Animation & SpriteSheets #673
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This post has been migrated automatically from the old LITIENGINE forum (2018 - 2022). |
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This post has been migrated automatically from the old LITIENGINE forum (2018 - 2022). |
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This post has been migrated automatically from the old LITIENGINE forum (2018 - 2022).
Posted: 2019-06-24 21:56:40
User: RyanTaplin1705 [] (age: 1225 days 🔥; posts: 1)
I'm looking about for a game library to use to help me rewrite a game from C# into Java.
I've played around with libgdx and now have stumbled onto this.. In both libraries I am struggling to create an animation.
The game i'm trying to rewrite has a compressed file (.Zl) which stores all the image data. I have read the file and retrieved the bytes but i'm struggling to turn the bytes into images (anyway that's not important right now), and i'm also struggling trying to create an animation (because i'm obliged to use a SpriteSheet). I'm trying to avoid having SpriteSheet for ths very reason but I don't think I can!?!
So what are my options? I guess I may need to use a SpriteSheet? But then how do I change my 1000s of images into a suitable SpriteSheet and is this even viable? My 1000s of images which will probably end up 100s of sprite sheets (which should be stored outside of the project - i.e on the users desktop). Is this viable? or are game engines like this not suited to my needs?
Here is what the .Zl file contains (using the C# library viewer).
https://i.imgur.com/XJRrvy2.png
Fyi; the game i'm trying to rewrite looks like this:
https://i.ytimg.com/vi/YvN1BDNrmY0/maxresdefault.jpg
I get the feeling what I want to achieve is a lot more complex than what these libraries provide. It also has its own custom .map files.
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