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Calling ::setTexture() on a resource will consume the pointer of the texture, but the texture object is not referenced locally, meaning the texture can be consumed by garbage collection.
Look for other places this could take place
The text was updated successfully, but these errors were encountered:
Calling
::setTexture()
on a resource will consume the pointer of the texture, but the texture object is not referenced locally, meaning the texture can be consumed by garbage collection.Look for other places this could take place
The text was updated successfully, but these errors were encountered: