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I don't think it is used for audio tracks in any default configuration. It's also not well suited to audio adaptation; and if audio adaptation is desired a different implementation would probably be preferable. Please clarify and point out the circumstances in which it is used for audio tracks if you think this is incorrect.
I'm not convinced that actually happens. There's another issue here that says, I think correctly, that audio isn't adaptive by default. If there are multiple audio tracks then current behavior is to pick one and stick with it. The default track selector only ever selects a fixed track for audio here.
Can you provide an example of a stream where, if added to the demo app, performs an adaptive audio playback?
Hi,
It will be better to give that class more generic name maybe
10x
Gilad
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