-
Notifications
You must be signed in to change notification settings - Fork 221
New issue
Have a question about this project? # for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “#”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? # to your account
Provide Apple Silicon pre-build version of SceneBuilder #367
Comments
@wanghongfei Scene Builder 18.0.0 has just been released, and you can find an installer for M1: https://github.com/gluonhq/scenebuilder/releases/tag/18.0.0 |
@jperedadnr Could you please elaborate how you did this? We are also using jpackage to build our app for mac using GithubCI. Is there a trick to build this on an intel machine or do I need an M1 mac for this? |
I've just built it on an M1 You can do it with the proper JDK, JavaFX, jmods for aarch64, running I haven't tested doing it cross platform (from Intel, using the proper JDK, JavaFX, jmods for aarch64), but it might be possible... Since GitHub doesn't provide runners for M1, you can do it from a self-hosted runner installed on an M1. |
Thanks a lot for the insights. Unfortunately my own Macbook is also an Intel one. |
We'll be adding regular M1 builds to Scene Builder as part of #552, using a self-hosted runner. |
Provide Apple Silicon pre-build version of SceneBuilder.
Expected Behavior
M1 native build of SceneBuilder should run much faster than current intel build.
Context
I'm using macbook pro with the M1 ARM chip. I downloaded the latest version of ScendBuilder and found that it runs unbearably slow. Then I managed to build the source code by using Zulu's Apple Silicon JDK16 and Gluon's Apple Silicon JavaFX SDK and it perfectly works. I suggest that we should provide this M1 native build out of the box instead of letting people build it mannually.
The text was updated successfully, but these errors were encountered: