Skip to content
New issue

Have a question about this project? # for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “#”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? # to your account

Support mesh shaders in DX12 #3543

Open
tangmi opened this issue Dec 19, 2020 · 0 comments
Open

Support mesh shaders in DX12 #3543

tangmi opened this issue Dec 19, 2020 · 0 comments

Comments

@tangmi
Copy link
Contributor

tangmi commented Dec 19, 2020

Gfx-rs recently got mesh shader support (#3236) on Vulkan (#3253) and this issue is intended to track adding similar support on DX12.

Mesh shading was added to DX12 as a part of "DirectX 12 Ultimate" (and the mesh shader spec).

Note that mesh shaders were initially supported on:

  • AMD RDNA2 (RX 6000-series)
  • NVidia Turing (GTX 16-series, RTX 20-series)
# for free to join this conversation on GitHub. Already have an account? # to comment
Projects
None yet
Development

No branches or pull requests

2 participants