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LevelManager.cpp
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#include "LevelManager.h"
#include "FixedBlock.h"
#include "Iceberg.h"
#include "Background.h"
#include "Mario.h"
#include "Muncher.h"
#include "Sprites.h"
#include "Terrain.h"
#include "Coin.h"
#include "Pipe.h"
#include "Cheep.h"
#include "SecretBox.h"
#include "BrickBlock.h"
#include "HiddenBlock.h"
#include "GoalRoulette.h"
#include <iostream>
#include "LifeUp.h"
#include "JumpBlock.h"
#include "BlooberNanny.h"
#include "Piranha.h"
#include "PiranhaFire.h"
#include "BigBertha.h"
// load all items from the given level in the given scene
Mario* LevelManager::load(std::string level_name,QGraphicsScene* scene)
{
Mario* mario = nullptr;
if (level_name == "World 6-9-1")
{
// terrain level
int terrain_level = 26 * 16;
scene->setSceneRect(0, 0, 97*16, 27*16);
// set background color
scene->setBackgroundBrush(QBrush(Sprites::instance()->get("sky")));
new Background(QPoint(1151, 27*16), ":/graphics/background/sky1.png");
new Background(QPoint(24*16, terrain_level), ":/graphics/background/block.png");
new FixedBlock(QPoint(24 * 16, terrain_level - 192), "collider-up");
(new FixedBlock(QPoint(24 * 16+6, terrain_level - 192), "collider-side"))->setRotation(90);
(new FixedBlock(QPoint(800, terrain_level - 192), "collider-side"))->setRotation(90);
//collider for start level or end level
(new FixedBlock(QPoint(0, terrain_level - 192), "collider-side"))->setRotation(90);
(new FixedBlock(QPoint(97*16+6, terrain_level - 192), "collider-side"))->setRotation(90);
// terrain
new Terrain(QRect(0, terrain_level, 97*16, 1*16));
for (int i = 0; i < 3; i++)
new FixedBlock(QPoint(8*16 + (32*i), terrain_level - 32),"ice");
// ice_block
new FixedBlock(QPoint(10*16, terrain_level-64), "ice");
new FixedBlock(QPoint(12*16, terrain_level-64), "ice");
new FixedBlock(QPoint(12*16, terrain_level-32*3),"ice");
new FixedBlock(QPoint(16*16, terrain_level-32), "ice");
new FixedBlock(QPoint(16*16, terrain_level-32*2),"ice");
new FixedBlock(QPoint(18*16, terrain_level-32), "ice");
new FixedBlock(QPoint(50 * 16, terrain_level - 32), "ice");
new FixedBlock(QPoint(54 * 16, terrain_level - 32), "ice");
new FixedBlock(QPoint(62 * 16, terrain_level - 32), "ice");
//pipe
new Pipe(QPoint(14*16, terrain_level+16), level_name, 4);
new Pipe(QPoint(52 * 16, terrain_level + 16+1), level_name, 3);
//debug piranha fire
new BrickBlock(QPoint(37 * 16, terrain_level-15*16),"",LIFE);
new BrickBlock(QPoint(35 * 16, terrain_level-13*16),"ice");
new BrickBlock(QPoint(39 * 16, terrain_level-13*16),"ice");
new KoopaTroopa(QPoint(38 * 16, terrain_level-13*16));
//brickblock fine livello con foglia
new BrickBlock(QPoint(50 * 16, terrain_level -(6*16)),"",LEAF);
new GoalRoulette(QPoint(88*16, 337));
// Mario
mario = new Mario(QPoint(1.5 * 16, terrain_level), level_name);
}
else if (level_name == "World 6-9-2" )
{
scene->setSceneRect(0, 0, 128*16, 27*16);
// set background color
scene->setBackgroundBrush(QBrush(Sprites::instance()->get("night-sky")));
// set level's background
new Background(QPoint(0, 27*16), ":/graphics/background/water.png");
new Background(QPoint(0, 27*16), ":/graphics/background/icebergs.png");
// NOTE: By design choice only collidable iceberg items are load in the level (i.e. the edge ones)
// while the others are part of level's background
//
// edge's types:
//
// edge : --------> ‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾
// ____________________________
//
// edge1 : --------> |‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾
// |___________________________
//
// edge2 : --------> ‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾|
// ____________________________|
(new Iceberg(QRect(28 , 19 * 16, 163, 1), level_name, "downhill"))->setRotation(45);
(new Iceberg(QRect(8*16+2, 14 * 16, 112, 1), level_name, "downhill2"))->setRotation(45); //todo settare lunghezza giusta, forse un poco più corta
(new Iceberg(QRect(60*16,19 * 16 + 1, 159, 1), level_name, "downhill"))->setRotation(45);
(new Iceberg(QRect(120*16+3, 12 * 16+3 , 324, 1),level_name, "uphill"))->setRotation(135);
new Iceberg(QRect( 1*16, 0 , 1*16, 19*16), level_name, "vert-right-edge");
new Iceberg(QRect(19*16, 2*16, 1*16, 16*16), level_name, "vert-right-edge");
new Iceberg(QRect( 8*16, 0 , 1*16, 14*16), level_name, "vert-left-edge" );
new Iceberg(QRect(13*16, 18*16, 7*16, 1*16), level_name, "horiz-bottom-edge2","underwater");
new Iceberg(QRect( 9*16, 26*16, 14*16, 1*16), level_name, "horiz-top-edge2" ,"underwater");
new Iceberg(QRect(20*16, 1*16, 15*16, 1*16), level_name, "horiz-bottom-edge");
new Iceberg(QRect(37*16, 1*16, 14*16, 1*16), level_name, "horiz-bottom-edge");
new Iceberg(QRect(24*16, 16*16, 4*16, 1*16), level_name, "horiz-bottom-edge1","underwater");
new Iceberg(QRect(24*16, 11*16, 1*16, 5*16), level_name, "vert-left-edge1");
new Iceberg(QRect(16*25, 11*16, 9*16, 1*16), level_name, "horiz-top-edge2");
new Iceberg(QRect(33*16, 12*16, 1*16, 8*16), level_name, "vert-right-edge");
new Iceberg(QRect(30*16, 20*16, 1*16, 1*16), level_name, "horiz-bottom-edge1","underwater");
new Iceberg(QRect(33*16, 20*16, 1*16, 1*16), level_name, "horiz-bottom-edge2","underwater");
new Iceberg(QRect(31*16, 20*16, 2*16, 1*16), level_name, "horiz-bottom-edge" ,"underwater");
new Iceberg(QRect(36*16, 26*16, 4*16, 1*16), level_name, "horiz-top-edge1" ,"underwater");
new Iceberg(QRect(53*16, 1*16, 7*16, 1*16), level_name, "horiz-bottom-edge");
new Iceberg(QRect(60*16, 2*16, 1*16, 11*16), level_name, "vert-left-edge");
new Iceberg(QRect(42*16, 19*16, 18*16, 1*16), level_name, "horiz-top-edge1", "underwater");
new Iceberg(QRect(42*16, 20*16, 7*16, 1*16), level_name, "horiz-bottom-edge1","underwater");
new Iceberg(QRect(51*16, 20*16, 6*16, 1*16), level_name, "horiz-bottom-edge" ,"underwater");
new Iceberg(QRect(57*16, 21*16, 1*16, 5*16), level_name, "vert-left-edge" ,"underwater");
new Iceberg(QRect(40*16, 16*16, 16*16, 1*16), level_name, "horiz-bottom-edge2","underwater");
new Iceberg(QRect(38*16, 13*16, 7*16, 1*16), level_name, "horiz-top-edge1");
new Iceberg(QRect(38*16, 14*16, 1*16, 6*16), level_name, "vert-left-edge" );
new Iceberg(QRect(39*16, 17*16, 1*16, 3*16), level_name, "vert-right-edge");
new Iceberg(QRect(38*16, 20*16, 1*16, 1*16), level_name, "horiz-bottom-edge1","underwater");
new Iceberg(QRect(39*16, 20*16, 1*16, 1*16), level_name, "horiz-bottom-edge2","underwater");
new Iceberg(QRect(45*16, 11*16, 1*16, 2*16), level_name, "vert-left-edge1");
new Iceberg(QRect(49*16, 11*16, 1*16, 2*16), level_name, "vert-right-edge1");
new Iceberg(QRect(46*16, 11*16, 3*16, 1*16), level_name, "horiz-top-edge");
new Iceberg(QRect(51*16, 11*16, 1*16, 2*16), level_name, "vert-left-edge1");
new Iceberg(QRect(52*16, 11*16, 1*16, 2*16), level_name, "vert-right-edge1");
new Iceberg(QRect(54*16, 11*16, 1*16, 2*16), level_name, "vert-left-edge1");
new Iceberg(QRect(55*16, 11*16, 1*16, 5*16), level_name, "vert-right-edge1");
new Iceberg(QRect(50*16, 13*16, 1*16, 1*16), level_name, "horiz-top-edge");
new Iceberg(QRect(53*16, 13*16, 1*16, 1*16), level_name, "horiz-top-edge");
new Iceberg(QRect(54*16, 26*16, 1*16, 1*16), level_name, "vert-left-edge");
new Iceberg(QRect(56*16, 26*16, 1*16, 1*16), level_name, "horiz-top-edge", "underwater");
new Iceberg(QRect(41*16, 26*16, 1*16, 1*16), level_name, "vert-right-edge");
new Iceberg(QRect(60*16, 13*16, 9*16, 1*16), level_name, "horiz-bottom-edge1");
new Iceberg(QRect(69*16, 8*16, 1*16, 6*16), level_name, "vert-right-edge2");
new Iceberg(QRect(70*16, 7*16, 10*16, 1*16), level_name, "horiz-bottom-edge2");
new Iceberg(QRect(79*16, 2*16, 1*16, 5*16), level_name, "vert-right-edge");
new Iceberg(QRect(80*16, 1*16 , 3*16, 1*16), level_name, "horiz-bottom-edge");
new Iceberg(QRect(85*16, 1*16, 6*16, 1*16), level_name, "horiz-bottom-edge");
new Iceberg(QRect(93*16, 1*16, 15*16, 1*16), level_name, "horiz-bottom-edge");
new Iceberg(QRect(67*16, 26*16, 3*16, 1*16), level_name, "horiz-top-edge", "underwater");
new Iceberg(QRect(72*16, 26*16, 4*16, 1*16), level_name, "horiz-top-edge", "underwater");
new Iceberg(QRect(78*16, 26*16, 2*16, 1*16), level_name, "horiz-top-edge", "underwater");
new Iceberg(QRect(82*16, 26*16, 5*16, 1*16), level_name, "horiz-top-edge", "underwater");
new Iceberg(QRect(89*16, 26*16, 1*16, 1*16), level_name, "horiz-top-edge2", "underwater");
new Iceberg(QRect(93*16, 25*16, 5*16, 1*16), level_name, "horiz-top-edge", "underwater");
new Iceberg(QRect(92*16, 25*16, 1*16, 2*16), level_name, "vert-left-edge1", "underwater");
new Iceberg(QRect(96*16, 16*16, 5*16, 1*16), level_name, "horiz-bottom-edge1","underwater");
new Iceberg(QRect(98*16, 25*16, 1*16, 2*16), level_name, "vert-right-edge1", "underwater");
new Iceberg(QRect(104*16,26*16, 2*16, 1*16), level_name, "horiz-top-edge1", "underwater");
new Iceberg(QRect(110*16, 1*16, 2*16, 1*16), level_name, "horiz-bottom-edge");
new Iceberg(QRect(112*16, 2*16, 1*16, 5*16), level_name, "vert-left-edge2");
new Iceberg(QRect(113*16, 6*16, 7*16, 1*16), level_name, "horiz-bottom-edge");
new Iceberg(QRect(120*16, 7*16, 1*16, 5*16), level_name, "vert-left-edge");
new Iceberg(QRect(110*16,11*16, 2*16, 1*16), level_name, "horiz-top-edge2");
new Iceberg(QRect(111*16,12*16, 1*16, 4*16), level_name, "vert-right-edge");
new Iceberg(QRect(111*16,16*16, 1*16, 1*16), level_name, "horiz-bottom-edge2","underwater");
