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2019.1 support ? #11
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Thanks for the bug report. Looks like they made a few classes private. |
I'm not upgrading to 2019 simply because this is too important for my project. If you submit a bug report or something complaining about the private classes link it here so we can all go complain with you lol. This should honestly be an official Unity feature. |
I can't really complain since this was created when these graphics packages were marked in
I agree. I would love to see this repo go away in favor of having shader graph do this out of the box. |
Here's my conclusion:
As for now, I will keep this issue open, even if there's not much to be done at the moment. |
I'll make this tutorial that I've mentioned a while ago. I'm just not sure what kind of image effect would be nice to show. It is weird that they don't have a support for PostFX. I am open for suggestions on tutorial topic. I'll update here when I do. |
If anyone is interested in a temporary workaround for this, it's possible to expose the internals of a unity package by patching the package with an "install" script in your own package. I don't have time to write a PR for this project, but you just need to create a file in the right place with code to the effect of using System.Runtime.CompilerServices;
[assembly: InternalsVisibleTo("ImageEffectGraph.Editor")] An example of this done in a (still in-dev) project is fluviofx, which has done the same thing for the VFX Graph package. |
With Unity 2019.3b+ now you can use Shadergraph to create post processing effects, using the URP https://github.com/Unity-Technologies/UniversalRenderingExamples I don't know if the method that they are showing in this example will be the final way to do it, but right now it works. |
@marioleo I am afraid this is not conventional post-processing. Instead, it is more like the replacement shaders via custom renderer features. It is possible to effect objects to be renderer, but nothing else. At least, as far as I know. |
Yes I think it's not the definite post processing solution, but I've been testing it, and you can achieve post processing effects manipulating the camera texture with a shadergraph material, roughly in a similar way that iBicha was doing it with this repo, currently is the only way (as far as I know) in order to create post processing effects with shadergraph with Unity 2019.3b and the latest version of URP |
Why? I believe Render Features are also exists in LWRP and 2019.2? They didn't even rename the title texts on gifs :D |
Right now, it appears to be tool is not compatible with Unity 2019.1+ due to changes that they've made. I'm getting errors like this:
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