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glWidget.h
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#ifndef GLWIDGET_H
#define GLWIDGET_H
#include <QOpenGLWidget>
#include <QOpenGLFunctions>
#include <QOpenGLVertexArrayObject>
#include <QOpenGLBuffer>
#include <QMatrix4x4>
#include "geometry.h"
QT_FORWARD_DECLARE_CLASS(QOpenGLShaderProgram)
#define DEGREE_MULTIPLY 16
class Crit3DOpenGLWidget : public QOpenGLWidget, protected QOpenGLFunctions
{
Q_OBJECT
public:
Crit3DOpenGLWidget(Crit3DGeometry *geometry, QWidget *parent = nullptr);
~Crit3DOpenGLWidget() override;
void clear();
QSize minimumSizeHint() const override;
QSize sizeHint() const override;
public slots:
void setXRotation(int angle);
void setZRotation(int angle);
void setXTraslation(float traslation);
void setYTraslation(float traslation);
void setZoom(float zoom);
void setMagnify(float magnify);
signals:
void xRotationChanged(int angle);
void zRotationChanged(int angle);
protected:
void initializeGL() override;
void paintGL() override;
void resizeGL(int width, int height) override;
void mousePressEvent(QMouseEvent *event) override;
void mouseMoveEvent(QMouseEvent *event) override;
void wheelEvent(QWheelEvent *event) override;
private:
int m_xRotation;
int m_zRotation;
float m_xTraslation;
float m_yTraslation;
float m_zoom;
QPoint m_lastPos;
QOpenGLBuffer m_bufferObject;
QOpenGLShaderProgram *m_program;
Crit3DGeometry *m_geometry;
int m_projMatrixLoc;
int m_mvMatrixLoc;
QMatrix4x4 m_proj;
QMatrix4x4 m_camera;
QMatrix4x4 m_world;
};
bool isEqual(float value1, float value2);
#endif