new Iceberg(QRect(108*16,16*16, 3*16, 1*16), level_name, "horiz-bottom-edge1","underwater");
new Iceberg(QRect(108*16,11*16, 1*16, 5*16), level_name, "vert-left-edge");
new Iceberg(QRect(103*16,16*16, 4*16, 1*16), level_name, "horiz-bottom-edge2","underwater");
new Iceberg(QRect(96*16, 11*16, 1*16, 5*16), level_name, "vert-left-edge1");
new Iceberg(QRect(97*16, 11*16, 1*16, 2*16), level_name, "vert-right-edge1");
new Iceberg(QRect(98*16, 13*16, 2*16, 1*16), level_name, "horiz-top-edge");
new Iceberg(QRect(100*16,11*16, 1*16, 2*16), level_name, "vert-left-edge1");
new Iceberg(QRect(103*16,11*16, 4*16, 1*16), level_name, "horiz-top-edge2");
new Iceberg(QRect(106*16,12*16, 1*16, 4*16), level_name, "vert-right-edge");
new Iceberg(QRect(84*16, 13*16, 8*16, 1*16), level_name, "horiz-top-edge");
new Iceberg(QRect(83*16, 11*16, 1*16, 2*16), level_name, "vert-right-edge1");
new Iceberg(QRect(82*16, 16*16, 12*16, 1*16), level_name, "horiz-bottom-edge2", "underwater");
new Iceberg(QRect(78*16, 16*16, 2*16, 1*16), level_name, "horiz-bottom-edge", "underwater");
new Iceberg(QRect(93*16, 11*16, 1*16, 5*16), level_name, "vert-right-edge1");
new Iceberg(QRect(92*16, 11*16, 1*16, 2*16), level_name, "vert-left-edge1");
new Iceberg(QRect(74*16, 16*16, 2*16, 1*16), level_name, "horiz-bottom-edge1", "underwater");
new Iceberg(QRect(77*16, 15*16, 5*16, 1*16), level_name, "horiz-top-edge");
new Iceberg(QRect(74*16, 14*16, 1*16, 2*16), level_name, "vert-left-edge1");
new Iceberg(QRect(75*16, 14*16, 2*16, 1*16), level_name, "horiz-top-edge2");
new Iceberg(QRect(82*16, 11*16, 1*16, 4*16), level_name, "vert-left-edge1");
new Pipe(QPoint(40*16, 26*16), level_name, 2);
new Pipe(QPoint(54*16, 26*16), level_name, 2);
new Pipe(QPoint(70*16, 26*16), level_name, 2);
new Pipe(QPoint(76*16, 26*16), level_name, 1);
new Pipe(QPoint(80*16, 26*16), level_name, 3);
new Pipe(QPoint(87*16, 26*16), level_name, 1);
new Pipe(QPoint(101*16,11*16), level_name, 1);
new Pipe(QPoint(108*16,11*16), level_name, 2);
(new Pipe(QPoint( 4*16, 0 ), level_name, 1, "rotated"))->setRotation(180);
(new Pipe(QPoint(28*16, 17*16), level_name, 3, "rotated"))->setRotation(180);
(new Pipe(QPoint(51*16, 2*16), level_name, 6, "rotated"))->setRotation(180);
(new Pipe(QPoint(35*16, 2*16), level_name, 2, "rotated"))->setRotation(180);
(new Pipe(QPoint(49*16, 21*16), level_name, 1, "rotated"))->setRotation(180);
(new Pipe(QPoint(76*16, 17*16), level_name, 1, "rotated"))->setRotation(180);
(new Pipe(QPoint(80*16, 17*16), level_name, 2, "rotated"))->setRotation(180);
(new Pipe(QPoint(83*16, 2*16), level_name, 2, "rotated"))->setRotation(180);
(new Pipe(QPoint(91*16, 2*16), level_name, 2, "rotated"))->setRotation(180);
(new Pipe(QPoint(108*16, 2*16), level_name, 1, "rotated"))->setRotation(180);
(new Pipe(QPoint(101*16,17*16), level_name, 5, "rotated"))->setRotation(180);
//plant
new Piranha(QPoint(35.5 * 16, 5 * 16), DOWN, false, true);
new Piranha(QPoint(101.5 * 16, 9.5 * 16), UP, false, false);
new Piranha(QPoint(51.5 * 16, 9 * 16), DOWN, true, true);
new PiranhaFire(QPoint(108.5 * 16, 8.5 * 16),UP);
for (int i = 0; i <= 3; i++)
new Muncher(QPoint((28+i)*16, 10*16));
