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Justin Clift edited this page Aug 18, 2018
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g3n is an OpenGL 3D Game Engine written in Go. It can be used to write Go applications that need to show a dynamic 3D representation of a scene, not necessarily games. A basic integrated GUI framework is provided, and 3D spatial audio is supported through OpenAL. You can evaluate more features by installing and executing G3ND - the G3N demo.
Currently the only documentation is the engine API reference .
There is also the beginning of a Getting Started Guide, and a newly created list of Guides and Tutorials:
- https://github.com/g3n/engine/wiki/Getting-Started-(WIP)
- https://github.com/g3n/engine/wiki/Guides-and-Tutorials
Along with those, a good way to learn how to use the engine is to see the source code of the demos from G3ND.
We intend in the future to write/update/complete the following topics to build a user guide: