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arcade_card.c
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#include "common.h"
arcade_card_struct arcade_card;
#define arcade_card_generate_address(port_number) \
u32 address = arcade_card.ports[port_number].base_address; \
if(control & ARCADE_CARD_CONTROL_USE_OFFSET) \
{ \
address += arcade_card.ports[port_number].offset; \
\
if(control & ARCADE_CARD_CONTROL_ADD_OFFSET_EXT) \
address += 0xFF0000; \
} \
\
address &= 0x1FFFFF \
#define arcade_card_auto_increment(port_number) \
if(control & ARCADE_CARD_CONTROL_AUTO_INCREMENT_ENABLE) \
{ \
if(control & ARCADE_CARD_CONTROL_AUTO_INCREMENT_TYPE) \
{ \
arcade_card.ports[port_number].base_address += \
arcade_card.ports[port_number].increment; \
arcade_card.ports[port_number].base_address &= 0xFFFFFF; \
} \
else \
{ \
arcade_card.ports[port_number].offset += \
arcade_card.ports[port_number].increment; \
arcade_card.ports[port_number].offset &= 0xFFFF; \
} \
} \
#define arcade_card_functions_builder(port_number) \
\
u32 arcade_card_read_port_##port_number() \
{ \
u32 control = arcade_card.ports[port_number].control; \
arcade_card_generate_address(port_number); \
\
u32 read_value = arcade_card.acd_ram[address]; \
arcade_card_auto_increment(port_number); \
return read_value; \
} \
\
u32 arcade_card_read_base0_port_##port_number() \
{ \
return arcade_card.ports[port_number].base_address & 0xFF; \
} \
\
u32 arcade_card_read_base1_port_##port_number() \
{ \
return (arcade_card.ports[port_number].base_address >> 8) & 0xFF; \
} \
\
u32 arcade_card_read_base2_port_##port_number() \
{ \
return arcade_card.ports[port_number].base_address >> 16; \
} \
\
u32 arcade_card_read_offset0_port_##port_number() \
{ \
return arcade_card.ports[port_number].offset & 0xFF; \
} \
\
u32 arcade_card_read_offset1_port_##port_number() \
{ \
return arcade_card.ports[port_number].offset >> 8; \
} \
\
u32 arcade_card_read_increment0_port_##port_number() \
{ \
return arcade_card.ports[port_number].increment & 0xFF; \
} \
\
u32 arcade_card_read_increment1_port_##port_number() \
{ \
return arcade_card.ports[port_number].increment >> 8; \
} \
\
u32 arcade_card_read_control_port_##port_number() \
{ \
return arcade_card.ports[port_number].control; \
} \
\
void arcade_card_write_port_##port_number(u32 value) \
{ \
u32 control = arcade_card.ports[port_number].control; \
arcade_card_generate_address(port_number); \
\
arcade_card.acd_ram[address] = value; \
arcade_card_auto_increment(port_number); \
} \
\
void arcade_card_write_base0_port_##port_number(u32 value) \
{ \
arcade_card.ports[port_number].base_address = \
(arcade_card.ports[port_number].base_address & 0xFFFF00) | value; \
} \
\
void arcade_card_write_base1_port_##port_number(u32 value) \
{ \
arcade_card.ports[port_number].base_address = \
(arcade_card.ports[port_number].base_address & 0xFF00FF) | (value << 8); \
} \
\
void arcade_card_write_base2_port_##port_number(u32 value) \
{ \
arcade_card.ports[port_number].base_address = \
(arcade_card.ports[port_number].base_address & 0x00FFFF) | \
(value << 16); \
} \
\
void arcade_card_write_offset0_port_##port_number(u32 value) \
{ \
arcade_card.ports[port_number].offset = \
(arcade_card.ports[port_number].offset & 0xFFFF00) | value; \
} \
\
void arcade_card_write_offset1_port_##port_number(u32 value) \
{ \
u32 control = arcade_card.ports[port_number].control; \
\
arcade_card.ports[port_number].offset = \
(arcade_card.ports[port_number].offset & 0xFF00FF) | (value << 8); \
\
if(((control & ARCADE_CARD_CONTROL_ADD_OFFSET_A) == 0) && \
(control & ARCADE_CARD_CONTROL_ADD_OFFSET_6)) \
{ \
arcade_card.ports[port_number].base_address += \
arcade_card.ports[port_number].offset; \
arcade_card.ports[port_number].base_address &= 0xFFFFFF; \
} \
} \
\
void arcade_card_write_increment0_port_##port_number(u32 value) \
{ \
arcade_card.ports[port_number].increment = \
(arcade_card.ports[port_number].increment & 0xFF00) | value; \
} \
\
void arcade_card_write_increment1_port_##port_number(u32 value) \
{ \
arcade_card.ports[port_number].increment = \
(arcade_card.ports[port_number].increment & 0x00FF) | (value << 8); \
} \
\
void arcade_card_write_control_port_##port_number(u32 value) \
{ \
arcade_card.ports[port_number].control = value & 0x7F; \
} \
\
void arcade_card_write_adjust_base_port_##port_number(u32 value) \
{ \
u32 control = arcade_card.ports[port_number].control; \
if((control & (ARCADE_CARD_CONTROL_ADD_OFFSET_A | \
ARCADE_CARD_CONTROL_ADD_OFFSET_6)) == \
(ARCADE_CARD_CONTROL_ADD_OFFSET_A | ARCADE_CARD_CONTROL_ADD_OFFSET_6)) \
{ \
arcade_card.ports[port_number].base_address += \
arcade_card.ports[port_number].offset; \
if(control & ARCADE_CARD_CONTROL_ADD_OFFSET_EXT) \
arcade_card.ports[port_number].base_address += 0xFF0000; \
\
arcade_card.ports[port_number].base_address &= 0x1FFFFF; \
} \
} \
arcade_card_functions_builder(0);
arcade_card_functions_builder(1);
arcade_card_functions_builder(2);
arcade_card_functions_builder(3);
u32 arcade_card_read_shift0()
{
return arcade_card.shift_value & 0xFF;
}
u32 arcade_card_read_shift1()
{
return (arcade_card.shift_value >> 8) & 0xFF;
}
u32 arcade_card_read_shift2()
{
return (arcade_card.shift_value >> 16) & 0xFF;
}
u32 arcade_card_read_shift3()
{
return arcade_card.shift_value >> 24;
}
u32 arcade_card_read_shift_amount()
{
return arcade_card.shift_amount;
}
u32 arcade_card_read_shift_latch()
{
return arcade_card.shift_latch;
}
u32 arcade_card_read_version_number()
{
return 0x10;
}
u32 arcade_card_read_identification_number()
{
return 0x51;
}
void arcade_card_write_shift0(u32 value)
{
arcade_card.shift_value = (arcade_card.shift_value & 0xFFFFFF00) | value;
}
void arcade_card_write_shift1(u32 value)
{
arcade_card.shift_value = (arcade_card.shift_value & 0xFFFF00FF) |
(value << 8);
}
void arcade_card_write_shift2(u32 value)
{
arcade_card.shift_value = (arcade_card.shift_value & 0xFF00FFFF) |
(value << 16);
}
void arcade_card_write_shift3(u32 value)
{
arcade_card.shift_value = (arcade_card.shift_value & 0x00FFFFFF) |
(value << 24);
}
void arcade_card_write_shift_amount(u32 value)
{
value &= 0xF;
if(value > 0x7)
arcade_card.shift_value >>= (0x10 - value);
else
arcade_card.shift_value <<= value;
arcade_card.shift_amount = value;
}
void arcade_card_write_shift_latch(u32 value)
{
arcade_card.shift_latch = value;
}
void initialize_arcade_card()
{
u32 i;
for(i = 0; i < 0x2000; i++)
{
arcade_card.acd_read_functions_0[i] = arcade_card_read_port_0;
arcade_card.acd_write_functions_0[i] = arcade_card_write_port_0;
arcade_card.acd_read_functions_1[i] = arcade_card_read_port_1;