for (int i = 0; i <= 5; i++)
new Muncher(QPoint((39+i)*16, 12*16));
for (int i = 0; i <= 3; i++)
new Muncher(QPoint((77+i)*16, 14*16));
for (int i = 0; i <= 7; i++)
new Muncher(QPoint((84+i)*16, 12*16));
for (int i = 0; i <= 1; i++)
new Muncher(QPoint((98+i)*16, 12*16));
new Muncher(QPoint(50 * 16, 12 * 16));
new Muncher(QPoint(53 * 16, 12 * 16));
new FixedBlock(QPoint(23*16, 15*16), "wood");
new FixedBlock(QPoint(27*16, 9*16), "wood");
new FixedBlock(QPoint(27*16, 10*16), "wood");
new FixedBlock(QPoint(32*16, 9*16), "wood");
new FixedBlock(QPoint(32*16, 10*16), "wood");
new FixedBlock(QPoint(38*16, 11*16), "wood");
new FixedBlock(QPoint(38*16, 12*16), "wood");
new FixedBlock(QPoint(73*16, 16*16), "wood");
new FixedBlock(QPoint(76*16, 13*16), "wood");
new FixedBlock(QPoint(81*16, 13*16), "wood");
new FixedBlock(QPoint(81*16, 14*16), "wood");
new FixedBlock(QPoint(94*16, 15*16), "wood");
new FixedBlock(QPoint(89*16, 9*16), "wood");
for(int i = 0; i <= 2 ; i++)
new FixedBlock(QPoint((97+i)*16, 6*16), "wood");
new BrickBlock(QPoint(82*16, 5*16),"");
new HiddenBlock(QPoint(80 * 16, 7 * 16));
new JumpBlock(QPoint(47 * 16, 7 * 16));
new JumpBlock(QPoint(95 * 16, 9 * 16));
// enemies inWater sorted by the x cordinates
new Cheep(QPoint(13*16, 22*16), RIGHT);
new BlooberNanny(QPoint(23 * 16, 20 * 16));
new BigBertha(QPoint(38 * 16, 22 * 16));
new Cheep(QPoint(68 * 16, 20 * 16));
new BlooberNanny(QPoint(78 * 16, 20 * 16));
new BigBertha(QPoint(109.5 * 16, 19 * 16));
}
else if(level_name == "World 6-9-3")
{
scene->setSceneRect(0, 0, 16*16, 27*16);
scene->setBackgroundBrush(QBrush(Sprites::instance()->get("night-sky2")));
new Background(QPoint(0, 27*16), ":/graphics/background/scene3.png");
new Iceberg(QRect( 0 , 1*16, 1*16, 22*16), level_name, "vert-right-edge");
new Iceberg(QRect( 1*16, 0 , 7*16, 1*16), level_name, "horiz-bottom-edge");
new Iceberg(QRect(10*16, 0 , 3*16, 1*16), level_name, "horiz-bottom-edge");
new Iceberg(QRect(13*16, 1*16, 1*16, 16*16), level_name, "vert-left-edge");
new Iceberg(QRect(15*16, 22*16, 1*16, 3*16), level_name, "vert-left-edge");
new Iceberg(QRect( 9*16, 23*16, 1*16, 1*16), level_name, "horiz-top-edge");
new Iceberg(QRect( 1*16, 23*16, 2*16, 1*16), level_name, "horiz-top-edge");
new Iceberg(QRect( 5*16, 25*16, 2*16, 1*16), level_name, "horiz-top-edge", "underwater");
new Iceberg(QRect(12*16, 25*16, 3*16, 1*16), level_name, "horiz-top-edge", "underwater");
(new Iceberg(QRect(16 * 3, 23 * 16 + 1, 47, 1), level_name, "downhill"))->setRotation(45);
(new Iceberg(QRect(16 * 10, 23 * 16 + 1, 47, 1), level_name, "downhill"))->setRotation(45);
(new Iceberg(QRect(16 * 9, 23 * 16 + 2, 47, 1), level_name, "uphill"))->setRotation(135);
(new Pipe(QPoint( 8*16, 0 ), level_name, 1, "rotated"))->setRotation(180);
(new Pipe(QPoint(13*16, 17*16), level_name, 4, "rotated"))->setRotation(180);
for (int i=0; i<=3; i++)
new Coin(QPoint(3*16, (9+2*i)*16));
for (int raw=0; raw<7; raw++)
for (int col=0; col<=3; col++)
new Coin(QPoint((5+2*col)*16, (3+2*raw)*16));
new SecretBox(QPoint(5*16, 20*16),LIFE);
}
else
std::cerr << "Level not implemented";
return mario;
}