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Currently, each generated file contains a copy of each header file it includes, so to make a change/refactor you will need to change multiple places, making changes harder than necessary. By transpiling C #includes to Rust include!, it will become much easier to refactor without losing the C semantics (which will probably happen by using mod and similars).
The text was updated successfully, but these errors were encountered:
Currently, each generated file contains a copy of each header file it includes, so to make a change/refactor you will need to change multiple places, making changes harder than necessary. By transpiling C
#include
s to Rustinclude!
, it will become much easier to refactor without losing the C semantics (which will probably happen by usingmod
and similars).The text was updated successfully, but these errors were encountered: