-
Notifications
You must be signed in to change notification settings - Fork 0
/
Copy pathmars_rogue-08.py
71 lines (53 loc) · 2.12 KB
/
mars_rogue-08.py
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
#!/usr/bin/env python3
import sys
from turtle import title, window_height, window_width
sys.path.append('C:\\Users\\aavon\\AppData\\Local\\Programs\\Python\\Python310\\Lib')
sys.path.append('C:\\Users\\aavon\\AppData\\Local\\Programs\\Python\\Python310\\Lib\\site-packages')
import copy
import tcod
## pip install -r requirements.txt
from engine import Engine
from globals import globals # including globals object
import entity_factories
from input_handler import EventHandler
from procgen import generate_dungeon
# -------------------
def main() -> None:
screen_width = globals.screen_width
screen_height= globals.screen_height
map_width = screen_width-20
map_height= screen_height-5
tileset = tcod.tileset.load_tilesheet(
"16x16_ascii-charset.png", 16, 16, tcod.tileset.CHARMAP_CP437
)
player = copy.deepcopy(entity_factories.player)
engine = Engine(player=player)
# game_map = GameMap(map_width, map_height)
engine.game_map = generate_dungeon(
max_rooms=globals.max_rooms,
room_min_size=globals.room_min_size,
room_max_size=globals.room_max_size,
map_width=map_width,
map_height=map_height,
max_monsters_per_room=globals.max_monsters_per_room,
engine=engine
)
engine.update_fov()
window_height=screen_height*tileset.tile_height
window_width=screen_width*tileset.tile_width
root_console = tcod.Console(screen_width, screen_height, order="F")
sdl_window = tcod.sdl.video.new_window(
window_width, window_height,
flags=tcod.lib.SDL_WINDOW_RESIZABLE,
title="Red Planet Rogue"
)
sdl_renderer = tcod.sdl.render.new_renderer(sdl_window, target_textures=True)
atlas = tcod.render.SDLTilesetAtlas(sdl_renderer, tileset)
console_render = tcod.render.SDLConsoleRender(atlas)
while True:
engine.render(console=root_console, sdl_renderer=sdl_renderer, console_render=console_render)
engine.event_handler.handle_events()
# ===========================
if __name__ == "__main__":
main()
##