diff --git a/tutorials/math/matrices_and_transforms.rst b/tutorials/math/matrices_and_transforms.rst index 05f4c0dd879..7443dd012aa 100644 --- a/tutorials/math/matrices_and_transforms.rst +++ b/tutorials/math/matrices_and_transforms.rst @@ -352,7 +352,7 @@ from X*1 + Y*-1, which is (1, 0) - (1, 1), or (1 - 1, 0 - 1), or (0, -1). This matches up with our observation of where the top-right corner of the image is. -Hopefully you now fully understand the how a transformation matrix affects +Hopefully you now fully understand how a transformation matrix affects the object, and the relationship between the basis vectors and how the object's "UV" or "intra-coordinates" have their world position changed.