arcade_card.acd_write_functions_1[i] = arcade_card_write_port_1;
arcade_card.acd_read_functions_2[i] = arcade_card_read_port_2;
arcade_card.acd_write_functions_2[i] = arcade_card_write_port_2;
arcade_card.acd_read_functions_3[i] = arcade_card_read_port_3;
arcade_card.acd_write_functions_3[i] = arcade_card_write_port_3;
}
// This puts it beyond the 392KB needed for the syscard itself
arcade_card.acd_ram = memory.hucard_rom + (512 * 1024);
}
#define map_arcade_card_io_read(port_number, reg_number, ptr) \
memory.io_read_functions[0x1A00 + (port_number * 0x10) + reg_number] = ptr \
#define map_arcade_card_io_write(port_number, reg_number, ptr) \
memory.io_write_functions[0x1A00 + (port_number * 0x10) + reg_number] = ptr \
#define map_arcade_card_io(pn) \
map_arcade_card_io_read(pn, 0x0, arcade_card_read_port_##pn); \
map_arcade_card_io_read(pn, 0x1, arcade_card_read_port_##pn); \
map_arcade_card_io_read(pn, 0x2, arcade_card_read_base0_port_##pn); \
map_arcade_card_io_read(pn, 0x3, arcade_card_read_base1_port_##pn); \
map_arcade_card_io_read(pn, 0x4, arcade_card_read_base2_port_##pn); \
map_arcade_card_io_read(pn, 0x5, arcade_card_read_offset0_port_##pn); \
map_arcade_card_io_read(pn, 0x6, arcade_card_read_offset1_port_##pn); \
map_arcade_card_io_read(pn, 0x7, arcade_card_read_increment0_port_##pn); \
map_arcade_card_io_read(pn, 0x8, arcade_card_read_increment1_port_##pn); \
map_arcade_card_io_read(pn, 0x9, arcade_card_read_control_port_##pn); \
map_arcade_card_io_read(pn, 0xA, zero_read); \
\
map_arcade_card_io_write(pn, 0x0, arcade_card_write_port_##pn); \
map_arcade_card_io_write(pn, 0x1, arcade_card_write_port_##pn); \
map_arcade_card_io_write(pn, 0x2, arcade_card_write_base0_port_##pn); \
map_arcade_card_io_write(pn, 0x3, arcade_card_write_base1_port_##pn); \
map_arcade_card_io_write(pn, 0x4, arcade_card_write_base2_port_##pn); \
map_arcade_card_io_write(pn, 0x5, arcade_card_write_offset0_port_##pn); \
map_arcade_card_io_write(pn, 0x6, arcade_card_write_offset1_port_##pn); \
map_arcade_card_io_write(pn, 0x7, arcade_card_write_increment0_port_##pn); \
map_arcade_card_io_write(pn, 0x8, arcade_card_write_increment1_port_##pn); \
map_arcade_card_io_write(pn, 0x9, arcade_card_write_control_port_##pn); \
map_arcade_card_io_write(pn, 0xA, arcade_card_write_adjust_base_port_##pn) \
void map_arcade_card()
{
// Map the segments 0x40 to 0x43
memory_remap_read_write_io(0x40, 1, arcade_card.acd_read_functions_0,
arcade_card.acd_write_functions_0);
memory_remap_read_write_io(0x41, 1, arcade_card.acd_read_functions_1,
arcade_card.acd_write_functions_1);
memory_remap_read_write_io(0x42, 1, arcade_card.acd_read_functions_2,
arcade_card.acd_write_functions_2);
memory_remap_read_write_io(0x43, 1, arcade_card.acd_read_functions_3,
arcade_card.acd_write_functions_3);
// Map the I/O slots
map_arcade_card_io(0);
map_arcade_card_io(1);
map_arcade_card_io(2);
map_arcade_card_io(3);
memory.io_read_functions[0x1AE0] = arcade_card_read_shift0;
memory.io_read_functions[0x1AE1] = arcade_card_read_shift1;
memory.io_read_functions[0x1AE2] = arcade_card_read_shift2;
memory.io_read_functions[0x1AE3] = arcade_card_read_shift3;
memory.io_read_functions[0x1AE4] = arcade_card_read_shift_amount;
memory.io_read_functions[0x1AE5] = arcade_card_read_shift_latch;
memory.io_read_functions[0x1AED] = zero_read;
