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bt_tree.go
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// MIT License: See https://github.com/pzsz/voronoi/LICENSE.md
// Author: Przemyslaw Szczepaniak (przeszczep@gmail.com)
// Port of Raymond Hill's (rhill@raymondhill.net) javascript implementation
// of Steven Forune's algorithm to compute Voronoi diagrams
package voronoi
// Red-Black tree code (based on C version of "rbtree" by Franck Bui-Huu
// https://github.com/fbuihuu/libtree/blob/master/rb.c
type rbTree struct {
root *rbNode
}
type rbNodeValue interface {
bindToNode(node *rbNode)
getNode() *rbNode
}
type rbNode struct {
value rbNodeValue
left *rbNode
right *rbNode
parent *rbNode
previous *rbNode
next *rbNode
red bool
}
func (t *rbTree) insertSuccessor(node *rbNode, vsuccessor rbNodeValue) {
successor := &rbNode{value: vsuccessor}
vsuccessor.bindToNode(successor)
var parent *rbNode
if node != nil {
// >>> rhill 2011-05-27: Performance: cache previous/next nodes
successor.previous = node
successor.next = node.next
if node.next != nil {
node.next.previous = successor
}
node.next = successor
// <<<
if node.right != nil {
// in-place expansion of node.rbRight.getFirst()
node = node.right
for ; node.left != nil; node = node.left {
}
node.left = successor
} else {
node.right = successor
}
parent = node
// rhill 2011-06-07: if node is null, successor must be inserted
// to the left-most part of the tree
} else if t.root != nil {
node = t.getFirst(t.root)
// >>> Performance: cache previous/next nodes
successor.previous = nil
successor.next = node
node.previous = successor
// <<<
node.left = successor
parent = node
} else {
// >>> Performance: cache previous/next nodes
successor.previous = nil
successor.next = nil
// <<<
t.root = successor
parent = nil
}
successor.left = nil
successor.right = nil
successor.parent = parent
successor.red = true
// Fixup the modified tree by recoloring nodes and performing
// rotations (2 at most) hence the red-black tree properties are
// preserved.
var grandpa, uncle *rbNode
node = successor
for parent != nil && parent.red {
grandpa = parent.parent
if parent == grandpa.left {
uncle = grandpa.right
if uncle != nil && uncle.red {
parent.red = false
uncle.red = false
grandpa.red = true
node = grandpa
} else {
if node == parent.right {
t.rotateLeft(parent)
node = parent
parent = node.parent
}
parent.red = false
grandpa.red = true
t.rotateRight(grandpa)
}
} else {
uncle = grandpa.left
if uncle != nil && uncle.red {
parent.red = false
uncle.red = false
grandpa.red = true
node = grandpa
} else {
if node == parent.left {
t.rotateRight(parent)
node = parent
parent = node.parent
}
parent.red = false
grandpa.red = true
t.rotateLeft(grandpa)
}
}
parent = node.parent
}
t.root.red = false
}
func (t *rbTree) removeNode(node *rbNode) {
// >>> rhill 2011-05-27: Performance: cache previous/next nodes
if node.next != nil {
node.next.previous = node.previous
}
if node.previous != nil {
node.previous.next = node.next
}
node.next = nil
node.previous = nil
// <<<
var parent = node.parent
var left = node.left
var right = node.right
var next *rbNode
if left == nil {
next = right
} else if right == nil {
next = left
} else {
next = t.getFirst(right)
}
if parent != nil {
if parent.left == node {
parent.left = next
} else {
parent.right = next
}
} else {
t.root = next
}
// enforce red-black rules
isRed := false
if left != nil && right != nil {
isRed = next.red
next.red = node.red
next.left = left
left.parent = next
if next != right {
parent = next.parent
next.parent = node.parent
node = next.right
parent.left = node
next.right = right
right.parent = next
} else {
next.parent = parent
parent = next
node = next.right
}
} else {
isRed = node.red
node = next
}
// 'node' is now the sole successor's child and 'parent' its
// new parent (since the successor can have been moved)
if node != nil {
node.parent = parent
}
// the 'easy' cases
if isRed {
return
}
if node != nil && node.red {
node.red = false
return
}
// the other cases
var sibling *rbNode
for {
if node == t.root {
break
}
if node == parent.left {
sibling = parent.right
if sibling.red {
sibling.red = false
parent.red = true
t.rotateLeft(parent)
sibling = parent.right
}
if (sibling.left != nil && sibling.left.red) || (sibling.right != nil && sibling.right.red) {
if sibling.right == nil || !sibling.right.red {
sibling.left.red = false
sibling.red = true
t.rotateRight(sibling)
sibling = parent.right
}
sibling.red = parent.red
parent.red = false
sibling.right.red = false
t.rotateLeft(parent)
node = t.root
break
}
} else {
sibling = parent.left
if sibling.red {
sibling.red = false
parent.red = true
t.rotateRight(parent)
sibling = parent.left
}
if (sibling.left != nil && sibling.left.red) || (sibling.right != nil && sibling.right.red) {
if sibling.left == nil || !sibling.left.red {
sibling.right.red = false
sibling.red = true
t.rotateLeft(sibling)
sibling = parent.left
}
sibling.red = parent.red
parent.red = false
sibling.left.red = false
t.rotateRight(parent)
node = t.root
break
}
}
sibling.red = true
node = parent
parent = parent.parent
if node.red {
break
}
}
if node != nil {
node.red = false
}
}
func (t *rbTree) rotateLeft(node *rbNode) {
var p = node
var q = node.right // can't be null
var parent = p.parent
if parent != nil {
if parent.left == p {
parent.left = q
} else {
parent.right = q
}
} else {
t.root = q
}
q.parent = parent
p.parent = q
p.right = q.left
if p.right != nil {
p.right.parent = p
}
q.left = p
}
func (t *rbTree) rotateRight(node *rbNode) {
var p = node
var q = node.left // can't be null
var parent = p.parent
if parent != nil {
if parent.left == p {
parent.left = q
} else {
parent.right = q
}
} else {
t.root = q
}
q.parent = parent
p.parent = q
p.left = q.right
if p.left != nil {
p.left.parent = p
}
q.right = p
}
func (t *rbTree) getFirst(node *rbNode) *rbNode {
for node.left != nil {
node = node.left
}
return node
}
func (t *rbTree) getLast(node *rbNode) *rbNode {
for node.right != nil {
node = node.right
}
return node
}