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Support Tilesets Type: Collection of Images #269
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@TheRamenChef Could you please point me towards the commits that changed this or maybe provide sample data to test this? I'm not 100% sure what I should look for. |
One of the changes in #243 (specifically, I've attached some demo tilesets to this comment. Both Tiled and the rest of the engine can open it just fine, but if there's actually an issue here, UtiLITI will spit out errors. |
Also reported in this forum discussion |
I think this requires some bigger changes in the engine and the editor. Tilesets with multiple images were not a thing for the engine before these changes. For now I would say: Tilests with Collection of Images are still not really supported by the engine. Of course, there is the simple case where each individual image just matches the tile dimensions of the map and everything works like in a "normal" tileset. I think we need to get back on the drawing board with this and think about a proper concept to support this functionality with each facade it brings. And of course, the editor and its resource management play a big role in this, too. I like the concepts of the engine to be consistent but right now the support for |
Also reported in this forum post |
Now that tilesets can have a
null
image (such as if the tileset is sourced via a collection of images rather than one image), code should be prepared to handle it. This means that the spritesheet returned bygetSpritesheet
could potentially benull
. I've (hopefully) fixed this in the main engine, but I think it will still happen in UtiLITI. Can a collaborator more versed with the tool fix it?The text was updated successfully, but these errors were encountered: