har Kuron army must be from Aqshy.</characteristic>
</characteristics>
</profile>
</profiles>
<costs>
<cost name="pts" typeId="points" value="0.0"/>
</costs>
</selectionEntry>
<selectionEntry id="43c3-c915-f204-94d6" name="Settler's Gain" publicationId="c611-9443-93f3-10e5" page="98" hidden="false" collective="false" import="true" type="upgrade">
<profiles>
<profile id="6b71-cb18-585a-6db3" name="Lumineth Tutors" hidden="false" typeId="c137-4d1f-9d1a-524d" typeName="Battle Trait">
<characteristics>
<characteristic name="Battle Trait Details" typeId="9fdd-b4b1-5f7a-0970">You can choose 1 extra SETTLER'S GAIN FREEGUILD HERO or SETTLER'S GAIN COLLEGIATE ARCANE HERO to have an artefact of power in a Settler's Gain army. In addition, you can add 1 to casting rolls for SETTLER'S GAIN COLLEGIATE ARCANE WIZARDS. </characteristic>
</characteristics>
</profile>
<profile id="34f4-bf70-bf4c-c17a" name="In the Land of Enlightenment" hidden="false" typeId="c137-4d1f-9d1a-524d" typeName="Battle Trait">
<characteristics>
<characteristic name="Battle Trait Details" typeId="9fdd-b4b1-5f7a-0970">A Settler's Gain army must be from Hysh.</characteristic>
</characteristics>
</profile>
<profile id="4e3d-1841-1816-e869" name="Warriors of the High Districts" hidden="false" typeId="c137-4d1f-9d1a-524d" typeName="Battle Trait">
<characteristics>
<characteristic name="Battle Trait Details" typeId="9fdd-b4b1-5f7a-0970">When you choose a Settler's Gain army, 1 in every 4 units can be a LUMINETH REALM-LORDS unit (this is in addition to the option for 1 in every 4 units to be a STORMCAST ETERNALS unit). Those units gain the CITIES OF SIGMAR and SETTLER'S GAIN keywords.</characteristic>
</characteristics>
</profile>
<profile id="d4d0-3135-119b-f9d0" name="Aelven Training" hidden="false" typeId="f71f-b0a4-730e-ced3" typeName="Command Abilities">
<characteristics>
<characteristic name="Command Ability Details" typeId="1b71-4c83-4e8c-093f">You can use this command ability at the start of the battleshock pahse. If you do so, pick 1 friendly SETTLER'S GAIN LUMINETH REALM-LORDS HERO. Do not take battleshock tests in that phase for friendly SETTLER'S GAIN FREEGUILD or SETTLER'S GAIN COLLEGIATE ARCANE units wholly within 18" of that HERO.</characteristic>
</characteristics>
</profile>
</profiles>
<categoryLinks>
<categoryLink id="d9c2-6a2b-cdc0-6cdd" name="SETTLER'S GAIN" hidden="false" targetId="94f3-85a3-97e7-1f95" primary="false"/>
</categoryLinks>
<costs>
<cost name="pts" typeId="points" value="0.0"/>
</costs>
</selectionEntry>
<selectionEntry id="dfd3-c381-477e-5a4d" name="Excelsis" hidden="false" collective="false" import="true" type="upgrade">
<profiles>
<profile id="2906-f261-bd74-c3b4" name="The Coast of Tusks" hidden="false" typeId="c137-4d1f-9d1a-524d" typeName="Battle Trait">
<characteristics>
<characteristic name="Battle Trait Details" typeId="9fdd-b4b1-5f7a-0970">An Excelsis army must be from Ghur.</characteristic>
</characteristics>
</profile>
<profile id="f72f-a796-8b69-d172" name="Gift of Prophecy" hidden="false" typeId="c137-4d1f-9d1a-524d" typeName="Battle Trait">
<characteristics>
<characteristic name="Battle Trait Details" typeId="9fdd-b4b1-5f7a-0970">Once per phase, when you pick a friendly unit to shoot or fight, you can say that the attack has been prophecied. If you do so, roll a dice. On a 1, subtract 1 from hit rolls for attacks made by that unit in that phase. On a 2-6, add 1 to hit rolls for attacks made by that unit in that phase.</characteristic>
</characteristics>
</profile>
<profile id="d678-f81c-46f2-1b59" name="Riposte" hidden="false" typeId="f71f-b0a4-730e-ced3" typeName="Command Abilities">
<characteristics>
<characteristic name="Command Ability Details" typeId="1b71-4c83-4e8c-093f">You can use this command ability at the start of the combat phase. If you do so, pick 1 friendly EXCELSIS unit wholly within 12" of a friendly EXCELSIS HERO. If the unmodified save roll for an attack that targets that unit is that combat phase is 6, the attacking unit suffers 1 mortal wound after all of its attacks have been resolved.</characteristic>
</characteristics>
</profile>
</profiles>
</selectionEntry>
</selectionEntries>
</selectionEntryGroup>
</selectionEntryGroups>
<costs>
<cost name="pts" typeId="points" value="0.0"/>
</costs>
</selectionEntry>
<selectionEntry id="a021-1368-a301-7177" name="Allegiance: Order" hidden="false" collective="false" import="true" type="upgrade">
<profiles>
<profile id="b2d7-9179-9254-12e6" name="Defiant Avengers" hidden="false" typeId="c137-4d1f-9d1a-524d" typeName="Battle Trait">
<characteristics>
<characteristic name="Battle Trait Details" typeId="9fdd-b4b1-5f7a-0970">You can re-roll battleshock tests for friendly ORDER units in the battleshock phase.</characteristic>
</characteristics>
</profile>
</profiles>
<costs>
<cost name="pts" typeId="points" value="0.0"/>
</costs>
</selectionEntry>
<selectionEntry id="26ae-0330-06d3-8f22" name="Allegiance: Stormcast Eternals" publicationId="6c99-1e0f-3bc1-11ae" page="116" hidden="false" collective="false" import="true" type="upgrade">
<profiles>
<profile id="64c7-1bd6-a390-af84" name="Scions of the Storm" hidden="false" typeId="c137-4d1f-9d1a-524d" typeName="Battle Trait">
<modifiers>
<modifier type="set" field="hidden" value="true">
<conditions>
<condition field="selections" scope="roster" value="1.0" percentValue="false" shared="true" includeChildSelections="true" includeChildForces="false" childId="d626-eba3-6e2b-48d6" type="equalTo"/>
</conditions>
</modifier>
</modifiers>
<characteristics>
