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feature(webgl): support pick position from depth buffer with ortho
camera
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Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -1,5 +1,6 @@ | ||
#if defined(USE_LOGDEPTHBUF) && defined(USE_LOGDEPTHBUF_EXT) | ||
gl_FragColor = packDepthToRGBA(gl_FragDepthEXT); | ||
#else | ||
gl_FragColor = packDepthToRGBA(gl_FragCoord.z); | ||
#endif | ||
float fragCoordZ = 0.5 * vHighPrecisionZW[0] / vHighPrecisionZW[1] + 0.5; | ||
gl_FragColor = packDepthToRGBA(fragCoordZ); | ||
#endif |
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