-
Notifications
You must be signed in to change notification settings - Fork 1
/
Copy pathDesign Notes.gd
64 lines (45 loc) · 1.33 KB
/
Design Notes.gd
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
"""
Quick scratch notes for getting started.
Project Page: https://github.com/godot-wildlings/gwj7
Razor / X-Statement:
Our game is ...
Emotion / Mood / Aesthetic:
...
Minimum Viable Product:
What are the least features required to ship?
...
Features Needed (owner):
- Title Screen
- Pause Menu
- Dialog Boxes
- Options Page
- audio sliders
- resolution
- Game Scene
- Level Switching
- Player Avatars
- Items
- Obstacles
- Enemies?
- save/load game?
...
Architecture:
global.gd is an autoload for dependency injection and utility functions.
most nodes should have:
onready var global = get_node('/root/global') # at the top
most nodes should have a state. For example:
enum States { initializing, idle, hunting, retreating }
var State = States.initializing
The Main scene occupied canvas layer 1.
If you have gui controls on levels, they needs to be on layer 2 or higher
Bugs:
probably use issues in github
https://github.com/godot-wildlings/gwj7/issues
Game-Feel / Enhancements:
probably use issues on github
https://github.com/godot-wildlings/gwj7/issues
StyleGuides:
Godot: http://docs.godotengine.org/en/latest/getting_started/scripting/gdscript/gdscript_styleguide.html
GDQuest: http://docs.godotengine.org/en/latest/getting_started/scripting/gdscript/gdscript_styleguide.html
"""
extends Node