From 2d0d1bc070fe07e7c432346f93daa3da40b90c6a Mon Sep 17 00:00:00 2001 From: imtaotao Date: Wed, 5 Feb 2025 19:52:35 +0800 Subject: [PATCH] style: format code style --- src/danmaku/facile.ts | 2 +- src/manager.ts | 8 ++++++-- 2 files changed, 7 insertions(+), 3 deletions(-) diff --git a/src/danmaku/facile.ts b/src/danmaku/facile.ts index e48d716e..f6d9d63e 100644 --- a/src/danmaku/facile.ts +++ b/src/danmaku/facile.ts @@ -1,4 +1,4 @@ -import { now, remove } from 'aidly'; +import { now } from 'aidly'; import type { Track } from '../track'; import type { Container } from '../container'; import { createDanmakuLifeCycle } from '../lifeCycle'; diff --git a/src/manager.ts b/src/manager.ts index 448f93db..4831d95b 100644 --- a/src/manager.ts +++ b/src/manager.ts @@ -133,8 +133,12 @@ export class Manager< public freeze({ preventEvents = [] }: FreezeOptions = {}) { let stopFlag: Symbol | undefined; let pauseFlag: Symbol | undefined; - if (preventEvents.includes('stop')) stopFlag = INTERNAL_FLAG; - if (preventEvents.includes('pause')) pauseFlag = INTERNAL_FLAG; + if (preventEvents.includes('stop')) { + stopFlag = INTERNAL_FLAG; + } + if (preventEvents.includes('pause')) { + pauseFlag = INTERNAL_FLAG; + } this.stopPlaying(stopFlag); this.each((dm) => dm.pause(pauseFlag)); this._internalStatuses.freeze = true;