From 49c3c8f1c7d687ff3655502c2192dd717b3b9307 Mon Sep 17 00:00:00 2001 From: Ivan Panayotov Date: Fri, 15 Mar 2024 18:08:30 +0200 Subject: [PATCH] Update README.md --- README.md | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/README.md b/README.md index b5932e8..88be79a 100644 --- a/README.md +++ b/README.md @@ -57,9 +57,9 @@ For The Walking Dead Season 1 (2012) and older games texture editing check out [ *Only for modders/developers who plan on forking/modifying/downloading the project* -There are 2 projects in this repository, **TextureMod_GUI** being the main application release with a GUI and it has the texture conversion functionality. The other project **D3DTX_TextureConverter** is a console application has texture conversion functionality as well but no GUI, however this ocassionally will be more up to date and newer than the GUI project's conversion functionality. The reason for that is that it's faster to test and iterate with the console application than the GUI application. +There are 3 projects in this repository, **TextureMod_GUI** being the main application release with a GUI and it has the texture conversion functionality. The other project **D3DTX_TextureConverter** is a console application has texture conversion functionality as well but no GUI, however this ocassionally will be more up to date and newer than the GUI project's conversion functionality. The reason for that is that it's faster to test and iterate with the console application than the GUI application. **DDS_D3DTX_Converter** is the latest application, which is a GUI of **D3DTX_TextureConverter**. **DDS_D3DTX_Converter** aims to be cross-platform, however currently it only supports .d3dtx -> .dds file conversions. -If you are new and don't want to deal with a console application and would rather have a user-friendly interface then use **TextureMod_GUI**, however if your comfortable with using a console application you can use the **D3DTX_TextureConverter** BUT it will require you to change the code directly to set some parameters or switch to a different mode. +If you are new and don't want to deal with a console application and would rather have a user-friendly interface then use **DDS_D3DTX_Converter** (**TextureMod_GUI is outdated**), however if your comfortable with using a console application you can use the **D3DTX_TextureConverter** BUT it will require you to change the code directly to set some parameters or switch to a different mode. **If you want to learn about the file format** I suggest you look in the **D3DTX_TextureConverter** and look at the **[Main Folder](https://github.com/Telltale-Modding-Group/DDS-D3DTX-Converter/tree/main/D3DTX_TextureConverter/D3DTX_TextureConverter/Main)** scripts, it's is well documented and describes the .d3dtx format and .dds format well.