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Pong-MP4_v2.py
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# Implementation of classic arcade game Pong by Paula Alves
import simplegui
import random
# initialize globals - pos and vel encode vertical info for paddles
WIDTH = 600
HEIGHT = 400
BALL_RADIUS = 20
PAD_WIDTH = 8
PAD_HEIGHT = 80
LEFT = False
RIGHT = True
# initialize ball_pos and ball_vel for new bal in middle of table
# if direction is RIGHT, the ball's velocity is upper right, else upper left
def spawn_ball(direction):
global ball_pos, ball_vel # these are vectors stored as lists
"""initialize ball_pos and ball_vel"""
ball_pos = [WIDTH/2, HEIGHT/2]
ball_vel = [0, 0]
"""determine ball_vel"""
if direction == RIGHT:
ball_vel[0] = (random.randrange(120, 240) / 60)
ball_vel[1] = -(random.randrange(60, 80) / 60)
else:
ball_vel[0] = -(random.randrange(120, 240) / 60)
ball_vel[1] = -(random.randrange(60, 80) / 60)
# define event handlers
def new_game():
global paddle1_pos, paddle2_pos, paddle1_vel, paddle2_vel # these are numbers
global score1, score2 # these are ints
paddle1_pos = HEIGHT/2 - PAD_HEIGHT/2 - 1
paddle2_pos = HEIGHT/2 - PAD_HEIGHT/2 - 1
paddle1_vel, paddle2_vel = 0, 0
score1, score2 = 0, 0
direction = random.choice([RIGHT, LEFT])
spawn_ball(direction)
def draw(canvas):
global score1, score2, paddle1_pos, paddle2_pos, ball_pos, ball_vel
""" bounce ball off if it collides with either top or bottom wall"""
if ball_pos[1] <= BALL_RADIUS:
ball_vel[1] = - ball_vel[1]
elif ball_pos[1] >= (HEIGHT - 1) - BALL_RADIUS:
ball_vel[1] = - ball_vel[1]
""" reflects ball if it hits paddles, spawn ball if it touches gutters"""
if ball_pos[0] <= BALL_RADIUS + PAD_WIDTH:
if ball_pos[1] in range(paddle1_pos, paddle1_pos + PAD_HEIGHT + 1):
ball_vel[0] = -ball_vel[0] * 1.1
else:
score2 += 1
spawn_ball(RIGHT)
elif ball_pos[0] >= WIDTH - 1 - PAD_WIDTH - BALL_RADIUS:
if ball_pos[1] in range(paddle2_pos, paddle2_pos + PAD_HEIGHT + 1):
ball_vel[0] = -ball_vel[0] * 1.1
else:
score1 += 1
spawn_ball(LEFT)
# draw mid line and gutters
canvas.draw_line([WIDTH / 2, 0],[WIDTH / 2, HEIGHT], 1, "White")
canvas.draw_line([PAD_WIDTH, 0],[PAD_WIDTH, HEIGHT], 1, "White")
canvas.draw_line([WIDTH - PAD_WIDTH, 0],[WIDTH - PAD_WIDTH, HEIGHT], 1, "White")
# update ball
ball_pos[0] += ball_vel[0]
ball_pos[1] += ball_vel[1]
# draw ball
canvas.draw_circle(ball_pos, BALL_RADIUS, 2, "White", "White")
# update paddle's vertical position, keep paddle on the screen
if HEIGHT - PAD_HEIGHT > paddle1_pos + paddle1_vel >= -1:
paddle1_pos += paddle1_vel
# print "1", paddle1_pos
if HEIGHT - PAD_HEIGHT > paddle2_pos + paddle2_vel >= -1:
paddle2_pos += paddle2_vel
# print "2", paddle2_pos
# draw paddles
canvas.draw_polygon([[0, paddle1_pos], [PAD_WIDTH, paddle1_pos],
[PAD_WIDTH, (paddle1_pos + PAD_HEIGHT)],
[0, (paddle1_pos + PAD_HEIGHT)]], 1, "White", "White")
canvas.draw_polygon([[WIDTH - PAD_WIDTH - 1, paddle2_pos],
[WIDTH - 1, paddle2_pos],
[WIDTH - 1, (paddle2_pos + PAD_HEIGHT)],
[WIDTH - PAD_WIDTH - 1, (paddle2_pos + PAD_HEIGHT)]],
1, "White", "White")
# draw scores
canvas.draw_text(str(score1), [140, 50], 40, "Yellow")
canvas.draw_text(str(score2), [440, 50], 40, "Fuchsia")
def keydown(key):
global paddle1_vel, paddle2_vel
if key == simplegui.KEY_MAP['s']:
paddle1_vel += 5
elif key == simplegui.KEY_MAP['w']:
paddle1_vel -= 5
elif key == simplegui.KEY_MAP['down']:
paddle2_vel += 5
elif key == simplegui.KEY_MAP['up']:
paddle2_vel -= 5
def keyup(key):
global paddle1_vel, paddle2_vel
paddle1_vel, paddle2_vel = 0, 0
# create frame
frame = simplegui.create_frame("Pong", WIDTH, HEIGHT)
frame.set_canvas_background("Green")
frame.set_draw_handler(draw)
frame.set_keydown_handler(keydown)
frame.set_keyup_handler(keyup)
frame.add_button("Restart", new_game, 100)
# start frame
new_game()
frame.start()