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How to handle multiple "Scenes" - Wiki Improvement #55

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duysqubix opened this issue Oct 10, 2023 · 0 comments
Open

How to handle multiple "Scenes" - Wiki Improvement #55

duysqubix opened this issue Oct 10, 2023 · 0 comments
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documentation Improvements or additions to documentation good first issue Good for newcomers

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@duysqubix
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Loving the library. I made a shift from Godot to this for the simple reason that learning 2+ more languages (gdscript, godot's glsl-esque shading language) and/or using their compiled implementations ended up slowing development down, and causing more headaches than it solved.

With that said, one area that I am failing to see much documentation on, which I think is a pretty fundamental concept in game design is handling "scene" switching, though pixel tries not to be heavy handed in implementation approach, A simple pattern for these basic operations may not be a bad thing.

Original issue: faiface/pixel#209

@duysqubix duysqubix added good first issue Good for newcomers documentation Improvements or additions to documentation labels Oct 11, 2023
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documentation Improvements or additions to documentation good first issue Good for newcomers
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