memory.io_read_functions[0x1AEE] = arcade_card_read_version_number;
memory.io_read_functions[0x1AEF] = arcade_card_read_identification_number;
memory.io_write_functions[0x1AE0] = arcade_card_write_shift0;
memory.io_write_functions[0x1AE1] = arcade_card_write_shift1;
memory.io_write_functions[0x1AE2] = arcade_card_write_shift2;
memory.io_write_functions[0x1AE3] = arcade_card_write_shift3;
memory.io_write_functions[0x1AE4] = arcade_card_write_shift_amount;
memory.io_write_functions[0x1AE5] = arcade_card_write_shift_latch;
memcpy(memory.io_read_functions + 0x1A40, memory.io_read_functions + 0x1A00,
sizeof(io_read_function_ptr) * 0x40);
memcpy(memory.io_write_functions + 0x1A40,
memory.io_write_functions + 0x1A00, sizeof(io_write_function_ptr) * 0x40);
memcpy(memory.io_read_functions + 0x1A80, memory.io_read_functions + 0x1A00,
sizeof(io_read_function_ptr) * 0x40);
memcpy(memory.io_write_functions + 0x1A80,
memory.io_write_functions + 0x1A00, sizeof(io_write_function_ptr) * 0x40);
memcpy(memory.io_read_functions + 0x1AC0, memory.io_read_functions + 0x1A00,
sizeof(io_read_function_ptr) * 0x20);
memcpy(memory.io_write_functions + 0x1AC0,
memory.io_write_functions + 0x1A00, sizeof(io_write_function_ptr) * 0x20);
memcpy(memory.io_read_functions + 0x1AF0, memory.io_read_functions + 0x1AE0,
sizeof(io_read_function_ptr) * 0x10);
memcpy(memory.io_write_functions + 0x1AF0,
memory.io_write_functions + 0x1AE0, sizeof(io_write_function_ptr) * 0x10);
memcpy(memory.io_read_functions + 0x1B00, memory.io_read_functions + 0x1A00,
sizeof(io_read_function_ptr) * 0x100);
memcpy(memory.io_write_functions + 0x1B00,
memory.io_write_functions + 0x1A00, sizeof(io_write_function_ptr) * 0x100);
}
void unmap_arcade_card()
{
u32 i;
// Segments 0x40 to 0x43 should already be unmapped, leave them alone
// Unmap the I/O slots
for(i = 0; i < 0x40; i++)
{
memory.io_read_functions[0x1A00 + i] = ff_read;
memory.io_write_functions[0x1A00 + i] = null_write;
}
}
void reset_arcade_card()
{
u32 i;
for(i = 0; i < 4; i++)
{
arcade_card.ports[i].base_address = 0;
arcade_card.ports[i].offset = 0;
arcade_card.ports[i].increment = 0;
arcade_card.ports[i].control = 0;
}
arcade_card.shift_value = 0;
arcade_card.shift_amount = 0;
arcade_card.shift_latch = 0;
}
void dump_acd_ram(u32 start, u32 size)
{
u32 i, i2, offset;
for(i = 0, offset = start; i < size / 8; i++)
{
for(i2 = 0; i2 < 8; i2++, offset++)
{
printf("%04x ", arcade_card.acd_ram[offset]);
}
printf("\n");
}
}
#define arcade_card_savestate_builder(type, type_b, version_gate) \
void arcade_card_##type_b##_savestate(savestate_##type_b##_type \
savestate_file) \
{ \
u32 i; \
\
for(i = 0; i < 4; i++) \
{ \
file_##type##_variable(savestate_file, \
arcade_card.ports[i].base_address); \
file_##type##_variable(savestate_file, arcade_card.ports[i].offset); \
file_##type##_variable(savestate_file, arcade_card.ports[i].increment); \
file_##type##_variable(savestate_file, arcade_card.ports[i].control); \
} \
\
file_##type##_variable(savestate_file, arcade_card.shift_value); \
file_##type##_variable(savestate_file, arcade_card.shift_amount); \
file_##type##_variable(savestate_file, arcade_card.shift_latch); \
\
file_##type(savestate_file, arcade_card.acd_ram, (1024 * 1024 * 2)); \
} \
build_savestate_functions(arcade_card);