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Getting Started
Fynn Flügge edited this page Nov 27, 2018
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There are some OpenGL and Vulkan Demos available in examples-opengl and examples-vulkan. In order to run the demos just execute GLOreonworlds or VkOreonworlds as a Java application. Feel free to play around with the config files in the resources folders example-opengl-resources and examples-vulkan-resources and see how it affects the 3D world.
The first step in order to build an app is to create the appropriate Context (OpenGL/Vulkan).
Hence, initially call the method
GLContext.create();
and/or
VkContext.create();
Next, the RenderEngine
which should be used must be created and initialized.