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score.go
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package audio
import (
"fmt"
"reflect"
"sort"
)
type Score struct {
Parts []*Part
}
type Part struct {
Name string
Events []*PatternEvent
}
type PatternEvent struct {
Time float64
Pattern *Pattern
}
type ScorePlayer struct {
params Params
score *Score
band Band
instruments map[string]Instrument
events []*patternEvent
i, t int
players map[*PatternPlayer]struct{}
}
func NewScorePlayer(score *Score, band Band) *ScorePlayer {
return &ScorePlayer{params: Params{96000 /* so Get/SetTime work before InitAudio */}, score: score, band: band, instruments: BandInstruments(band)}
}
func (p *ScorePlayer) InitAudio(params Params) {
t := p.GetTime() // handle sample rate change
p.params = params
Init(p.band, params)
p.SetTime(t)
}
func (p *ScorePlayer) GetTime() float64 { return float64(p.t) / p.params.SampleRate }
func (p *ScorePlayer) SetTime(t float64) {
loop:
for name := range p.instruments {
for _, part := range p.score.Parts {
if part.Name == name {
continue loop
}
}
fmt.Println("no part for instrument " + name)
}
p.events = nil
for _, part := range p.score.Parts {
inst, ok := p.instruments[part.Name]
if !ok {
fmt.Println("no instrument for part " + part.Name)
continue
}
for _, e := range part.Events {
p.events = append(p.events, &patternEvent{int(e.Time * p.params.SampleRate), e.Pattern, inst})
}
}
sort.Sort(eventsByTime(p.events))
p.i = 0
p.t = int(t * p.params.SampleRate)
p.players = map[*PatternPlayer]struct{}{}
}
type patternEvent struct {
time int
pattern *Pattern
inst Instrument
}
type eventsByTime []*patternEvent
func (e eventsByTime) Len() int { return len(e) }
func (e eventsByTime) Less(i, j int) bool { return e[i].time < e[j].time }
func (e eventsByTime) Swap(i, j int) { e[i], e[j] = e[j], e[i] }
func (p *ScorePlayer) Play() {
for ; p.i < len(p.events); p.i++ {
e := p.events[p.i]
if p.t < e.time {
break
}
player := NewPatternPlayer(e.pattern, e.inst)
player.InitAudio(p.params)
player.SetTime(float64(p.t-e.time) / p.params.SampleRate)
p.players[player] = struct{}{}
}
for player := range p.players {
player.Play()
if player.Done() {
delete(p.players, player)
}
}
p.t++
}
func (p *ScorePlayer) Sing() float64 {
p.Play()
return p.band.Sing()
}
func (p *ScorePlayer) Done() bool {
return p.i == len(p.events) && len(p.players) == 0 && p.band.Done()
}
// A Band must be a struct with exported fields of type Instrument.
type Band interface {
Voice
}
func BandInstruments(b Band) map[string]Instrument {
insts := map[string]Instrument{}
v := reflect.Indirect(reflect.ValueOf(b))
t := v.Type()
if t.Kind() != reflect.Struct {
panic(fmt.Sprintf("%T must be a struct.", b))
}
for i := 0; i < v.NumField(); i++ {
f := v.Field(i)
sf := t.Field(i)
if f.CanAddr() && sf.Type.Kind() != reflect.Ptr && sf.Type.Kind() != reflect.Interface {
f = f.Addr()
}
if !f.CanInterface() || sf.Tag.Get("audio") == "noscore" {
continue
}
i, ok := f.Interface().(Instrument)
if !ok || !IsInstrument(i) {
panic(fmt.Sprintf("(%T).%s is not an Instrument nor is it tagged with `audio:\"noscore\"`.", b, sf.Name))
continue
}
insts[sf.Name] = i
}
return insts
}