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// Performance Monitoring
tracesSampleRate: 1.0, // Capture 100% of the transactions, reduce in production!
// Set 'tracePropagationTargets' to control for which URLs distributed tracing should be enabled
tracePropagationTargets: [
"https://viewer2.c3ddev.com/",
"https://viewer2.cognitive3d.com/",
],
// routingInstrumentation: Sentry.routingInstrumentation,
// Session Replay
replaysSessionSampleRate: 0.1, // This sets the sample rate at 10%. You may want to change it to 100% while in development and then sample at a lower rate in production.
replaysOnErrorSampleRate: 1.0, // If you're not already sampling the entire session, change the sample rate to 100% when sampling sessions where errors occur.
});
Steps to Reproduce
press on the color wheel in the color picker, and move to select another color ( using onmousemove and onmousedown simultaneously )
3. the error will show in the console
Expected Result
no error should show in the console
Actual Result
an error displays in the console
The text was updated successfully, but these errors were encountered:
Can you confirm that your issue is caused by our SDK? Any way to have a reproduction on this one?
Also, could you check if the issue persists once you remove the Sentry.replayIntegration()?
Is there an existing issue for this?
How do you use Sentry?
Sentry Saas (sentry.io)
Which SDK are you using?
@sentry/angular
SDK Version
8.55.0
Framework Version
Angular 18
Link to Sentry event
n/a
Reproduction Example/SDK Setup
Sentry.init({
dsn: "https://***8980.ingest.sentry.io/4505557399896064",
integrations: [
Sentry.browserTracingIntegration(),
Sentry.replayIntegration(),
],
// Performance Monitoring
tracesSampleRate: 1.0, // Capture 100% of the transactions, reduce in production!
// Set 'tracePropagationTargets' to control for which URLs distributed tracing should be enabled
tracePropagationTargets: [
"https://viewer2.c3ddev.com/",
"https://viewer2.cognitive3d.com/",
],
// routingInstrumentation: Sentry.routingInstrumentation,
// Session Replay
replaysSessionSampleRate: 0.1, // This sets the sample rate at 10%. You may want to change it to 100% while in development and then sample at a lower rate in production.
replaysOnErrorSampleRate: 1.0, // If you're not already sampling the entire session, change the sample rate to 100% when sampling sessions where errors occur.
});
Steps to Reproduce
press on the color wheel in the color picker, and move to select another color ( using onmousemove and onmousedown simultaneously )
3. the error will show in the console
Expected Result
no error should show in the console
Actual Result
an error displays in the console
The text was updated successfully, but these errors were encountered: