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mars_rogue-09.py
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#!/usr/bin/env python3
import sys
sys.path.append('C:\\Users\\aavon\\AppData\\Local\\Programs\\Python\\Python310\\Lib')
sys.path.append('C:\\Users\\aavon\\AppData\\Local\\Programs\\Python\\Python310\\Lib\\site-packages')
import copy
import tcod
## pip install -r requirements.txt
import color
from engine import Engine
from globals import globals # including globals object
import entity_factories
from input_handler import EventHandler
from procgen import generate_dungeon
# -------------------
def main() -> None:
screen_width = globals.screen_width
screen_height= globals.screen_height
map_width = screen_width-0
map_height= screen_height-7
tileset = tcod.tileset.load_tilesheet(
"16x16-RogueEdit.png", 16, 16, tcod.tileset.CHARMAP_CP437
)
player = copy.deepcopy(entity_factories.player)
engine = Engine(player=player)
# game_map = GameMap(map_width, map_height)
engine.game_map = generate_dungeon(
max_rooms=globals.max_rooms,
room_min_size=globals.room_min_size,
room_max_size=globals.room_max_size,
map_width=map_width,
map_height=map_height,
max_monsters_per_room=globals.max_monsters_per_room,
engine=engine
)
engine.update_fov()
engine.message_log.add_message(
"Hello and welcome, adventurer, to yet another dungeon!", color.welcome_text
)
window_height=screen_height*tileset.tile_height
window_width=screen_width*tileset.tile_width
root_console = tcod.Console(screen_width, screen_height, order="F")
# sdl_window = tcod.sdl.video.new_window(window_width, window_height,flags=tcod.lib.SDL_WINDOW_RESIZABLE | tcod.lib.SDL_WINDOW_OPENGL, title="Red Planet Rogue")
# sdl_renderer = tcod.sdl.render.new_renderer(sdl_window, target_textures=True)
# atlas = tcod.render.SDLTilesetAtlas(sdl_renderer, tileset)
# console_render = tcod.render.SDLConsoleRender(atlas)
with tcod.context.new(
width=window_width, height=window_height, tileset=tileset, title = "Red Planet Rogue", vsync=True,
renderer=tcod.context.RENDERER_SDL2
) as context:
while True:
root_console.clear()
# engine.event_handler.on_render(console=root_console, sdl_renderer=sdl_renderer, console_render=console_render)
engine.event_handler.on_render(console=root_console)
context.present(root_console)
# engine.render(console=root_console, sdl_renderer=sdl_renderer, console_render=console_render)
engine.event_handler.handle_events(context)
##
# ===========================
if __name__ == "__main__":
main()
##