<characteristic name="Battle Trait Details" typeId="9fdd-b4b1-5f7a-0970">Instead of setting up a STORMCAST ETERNAL unit on the battlefield, you can place it to one side and say that it is set up in the Celestial Realm as a reserve unit. You can set up one reserve unit in the Celestial Realm for each unit you have set up on the battlefield. At the end of your movement phase, you can set up one or more of the reserve units in the Celestial Realm on the battlefield, more than 9" from any enemy units. Any reserve units in the Celestial Realm that are not set up on the battlefield before the start of the fourth battle round are slain.</characteristic>
</characteristics>
</profile>
<profile id="98c4-d18d-2031-838f" name="Shock and Awe" hidden="false" typeId="c137-4d1f-9d1a-524d" typeName="Battle Trait">
<modifiers>
<modifier type="set" field="hidden" value="true">
<conditions>
<condition field="selections" scope="roster" value="1.0" percentValue="false" shared="true" includeChildSelections="true" includeChildForces="false" childId="d626-eba3-6e2b-48d6" type="equalTo"/>
</conditions>
</modifier>
</modifiers>
<characteristics>
<characteristic name="Battle Trait Details" typeId="9fdd-b4b1-5f7a-0970">Subtract 1 from hit rolls for attacks that target friendly STORMCAST ETERNAL units that were set up on the battlefield during the same turn.</characteristic>
</characteristics>
</profile>
<profile id="b719-e852-fc16-5446" name="Stormhosts" hidden="false" typeId="c137-4d1f-9d1a-524d" typeName="Battle Trait">
<characteristics>
<characteristic name="Battle Trait Details" typeId="9fdd-b4b1-5f7a-0970">If your army is a Stormcast Eternals army, you can give it a Stormhost keyword. All STORMCAST ETERNAL units in your army gain that keyword. If a model already has a Stormhost keyword, it cannot gain another one, but this does not prevent other units in your army from having a different Stormhost keyword. You can either choose one of the Stormhosts in the list, or choose another Stormhost you've read about or created yourself. If you choose from the list below, all units with that keyword benefit from the extra abilities listed for that Stormhost. If you choose a different Stormhost, simply pick the Stormhost that most closely matches the nature of your own Stormhost.</characteristic>
</characteristics>
</profile>
</profiles>
<selectionEntries>
<selectionEntry id="d626-eba3-6e2b-48d6" name="Stormkeep" hidden="false" collective="false" import="true" type="upgrade">
<constraints>
<constraint field="selections" scope="parent" value="1.0" percentValue="false" shared="true" includeChildSelections="false" includeChildForces="false" id="212f-72b4-3246-4324" type="max"/>
</constraints>
<profiles>
<profile id="b658-e393-464c-0a35" name="Mortal Auxilliaries" hidden="false" typeId="c137-4d1f-9d1a-524d" typeName="Battle Trait">
<characteristics>
<characteristic name="Battle Trait Details" typeId="9fdd-b4b1-5f7a-0970">1 in every 4 units in a Stormkeep army can be a CITIES OF SIGMAR unit. Those units cannot be the army general. Add 1 to the Bravery characteristic of those units while they are wholly within 12" of a friendly LIBERATORS unit. In addition, when you pick a unit to benefit from a command ability from Battletome: Stormcast Eternals, you can treat those units as if they were STORMCAST ETERNALS units.</characteristic>
</characteristics>
</profile>
<profile id="01b1-cc39-2a87-5c22" name="Shield of Civilisation" hidden="false" typeId="c137-4d1f-9d1a-524d" typeName="Battle Trait">
<characteristics>
<characteristic name="Battle Trait Details" typeId="9fdd-b4b1-5f7a-0970">Add 1 to the Bravery characteristic of friendly STORMCAST ETERNALS units while they are wholly within 12" of any friendly LIBERATORS units. In addition, at the end of your movement phase, you can pick any friendly LIBERATORS units that
did not move and were not set up in that phase and say they will stand fast. If you do so, until your next movement phase, you can add 1 to hit rolls for attacks made by those units, and you can add 1 to save rolls for attacks that target those units.</characteristic>
</characteristics>
</profile>
</profiles>
<costs>
<cost name="pts" typeId="points" value="0.0"/>
</costs>
</selectionEntry>
</selectionEntries>
<selectionEntryGroups>
<selectionEntryGroup id="1e94-409e-9950-295e" name="Stormhosts" publicationId="6c99-1e0f-3bc1-11ae" hidden="false" collective="false" import="true">
<constraints>
<constraint field="selections" scope="parent" value="1.0" percentValue="false" shared="false" includeChildSelections="false" includeChildForces="false" id="2110-4261-406a-4c11" type="max"/>
</constraints>
<selectionEntries>
<selectionEntry id="7b17-f747-341b-f1cd" name="Hammers of Sigmar" hidden="false" collective="false" import="true" type="upgrade">
<profiles>
<profile id="4af8-6ca9-6cb5-f3e2" name="First to be Forged" hidden="false" typeId="c137-4d1f-9d1a-524d" typeName="Battle Trait">
<characteristics>
<characteristic name="Battle Trait Details" typeId="9fdd-b4b1-5f7a-0970">Add 1 to the Bravery characteristic of friendly HAMMERS OF SIGMAR units.</characteristic>
</characteristics>
</profile>
<profile id="f739-a5aa-8a08-912f" name="Soul of the Stormhost" publicationId="6c99-1e0f-3bc1-11ae" hidden="false" typeId="f71f-b0a4-730e-ced3" typeName="Command Abilities">
<characteristics>
<characteristic name="Command Ability Details" typeId="1b71-4c83-4e8c-093f">You can use this command ability when a friendly HAMMERS OF SIGMAR REDEEMER unit is destroyed. If you do so, roll a dice. On a 5+ a new unit identical to the one that was destroyed is added to your army. Set up the new unit anywhere on the battlefield, more than 9" from any enemy models. You cannot use this command ability more than once per phase.</characteristic>
</characteristics>
</profile>
</profiles>
<costs>
<cost name="pts" typeId="points" value="0.0"/>
</costs>
</selectionEntry>
<selectionEntry id="7d4b-592e-6fc4-400f" name="Hallowed Knights" hidden="false" collective="false" import="true" type="upgrade">
<profiles>
<profile id="b241-7bfd-e550-6a37" name="Only the Faithful" hidden="false" typeId="c137-4d1f-9d1a-524d" typeName="Battle Trait">
<characteristics>
<characteristic name="Battle Trait Details" typeId="9fdd-b4b1-5f7a-0970">If a friendly HALLOWED KNIGHTS unit is affected by a spell or endless spell, roll a dice. On a 6+ ignore the effects of that spell on that unit.</characteristic>
</characteristics>
</profile>
<profile id="ac86-5fb3-5ba8-a5eb" name="Holy Crusaders" hidden="false" typeId="f71f-b0a4-730e-ced3" typeName="Command Abilities">
<characteristics>
<characteristic name="Command Ability Details" typeId="1b71-4c83-4e8c-093f">You can use this command ability at the start of your hero phase. If you do so, pick a friendly HALLOWED KNIGHTS unit wholly within 9" of a friendly HALLOWED KNIGHTS HERO, or wholly within 18" of a friendly HALLOWED KNIGHTS HERO that is a general. Add 1 to run rolls and charge rolls for that unit until your next hero phase. In addition, until your next hero phase, that unit can run and still charge later in the same turn.</characteristic>
</characteristics>
</profile>
</profiles>
<costs>
<cost name="pts" typeId="points" value="0.0"/>
</costs>
</selectionEntry>
<selectionEntry id="5d14-1121-a3b9-4012" name="Celestial Vindicators" hidden="false" collective="false" import="true" type="upgrade">
<profiles>
<profile id="0cfc-d73d-32c3-15b2" name="Driven by Vengeance" hidden="false" typeId="c137-4d1f-9d1a-524d" typeName="Battle Trait">
<characteristics>
<characteristic name="Battle Trait Details" typeId="9fdd-b4b1-5f7a-0970">You can re-roll hit rolls of 1 for attacks made by friendly CELESTIAL VINDICATORS units if they made a charge move in the same turn.</characteristic>
</characteristics>
</profile>
<profile id="2f62-dc3e-71f2-3953" name="Righteous Hatred" hidden="false" typeId="f71f-b0a4-730e-ced3" typeName="Command Abilities">
<characteristics>
<characteristic name="Command Ability Details" typeId="1b71-4c83-4e8c-093f">You can use this command ability the start of the combat phase. If you do so, you pick a friendly CELESTIAL VINDICATORS unit wholly within 9" of a friendly CELESTIAL VINDICATORS HERO, or wholly within 18" of a friendly CELESTIAL VINDICATORS HERO that is a general. Add 1 to the Attacks characteristic of that unit’s melee weapons until the end of that phase. You cannot pick the same unit to benefit from this command ability more than once per hero phase.</characteristic>
</characteristics>
</profile>
</profiles>
<costs>
<cost name="pts" typeId="points" value="0.0"/>
</costs>
</selectionEntry>
<selectionEntry id="a451-6802-37f6-5df3" name="Anvils of the Heldenhammer" hidden="false" collective="false" import="true" type="upgrade">
<profiles>
<profile id="fd05-cadb-b7ed-ae17" name="No True Death" hidden="false" typeId="c137-4d1f-9d1a-524d" typeName="Battle Trait">
<characteristics>
<characteristic name="Battle Trait Details" typeId="9fdd-b4b1-5f7a-0970">You can re-roll failed battleshock tests for friendly ANVILS OF THE HELDENHAMMER units.</characteristic>
</characteristics>
</profile>
<profile id="997d-757d-05e7-85e6" name="Heroes of Another Age" hidden="false" typeId="f71f-b0a4-730e-ced3" typeName="Command Abilities">
<characteristics>
<characteristic name="Command Ability Details" typeId="1b71-4c83-4e8c-093f">You can use this command ability in your hero phase. If you do so, pick a friendly ANVILS OF THE HELDENHAMMER unit wholly within 9" of a friendly ANVILS OF THE HELDENHAMMER HERO, or wholly within 18" of a friendly ANVILS OF THE HELDENHAMMER HERO that is a general. That unit can attack with all of the missile weapons it is armed with, or make a pile-in move and attack with all of the melee weapons it is armed with. You cannot pick the same unit to benefit from this command ability more than once per hero phase.</characteristic>
</characteristics>
</profile>
</profiles>
<costs>
<cost name="pts" typeId="points" value="0.0"/>
</costs>
</selectionEntry>
<selectionEntry id="111c-6b3e-7fc9-73dd" name="Knights Excelsior" hidden="false" collective="false" import="true" type="upgrade">
<profiles>
<profile id="7792-927d-76a6-2867" name="Storm of Annihilation" hidden="false" typeId="c137-4d1f-9d1a-524d" typeName="Battle Trait">
<characteristics>
<characteristic name="Battle Trait Details" typeId="9fdd-b4b1-5f7a-0970">If a friendly KNIGHTS EXCELSIOR unit makes an attack that destroys an enemy unit, you can re-roll hit rolls of 1 for attacks made by that KNIGHTS EXCELSIOR unit for the rest of the battle.</characteristic>
</characteristics>
</profile>
<profile id="dbb1-9914-fa24-59fa" name="No Mercy" hidden="false" typeId="f71f-b0a4-730e-ced3" typeName="Command Abilities">
<characteristics>
<characteristic name="Command Ability Details" typeId="1b71-4c83-4e8c-093f">You can use this command ability in your hero phase. If you do so, pick a friendly KNIGHTS EXCELSIOR unit wholly within 9" of a friendly KNIGHTS EXCELSIOR HERO, or wholly within 18" of a friendly KNIGHTS EXCELSIOR HERO that is a general. You can re-roll wound rolls of 1 for attacks made by that unit until the end of the turn.</characteristic>
</characteristics>
</profile>
</profiles>
<costs>
<cost name="pts" typeId="points" value="0.0"/>
</costs>
</selectionEntry>
<selectionEntry id="32a3-8b50-9216-9d7c" name="Celestial Warbringers" hidden="false" collective="false" import="true" type="upgrade">
<profiles>
<profile id="8de7-989b-83f8-51a7" name="Fearless Foresight" hidden="false" typeId="c137-4d1f-9d1a-524d" typeName="Battle Trait">
<characteristics>
<characteristic name="Battle Trait Details" typeId="9fdd-b4b1-5f7a-0970">At the start of the first battle round, after determining who has the first turn but before the first turn begins, you can pick up to D3 friendly CELESTIAL WARBRINGERS units and set them up again (any restrictions in the set-up instructions for the battleplan being used still apply).</characteristic>
</characteristics>
</profile>
<profile id="8174-3477-4eef-cca9" name="Astral Conjunction" hidden="false" typeId="f71f-b0a4-730e-ced3" typeName="Command Abilities">
<characteristics>
<characteristic name="Command Ability Details" typeId="1b71-4c83-4e8c-093f">You can use this command ability in your hero phase. If you do so, pick a friendly CELESTIAL WARBRINGERS WIZARD wholly within 9" of a friendly CELESTIAL WARBRINGERS HERO, or wholly within 18" of a friendly CELESTIAL WARBRINGERS HERO that is a general. Add 1 to casting rolls for that unit until the end of that phase.</characteristic>
</characteristics>
</profile>
</profiles>
<costs>
<cost name="pts" typeId="points" value="0.0"/>
</costs>
</selectionEntry>
<selectionEntry id="780f-12e0-bb53-4d07" name="Tempest Lords" hidden="false" collective="false" import="true" type="upgrade">
<profiles>
<profile id="09eb-d674-ef35-d66a" name="Grand Strategists" hidden="false" typeId="c137-4d1f-9d1a-524d" typeName="Battle Trait">
<characteristics>
<characteristic name="Battle Trait Details" typeId="9fdd-b4b1-5f7a-0970">At the start of your hero phase, roll a dice. On a 4+ you receive 1 extra command point.</characteristic>
</characteristics>
</profile>
<profile id="5c17-73c4-c188-38b7" name="Rousing Oratory" hidden="false" typeId="f71f-b0a4-730e-ced3" typeName="Command Abilities">
<characteristics>
<characteristic name="Command Ability Details" typeId="1b71-4c83-4e8c-093f">You can use this command ability at the start of the combat phase. If you do so, pick a friendly TEMPEST LORDS unit wholly within 9" of a friendly TEMPEST LORDS HERO, or wholly within 18" of a friendly TEMPEST LORDS HERO that is a general. You can re-roll wound rolls of 1 for attacks made by that unit until your next hero phase.</characteristic>
</characteristics>
</profile>
</profiles>
<costs>
<cost name="pts" typeId="points" value="0.0"/>
</costs>
</selectionEntry>
<selectionEntry id="f157-c1a8-267c-5faa" name="Astral Templars" hidden="false" collective="false" import="true" type="upgrade">
<profiles>
<profile id="ee2c-c0ce-42b8-93b4" name="Beast Stalkers" hidden="false" typeId="c137-4d1f-9d1a-524d" typeName="Battle Trait">
<characteristics>
<characteristic name="Battle Trait Details" typeId="9fdd-b4b1-5f7a-0970">Add 1 to hit rolls for attacks made by ASTRAL TEMPLARS units that target a MONSTER.</characteristic>
</characteristics>
</profile>
<profile id="9d0d-4f50-0559-2dff" name="Cut off the Head" hidden="false" typeId="f71f-b0a4-730e-ced3" typeName="Command Abilities">
<characteristics>
<characteristic name="Command Ability Details" typeId="1b71-4c83-4e8c-093f">You can use this command ability at the start of the combat phase. If you do so, pick an ASTRAL TEMPLARS unit that is wholly within 9" of a friendly ASTRAL TEMPLARS HERO, or wholly within 18" of a friendly ASTRAL TEMPLARS HERO that is a general. Until the end of that phase, add 1 to wound rolls for attacks made by that unit that target a HERO.</characteristic>
</characteristics>
</profile>
</profiles>
<costs>
<cost name="pts" typeId="points" value="0.0"/>
</costs>
</selectionEntry>
</selectionEntries>
</selectionEntryGroup>
</selectionEntryGroups>
<costs>
<cost name="pts" typeId="points" value="0.0"/>
</costs>
</selectionEntry>
<selectionEntry id="e82b-43a4-90b3-1d15" name="Allegiance: Sylvaneth" hidden="false" collective="false" import="true" type="upgrade">
<profiles>
<profile id="4f90-48bb-5384-f52d" name="Places of Power" hidden="false" typeId="c137-4d1f-9d1a-524d" typeName="Battle Trait">
<characteristics>
<characteristic name="Battle Trait Details" typeId="9fdd-b4b1-5f7a-0970">After territories have been chosen but before armies are set up, you can pick 1 terrain feature on the battlefield that was not set up by your opponent as part of their army. Do not take battleshock tests for friendly SYLVANETH units while they are wholly within 6" of that terrain feature.</characteristic>
</characteristics>
</profile>
<profile id="0690-4ab3-c5f6-e7e4" name="Forest Spirits" hidden="false" typeId="c137-4d1f-9d1a-524d" typeName="Battle Trait">
<characteristics>
<characteristic name="Battle Trait Details" typeId="9fdd-b4b1-5f7a-0970">Instead of setting up a SYLVANETH unit on the battlefield, you can place it to one side and say it is set up in the hidden enclaves as a reserve unit. You can set up one reserve unit in the hidden enclaves for each unit you set up on the battlefield. At the end of your movement phase, you can set up one or more of the reserve units that are in the hidden enclaves on the battlefield wholly within 6" of an AWAKENED WYLDWOOD and more than 9" from any enemy units. Any reserve units that are not set up on the battlefield before the start of the fourth battle round are slain.</characteristic>
</characteristics>
</profile>
<profile id="9636-7ae3-7eda-8dbc" name="Navigate Realmroots" hidden="false" typeId="c137-4d1f-9d1a-524d" typeName="Battle Trait">
<characteristics>
<characteristic name="Battle Trait Details" typeId="9fdd-b4b1-5f7a-0970">Instead of making a normal move in your movement phase, 1 friendly SYLVANETH unit wholly within 6" of an AWAKENED WYLDWOOD can navigate the realmroots. If it does so, remove that unit from the battlefield and then set it up again wholly within 6" of another AWAKENED WYLDWOOD and more than 9" from any enemy units.</characteristic>
