diff --git a/core.lua b/core.lua index cf3597f..bbefd30 100755 --- a/core.lua +++ b/core.lua @@ -123,7 +123,7 @@ end end - local function FocusFrame_CheckFaction() + local CheckFaction = function() if Focus:GetData'unitIsPlayer' then unit = Focus:GetData'unit' _, class = UnitClass(unit) @@ -132,7 +132,7 @@ end end - local function FocusFrame_CheckClassification() + local CheckClassification = function() local c = Focus:GetData'unitClassification' FocusFrameTexture:SetTexture[[Interface\TargetingFrame\UI-TargetingFrame]] for _, v in pairs({FocusFrame.Elite, FocusFrame.Rare}) do @@ -145,7 +145,7 @@ end end - local function FocusFrame_HealthUpdate() + local HealthUpdate = function() local hp, hmax = Focus.GetHealth() if GetCVar'modStatus' == '0' and GetCVar'modBoth' == '0' then @@ -172,7 +172,7 @@ end end - local function FocusDebuffButton_Update() + local AuraUpdate = function() local cv = _G['modui_vars'].db['modAuraOrientation'] local buffData = Focus.GetBuffs() local debuffs = buffData.debuffs @@ -222,9 +222,9 @@ end end - Focus:OnEvent('UNIT_FACTION', FocusFrame_CheckFaction) - Focus:OnEvent('UNIT_CLASSIFICATION_CHANGED', FocusFrame_CheckClassification) - Focus:OnEvent('UNIT_HEALTH_OR_POWER', FocusFrame_HealthUpdate) - Focus:OnEvent('UNIT_AURA', FocusDebuffButton_Update) + Focus:OnEvent('UNIT_FACTION', CheckFaction) + Focus:OnEvent('UNIT_CLASSIFICATION_CHANGED', CheckClassification) + Focus:OnEvent('UNIT_HEALTH_OR_POWER', HealthUpdate) + Focus:OnEvent('UNIT_AURA', AuraUpdate) --