Skip to content
Justin Clift edited this page Aug 18, 2018 · 38 revisions

Introduction

g3n is an OpenGL 3D Game Engine written in Go. It can be used to write Go applications that need to show a dynamic 3D representation of a scene, not necessarily games. A basic integrated GUI framework is provided, and 3D spatial audio is supported through OpenAL. You can evaluate more features by installing and executing G3ND - the G3N demo.

Documentation

Currently the only documentation is the engine API reference GoDoc.

There is the beginning of a Getting Started Guide, and there is a page listing Guides and Tutorials which should help.

Along with those, a good to learn how to use the engine is to see the source code of the demos from G3ND.

We intend in the future to write/update/complete the following topics to build a user guide:

Clone this wiki locally