diff --git a/examples/interactive-fractal/main.rs b/examples/interactive-fractal/main.rs index 887d56878d..cafb746f76 100644 --- a/examples/interactive-fractal/main.rs +++ b/examples/interactive-fractal/main.rs @@ -146,7 +146,7 @@ fn compute_then_render( ) { // Start the frame. let before_pipeline_future = - match renderer.acquire(Some(Duration::from_millis(0)), |swapchain_image_views| { + match renderer.acquire(Some(Duration::from_millis(1000)), |swapchain_image_views| { app.place_over_frame .recreate_framebuffers(swapchain_image_views) }) { diff --git a/examples/multi-window-game-of-life/main.rs b/examples/multi-window-game-of-life/main.rs index 353bfeb131..d51badf1a8 100644 --- a/examples/multi-window-game-of-life/main.rs +++ b/examples/multi-window-game-of-life/main.rs @@ -198,7 +198,7 @@ fn compute_then_render( // Start the frame. let before_pipeline_future = - match window_renderer.acquire(Some(Duration::from_millis(0)), |swapchain_image_views| { + match window_renderer.acquire(Some(Duration::from_millis(1000)), |swapchain_image_views| { pipeline .place_over_frame .recreate_framebuffers(swapchain_image_views) diff --git a/examples/triangle-util/main.rs b/examples/triangle-util/main.rs index 3297b5a058..731209ead1 100644 --- a/examples/triangle-util/main.rs +++ b/examples/triangle-util/main.rs @@ -331,7 +331,7 @@ fn main() -> Result<(), impl Error> { // Begin rendering by acquiring the gpu future from the window renderer. let previous_frame_end = window_renderer - .acquire(Some(Duration::from_millis(1)), |swapchain_images| { + .acquire(Some(Duration::from_millis(1000)), |swapchain_images| { // Whenever the window resizes we need to recreate everything dependent // on the window size. In this example that // includes the swapchain, the framebuffers