</characteristics>
</profile>
</profiles>
<selectionEntries>
<selectionEntry id="3e43-b0e5-e995-b2ac" name="Awakened Wyldwood" hidden="false" collective="false" import="true" type="upgrade">
<constraints>
<constraint field="selections" scope="parent" value="1.0" percentValue="false" shared="true" includeChildSelections="true" includeChildForces="false" id="f6d6-4f62-f2a9-8a05" type="max"/>
</constraints>
<profiles>
<profile id="02d0-4b37-5412-93d9" name="Overgrown Wilderness" hidden="false" typeId="c924-5a68-471a-2fd5" typeName="Unit Abilities">
<characteristics>
<characteristic name="Ability Details" typeId="d4dc-8e81-bc0e-b8f0">Models are not visible to each other in an imaginary straight line 1mm wide is drawn between the closest points on the two models crosses over more than 1" of an AWAKENED WYLDWOOD. This scenery rule does not apply if either model can fly.</characteristic>
</characteristics>
</profile>
<profile id="9159-efdb-ddf1-0de5" name="Roused by Magic" hidden="false" typeId="c924-5a68-471a-2fd5" typeName="Unit Abilities">
<characteristics>
<characteristic name="Ability Details" typeId="d4dc-8e81-bc0e-b8f0">In the hero phase, if a spell is successfully cast by a WIZARD wholly within 6" of an AWAKENED WYLDWOOD and not unbound, roll a dice for each unit within 1" of that AWAKENED WYLDWOOD which does not have the SYLVANETH keyword. On a 5+ that unit suffers D3 mortal wounds after that spells's effects have been resolved.</characteristic>
</characteristics>
</profile>
<profile id="568a-48e6-5018-5f97" name="Wyldwood" hidden="false" typeId="c924-5a68-471a-2fd5" typeName="Unit Abilities">
<characteristics>
<characteristic name="Ability Details" typeId="d4dc-8e81-bc0e-b8f0">At the end of the charge phase, roll a dice for each unit within 1" of an AWAKENED WYLDWOOD which does not have the SYLVANETH keyword. On a 6, that unit suffers D3 mortal wounds.</characteristic>
</characteristics>
</profile>
</profiles>
<categoryLinks>
<categoryLink id="43ae-63d5-dfd0-8381" name="SCENERY" hidden="false" targetId="8910-7c1d-6c74-37ff" primary="false"/>
</categoryLinks>
<costs>
<cost name="pts" typeId="points" value="0.0"/>
</costs>
</selectionEntry>
</selectionEntries>
<selectionEntryGroups>
<selectionEntryGroup id="3b29-2a7b-c1db-404e" name="Glades" hidden="false" collective="false" import="true">
<constraints>
<constraint field="selections" scope="parent" value="1.0" percentValue="false" shared="false" includeChildSelections="false" includeChildForces="false" id="8351-aece-d746-58e5" type="max"/>
</constraints>
<selectionEntries>
<selectionEntry id="dfc6-0e10-7195-3b19" name="Oakenbrow" hidden="false" collective="false" import="true" type="upgrade">
<profiles>
<profile id="46ae-69e8-97b7-ff24" name="Our Roots Run Deep" publicationId="ee2f-8ce3-c0d6-455d" page="72" hidden="false" typeId="bdc6-78da-3796-60a3" typeName="Battalion Abilities">
<characteristics>
<characteristic name="Battalion Ability Details" typeId="08e0-9ead-1dbe-c801">Subtract 2 from the number of wounds suffered by OAKENBROW SPIRITS OF DURTHU, OAKENBROW TREELORD ANCIENTS and OAKENBROW TREELORDS when determining which row on their damage table to use (to a minimum of 0).</characteristic>
</characteristics>
</profile>
<profile id="8d4f-aa44-9aae-7bde" name="Yield to None" publicationId="ee2f-8ce3-c0d6-455d" page="72" hidden="false" typeId="f71f-b0a4-730e-ced3" typeName="Command Abilities">
<characteristics>
<characteristic name="Command Ability Details" typeId="1b71-4c83-4e8c-093f">Battleshock immunity wholly within 16" of a selected hero.</characteristic>
</characteristics>
</profile>
</profiles>
<costs>
<cost name="pts" typeId="points" value="0.0"/>
</costs>
</selectionEntry>
<selectionEntry id="0e3f-1da2-2666-4f74" name="Gnarlroot" publicationId="ee2f-8ce3-c0d6-455d" page="74" hidden="false" collective="false" import="true" type="upgrade">
<profiles>
<profile id="f56b-972f-8ed0-7b7d" name="Shield the Arcane" page="" hidden="false" typeId="c137-4d1f-9d1a-524d" typeName="Battle Trait">
<characteristics>
<characteristic name="Battle Trait Details" typeId="9fdd-b4b1-5f7a-0970">Re-roll hit rolls of 1 for attacks made by friendly GNARLROOT units while they are wholly within 12" of any friendly GNARLROOT WIZARDS.</characteristic>
</characteristics>
</profile>
<profile id="1acc-6475-b371-5ddb" name="The Earth Defends" page="" hidden="false" typeId="f71f-b0a4-730e-ced3" typeName="Command Abilities">
<characteristics>
<characteristic name="Command Ability Details" typeId="1b71-4c83-4e8c-093f">You can use this command ability at the start of the combat phase. If you do so, pick 1 friendly GNARLROOT unit wholly within 12" of a friendly GNARLROOT HERO. Until the end of that phase, roll a dice each time you allocate a wound or mortal wound to that unit. On a 6+ that wound or mortal wound is negated.</characteristic>
</characteristics>
</profile>
</profiles>
<costs>
<cost name="pts" typeId="points" value="0.0"/>
</costs>
</selectionEntry>
<selectionEntry id="50c1-4664-ab23-afc3" name="Heartwood" hidden="false" collective="false" import="true" type="upgrade">
<profiles>
<profile id="0acf-528f-67dc-afe0" name="Courage for Kurnoth" publicationId="ee2f-8ce3-c0d6-455d" page="75" hidden="false" typeId="bdc6-78da-3796-60a3" typeName="Battalion Abilities">
<characteristics>
<characteristic name="Battalion Ability Details" typeId="08e0-9ead-1dbe-c801">Add 1 to the Bravery characteristic of friendly HEARTWOOD units while they are wholly within 12" of any friendly HEARTWOOD HEROES.</characteristic>
</characteristics>
</profile>
<profile id="10ac-4b6b-8536-67a9" name="Lord of the Hunt" publicationId="ee2f-8ce3-c0d6-455d" page="75" hidden="false" typeId="f71f-b0a4-730e-ced3" typeName="Command Abilities">
<characteristics>
<characteristic name="Command Ability Details" typeId="1b71-4c83-4e8c-093f">You can use this command ability at the start of the combat phase. If you do so, pick 1 enemy unit within 12" of a friendly HEARTWOOD HERO. Until the end of that phase, you can re-roll hit and wound rolls of 1 for attacks made by friendly HEARTWOOD units that target that enemy unit.</characteristic>
</characteristics>
</profile>
</profiles>
<costs>
<cost name="pts" typeId="points" value="0.0"/>
</costs>
</selectionEntry>
<selectionEntry id="cf00-07fc-ec8e-cf68" name="Ironbark" hidden="false" collective="false" import="true" type="upgrade">
<profiles>
<profile id="b6a7-fe72-2cad-6be6" name="Stubborn and Taciturn" publicationId="ee2f-8ce3-c0d6-455d" page="76" hidden="false" typeId="c137-4d1f-9d1a-524d" typeName="Battle Trait">
<characteristics>
<characteristic name="Battle Trait Details" typeId="9fdd-b4b1-5f7a-0970">You can re-roll battleshock tests for friendly IRONBARK units while they are wholly within 12" of any friendly IRONBARK HEROS.</characteristic>
</characteristics>
</profile>
<profile id="e34d-e83c-aa30-5cd4" name="Stand Firm" publicationId="ee2f-8ce3-c0d6-455d" page="76" hidden="false" typeId="f71f-b0a4-730e-ced3" typeName="Command Abilities">
<characteristics>
<characteristic name="Command Ability Details" typeId="1b71-4c83-4e8c-093f">You can use this command ability in the combat phase, before the players pick any units to fight. If you do so, pick 1 enemy unit that made a charge move this turn and is within 1" of a friendly IRONBARK unit and roll a dice. On a 2+ that enemy unit suffers D3 mortal wounds.</characteristic>
</characteristics>
</profile>
</profiles>
<costs>
<cost name="pts" typeId="points" value="0.0"/>
</costs>
</selectionEntry>
<selectionEntry id="0ec6-db45-d632-f7c2" name="Winterleaf" hidden="false" collective="false" import="true" type="upgrade">
<profiles>
<profile id="365e-999c-a400-4176" name="Winter's Bite" publicationId="ee2f-8ce3-c0d6-455d" page="77" hidden="false" typeId="c137-4d1f-9d1a-524d" typeName="Battle Trait">
<characteristics>
<characteristic name="Battle Trait Details" typeId="9fdd-b4b1-5f7a-0970">If the unmodified hit roll for an attack made with a melee weapon by a friendly WINTERLEAF unit is 6, that attacks inflicts 2 hits on the target instead of 1. Make a wound and save roll for each hit.</characteristic>
</characteristics>
</profile>
<profile id="8de7-60fd-995d-6a5e" name="Branch Blizzard" publicationId="ee2f-8ce3-c0d6-455d" page="77" hidden="false" typeId="f71f-b0a4-730e-ced3" typeName="Command Abilities">
<characteristics>
<characteristic name="Command Ability Details" typeId="1b71-4c83-4e8c-093f">You can use this command ability in your shooting phase. If you do so, pick 1 enemy unit within 12" of a friendly WINTERLEAF HERO and visible to them. Roll a number of dice equal to the number of models in that unit. For each 6+ that unit suffers 1 mortal wound.</characteristic>
</characteristics>
</profile>
</profiles>
<costs>
<cost name="pts" typeId="points" value="0.0"/>
</costs>
</selectionEntry>
<selectionEntry id="a0db-34c2-38eb-f3ab" name="Dreadwood" hidden="false" collective="false" import="true" type="upgrade">
<profiles>
<profile id="3f9b-a100-a893-24e1" name="Malicious Tormentors" publicationId="ee2f-8ce3-c0d6-455d" page="78" hidden="false" typeId="c137-4d1f-9d1a-524d" typeName="Battle Trait">
<characteristics>
<characteristic name="Battle Trait Details" typeId="9fdd-b4b1-5f7a-0970">You can re-roll hit rolls of 1 for attacks made by DREADWOOD SPITE-REVENANTS.</characteristic>
</characteristics>
</profile>
<profile id="ed10-db38-67a0-d625" name="Sinister Ambush" publicationId="ee2f-8ce3-c0d6-455d" page="78" hidden="false" typeId="f71f-b0a4-730e-ced3" typeName="Command Abilities">
<characteristics>
<characteristic name="Command Ability Details" typeId="1b71-4c83-4e8c-093f">You can use this command ability once during each of your turns, at the end of your movement phase. If you do so, pick 1 friendly DREADWOOD unit wholly within 18" of a friendly DREADWOOD HERO. Remove that unit from the battlefield and then set it up again anywhere on the battlefield more than 9" from any enemy units.</characteristic>
</characteristics>
</profile>
</profiles>
<costs>
<cost name="pts" typeId="points" value="0.0"/>
</costs>
</selectionEntry>
<selectionEntry id="82cd-1e37-8f14-663c" name="Harvestboon" hidden="false" collective="false" import="true" type="upgrade">
<profiles>
<profile id="36a4-41f8-6b57-9c49" name="Vibrant Surge" publicationId="ee2f-8ce3-c0d6-455d" page="79" hidden="false" typeId="c137-4d1f-9d1a-524d" typeName="Battle Trait">
<characteristics>
<characteristic name="Battle Trait Details" typeId="9fdd-b4b1-5f7a-0970">You can re-roll hit rolls of 1 for attacks made by a friendly HARVESTBOON units that made a charge move in the same turn.</characteristic>
</characteristics>
</profile>
<profile id="cfb7-179b-8eae-997c" name="Fertile Ground" publicationId="ee2f-8ce3-c0d6-455d" page="79" hidden="false" typeId="f71f-b0a4-730e-ced3" typeName="Command Abilities">
<characteristics>
<characteristic name="Command Ability Details" typeId="1b71-4c83-4e8c-093f">You can use this command ability at the start of the combat phase. If you do so, pick 1 friendly HARVESTBOON unit wholly within 12" of a friendly HARVESTBOON HERO. Until the end of that phase, add 1 to the Attacks characteristic of that unit's melee weapons. You cannot pick the same unit to benefit from this command ability more than once per combat phase.</characteristic>
</characteristics>
</profile>
</profiles>
<costs>
<cost name="pts" typeId="points" value="0.0"/>
</costs>
</selectionEntry>
</selectionEntries>
</selectionEntryGroup>
</selectionEntryGroups>
<costs>
<cost name="pts" typeId="points" value="0.0"/>
</costs>
</selectionEntry>
<selectionEntry id="cb24-5c4a-8232-6c5b" name="Honoured Retinue" hidden="true" collective="false" import="true" type="upgrade">
<modifiers>
<modifier type="set" field="hidden" value="false">
<conditionGroups>
<conditionGroup type="and">
<conditions>
<condition field="selections" scope="roster" value="1.0" percentValue="false" shared="true" includeChildSelections="true" includeChildForces="false" childId="e4e2-6076-dafa-ec2c" type="equalTo"/>
<condition field="selections" scope="roster" value="0.0" percentValue="false" shared="true" includeChildSelections="true" includeChildForces="false" childId="da26-db4e-8f50-6d03" type="equalTo"/>
<condition field="selections" scope="roster" value="1.0" percentValue="false" shared="true" includeChildSelections="true" includeChildForces="false" childId="d43d-da9f-4261-e201" type="equalTo"/>
</conditions>
</conditionGroup>
</conditionGroups>
</modifier>
</modifiers>
<constraints>
<constraint field="selections" scope="parent" value="1.0" percentValue="false" shared="true" includeChildSelections="false" includeChildForces="false" id="cfc8-fe99-c118-9005" type="max"/>
<constraint field="selections" scope="roster" value="1.0" percentValue="false" shared="true" includeChildSelections="true" includeChildForces="false" id="2b95-b1e1-8141-ecd0" type="max"/>
</constraints>
<profiles>
<profile id="4775-b834-d41c-d702" name="Loyal Shields" hidden="false" typeId="c137-4d1f-9d1a-524d" typeName="Battle Trait">
<characteristics>
<characteristic name="Battle Trait Details" typeId="9fdd-b4b1-5f7a-0970">Roll a dice before you allocate a wound or mortal wound to your general while they are within 3" of their retinue. On a 4+, that wound or mortal wound is allocated to the retinue instead of the general.</characteristic>
</characteristics>
</profile>
</profiles>
<costs>
<cost name="pts" typeId="points" value="0.0"/>
</costs>
</selectionEntry>
<selectionEntry id="65e4-9e34-5cf6-2bec" name="General's Adjutant" hidden="false" collective="false" import="true" type="upgrade">
<modifiers>
<modifier type="set" field="hidden" value="true">
<conditionGroups>
<conditionGroup type="or">
<conditions>
<condition field="selections" scope="roster" value="0.0" percentValue="false" shared="true" includeChildSelections="true" includeChildForces="false" childId="e4e2-6076-dafa-ec2c" type="equalTo"/>
<condition field="selections" scope="parent" value="1.0" percentValue="false" shared="true" includeChildSelections="true" includeChildForces="false" childId="b745-17c4-8fbf-8b04" type="equalTo"/>
<condition field="selections" scope="roster" value="0.0" percentValue="false" shared="true" includeChildSelections="true" includeChildForces="false" childId="d43d-da9f-4261-e201" type="equalTo"/>
<condition field="selections" scope="roster" value="1.0" percentValue="false" shared="true" includeChildSelections="true" includeChildForces="false" childId="da26-db4e-8f50-6d03" type="equalTo"/>
</conditions>
</conditionGroup>
</conditionGroups>
</modifier>
</modifiers>
<constraints>
<constraint field="selections" scope="parent" value="1.0" percentValue="false" shared="true" includeChildSelections="false" includeChildForces="false" id="5281-e9e8-5a1f-1f40" type="max"/>
<constraint field="selections" scope="roster" value="1.0" percentValue="false" shared="true" includeChildSelections="true" includeChildForces="false" id="2c59-0919-0e55-77ba" type="max"/>
</constraints>
<profiles>
<profile id="f756-5ba9-8277-a3ca" name="Wise Council" hidden="false" typeId="c137-4d1f-9d1a-524d" typeName="Battle Trait">
<characteristics>
<characteristic name="Battle Trait Details" typeId="9fdd-b4b1-5f7a-0970">At the start of your hero phase, if your general is within 3" of their adjutant, roll a dice. On a 4+, you receive 1 extra command point.</characteristic>
</characteristics>
</profile>
</profiles>
<costs>
<cost name="pts" typeId="points" value="0.0"/>
</costs>
</selectionEntry>
<selectionEntry id="c391-aa36-500f-c633" name="1. Heart Stone" hidden="false" collective="false" import="true" type="upgrade">
<constraints>
<constraint field="selections" scope="roster" value="1.0" percentValue="false" shared="true" includeChildSelections="true" includeChildForces="false" id="44f0-6fe5-d511-14ef" type="max"/>
</constraints>
<profiles>
<profile id="ac49-b92e-ee78-84bb" name="Heart Stone" hidden="false" typeId="0ac4-aacb-2481-8e72" typeName="Artefact">
<characteristics>
<characteristic name="Artefact Details" typeId="0918-c47a-d84e-c0cf">The first time the bearer is slain, before removing them from play, roll a dice. On a 4+, they are not slain, 1 wound allocated to them is healed, and any wounds that remain to be allocated to them are negated.</characteristic>
</characteristics>
</profile>
</profiles>
<categoryLinks>
<categoryLink id="518b-8cca-787c-47df" name="Artefact" hidden="false" targetId="3564-4c26-10b4-d953" primary="false"/>
</categoryLinks>
<costs>
<cost name="pts" typeId="points" value="0.0"/>
</costs>
</selectionEntry>
<selectionEntry id="3bad-a7c4-c272-8f91" name="2. Talisman of Dispellation" hidden="false" collective="false" import="true" type="upgrade">
<constraints>
<constraint field="selections" scope="roster" value="1.0" percentValue="false" shared="true" includeChildSelections="true" includeChildForces="false" id="5ac6-37bd-4f3a-1766" type="max"/>
</constraints>
<profiles>
<profile id="07b3-d0c3-65b0-86dc" name="Talisman of Dispellation" hidden="false" typeId="0ac4-aacb-2481-8e72" typeName="Artefact">
<characteristics>
<characteristic name="Artefact Details" typeId="0918-c47a-d84e-c0cf">You do not have to reduce the number of spells the bearer can attempt to cast in your hero phase if they attempted to disapel an endless spell in the same phase.</characteristic>
</characteristics>
</profile>
</profiles>
<categoryLinks>
<categoryLink id="ce9a-e1c0-b1b9-ec53" name="Artefact" hidden="false" targetId="3564-4c26-10b4-d953" primary="false"/>
</categoryLinks>
<costs>
<cost name="pts" typeId="points" value="0.0"/>
</costs>
</selectionEntry>
<selectionEntry id="3064-ea75-4f03-7043" name="3. Silver-plated Wand" hidden="false" collective="false" import="true" type="upgrade">
<constraints>
<constraint field="selections" scope="roster" value="1.0" percentValue="false" shared="true" includeChildSelections="true" includeChildForces="false" id="9c3c-ae24-b782-4dd3" type="max"/>
</constraints>
<profiles>
<profile id="f6bb-a968-dd5a-420b" name="Silver-plated Wand" hidden="false" typeId="0ac4-aacb-2481-8e72" typeName="Artefact">
<characteristics>
<characteristic name="Artefact Details" typeId="0918-c47a-d84e-c0cf">The bearer can attempt to cast 1 extra spell in your hero phase.</characteristic>
</characteristics>
</profile>
</profiles>
<categoryLinks>
<categoryLink id="bbcf-cfbf-5020-9be2" name="Artefact" hidden="false" targetId="3564-4c26-10b4-d953" primary="false"/>
</categoryLinks>
<costs>
<cost name="pts" typeId="points" value="0.0"/>
</costs>
</selectionEntry>
<selectionEntry id="e6a4-699c-27c2-642e" name="4. Blade of Leaping Bronze" hidden="false" collective="false" import="true" type="upgrade">
<constraints>
<constraint field="selections" scope="roster" value="1.0" percentValue="false" shared="true" includeChildSelections="true" includeChildForces="false" id="86c5-8540-10a6-519f" type="max"/>
</constraints>
<profiles>
<profile id="1664-6caa-4032-a251" name="Blade of Leaping Bronze" hidden="false" typeId="0ac4-aacb-2481-8e72" typeName="Artefact">
<characteristics>
<characteristic name="Artefact Details" typeId="0918-c47a-d84e-c0cf">Pick 1 of the bearer's melee weapons. Add 2 to the Attacks characteristic of that weapon.</characteristic>
</characteristics>
</profile>
</profiles>
<categoryLinks>
<categoryLink id="bf56-8dc9-8c8f-dad4" name="Artefact" hidden="false" targetId="3564-4c26-10b4-d953" primary="false"/>
</categoryLinks>
<costs>
<cost name="pts" typeId="points" value="0.0"/>
</costs>
</selectionEntry>
<selectionEntry id="4acf-9fee-c635-a7f4" name="5. Amulet of Haste" hidden="false" collective="false" import="true" type="upgrade">
<constraints>
<constraint field="selections" scope="roster" value="1.0" percentValue="false" shared="true" includeChildSelections="true" includeChildForces="false" id="cd41-9d9b-1ad9-d957" type="max"/>
</constraints>
<profiles>
<profile id="8516-89d9-7db6-4656" name="Amulet of Haste" hidden="false" typeId="0ac4-aacb-2481-8e72" typeName="Artefact">
<characteristics>
<characteristic name="Artefact Details" typeId="0918-c47a-d84e-c0cf">Roll a dice after the bearer finishes a normal move and they ran. On a 2+, the bearer can still charge later in the same turn.</characteristic>
</characteristics>
</profile>
</profiles>
<categoryLinks>
<categoryLink id="1850-d111-ad4e-2931" name="Artefact" hidden="false" targetId="3564-4c26-10b4-d953" primary="false"/>
</categoryLinks>
<costs>
<cost name="pts" typeId="points" value="0.0"/>
</costs>
</selectionEntry>
<selectionEntry id="9c22-f1e0-1d76-71c3" name="6. Stone-spirit Armour" hidden="false" collective="false" import="true" type="upgrade">
<constraints>
<constraint field="selections" scope="roster" value="1.0" percentValue="false" shared="true" includeChildSelections="true" includeChildForces="false" id="83d2-08ee-748b-b294" type="max"/>
</constraints>
<profiles>
<profile id="08ad-12c4-aff8-1a66" name="Stone-spirit Armour" hidden="false" typeId="0ac4-aacb-2481-8e72" typeName="Artefact">
<characteristics>
<characteristic name="Artefact Details" typeId="0918-c47a-d84e-c0cf">Roll a dice each time you allocate a wound or mortal wound to the bearer. On a 6, that wound or mortal wound is negated. In addition, each time the bearer is affected by a spell or endless spell, you can roll a dice. On a 5+, ignore the effects of that spell on the bearer.</characteristic>
</characteristics>
</profile>
</profiles>
<categoryLinks>
<categoryLink id="e9df-0cfc-8381-4e28" name="Artefact" hidden="false" targetId="3564-4c26-10b4-d953" primary="false"/>
</categoryLinks>
<costs>
<cost name="pts" typeId="points" value="0.0"/>
</costs>
</selectionEntry>
</sharedSelectionEntries>
<sharedSelectionEntryGroups>
<selectionEntryGroup id="9a8b-a529-4a2d-239c" name="Artefacts" hidden="false" collective="false" import="true">
<modifiers>
<modifier type="increment" field="454c-02be-993a-c558" value="1.0">
<repeats>
<repeat field="selections" scope="roster" value="1.0" percentValue="false" shared="true" includeChildSelections="true" includeChildForces="false" childId="be17-6bbd-b857-3f43" repeats="1" roundUp="false"/>
</repeats>
</modifier>
</modifiers>
<constraints>
<constraint field="selections" scope="parent" value="1.0" percentValue="false" shared="true" includeChildSelections="false" includeChildForces="false" id="56bf-fb5b-ba99-2041" type="max"/>
<constraint field="selections" scope="roster" value="1.0" percentValue="false" shared="true" includeChildSelections="true" includeChildForces="false" id="454c-02be-993a-c558" type="max"/>
</constraints>
<entryLinks>
<entryLink id="fd8d-8a4a-de03-8356" name="Artefacts of Order" hidden="false" collective="false" import="true" targetId="19d0-4499-b76e-96c1" type="selectionEntryGroup">