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hashmaps.rs
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hashmaps.rs
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//
// Rust's HashMap is an ordinary map type that you might already know about from other langs.
//
// -> They are stored on the heap memory.
//
// So Rust's hash map is:
//
// HashMap<K, V>
//
// HashMap is a generic type:
//
// -> Keys are of the type `K`, and,
// -> Values are of type `V`.
//
// first, you need to bring it to this scope.
use std::collections::HashMap;
#[allow(unused)]
pub fn run() {
// ===================================================================
// let's create a new hash map.
// ===================================================================
let mut reviews = HashMap::new();
// ===================================================================
// let's add some game reviews.
//
// key => game name (&str)
// value => review score (floating-point number)
// ===================================================================
reviews.insert("Mass Effect", 7.9);
reviews.insert("Sam and Max: Hit the Road", 9.5);
reviews.insert("Beneath a Steel Sky", 9.0);
reviews.insert("Dune", 8.0);
{
// or, you can construct it from these vectors.
let games = vec!["Mass Effect", "Sam and Max: Hit the Road"];
let scores = vec![7.9, 9.5];
// now, all you need is to zip them together into a map.
let mut reviews: HashMap<_, _> = games.into_iter().zip(scores.into_iter()).collect();
// ^ ^ | |
// |_/ v v
// Guesses the key and value Keys = &str Values = float
// types automatically <---------====---------------=====
// from the vectors
// ===================================================================
// ☝️ into_iter()
//
// Above, each `into_iter()` takes ownership of a vector.
//
// So you can no longer use the games, or scores.
//
// let _ = games.get(0).unwrap();
// let _ = scores.get(0).unwrap();
//
// ===================================================================
}
// ===================================================================
// let's access the values inside a map
// ===================================================================
let mass_effect = reviews.get("Mass Effect");
println!(
"They rated Mass Effect with a score of {:?}.",
mass_effect.unwrap() // unwrap is not cool, you'll see why below.
);
// ===================================================================
// let's check for the existence of keys
// ===================================================================
//
// first, you're going to learn what happens if you try to access
// a non-existing key.
//
let ping_pong = reviews.get("Ping Pong");
//
// uncomment the following line and see what happens:
//
// println!(
// "They rated Ping Pon with a score of {:?}",
// ping_pong.unwrap()
// );
//
// now let's learn how to prevent panicking.
if let None = ping_pong {
println!("I don't know anything about the Ping Pong game.");
}
// ☝️ remember, `if let` is syntactic sugar for `match`.
// here, we check if ping_pong is one of the variants of
// the Option enum.
// let's check for an existing game.
let sam_and_max = "Sam and Max: Hit the Road";
if let Some(score) = reviews.get(sam_and_max) {
println!(
"But they also rated {} with a score of {:?}.",
sam_and_max, score,
);
}
// ☝️ here, we check if there is "some" value in the value returned
// by the `reviews.get(sam_and_max)`.
//
// if there is, Rust binds it to the `score` variable.
// ===================================================================
// let's iterate over each key/value pair
// ===================================================================
for (key, value) in &reviews {
println!("-> They rated {} with a score of {}.", key, value);
}
// ☝️ remember: borrow, do not unnecessarily own.
//
// if you've used reviews above instead of &reviews,
// then you'd be owning, not borrowing.
//
// so, you would no longer be able to use reviews.
// it would have been dropped after the loop ends.
// ===================================================================
// let's overwrite a value
// ===================================================================
// you can overwrite a value if you re-insert with the same key again.
reviews.insert("Mass Effect", 8.5);
// let's pretty print everything in the map.
println!("{:#?}", reviews);
// ===================================================================
// let's insert a value only if there isn't a key with the same name
// ===================================================================
reviews.entry("Ping Pong").or_insert(6.0);
// adds Ping Pong with a score of 6.0
reviews.entry("Ping Pong").or_insert(8.0);
// has no effect, reviews has Ping Pong
println!("{:#?}", reviews);
// ===================================================================
// let's create a program to find word frequencies in a str
// ===================================================================
let text = "that that exists exists in that that that that exists exists in";
let mut freqs = HashMap::new();
for w in text.split_whitespace() {
// split_whitespaces() returns an iterator that returns string sub-slices
// from `text`. they don't re-allocate. rust is as efficient as it goes.
let c = freqs.entry(w).or_insert(0);
// c -> becomes 0 if `w` key doesn't exist on the map.
// entry(w) -> returns the entry of a key from the hash map.
// or_insert(0) -> if the key was absent, inserts the key `w`
// with a value of 0.
*c += 1;
// otherwise:
// -> or_insert() returns the existing entry in the map
// as a mutable reference (&mut i32).
// -> so you need to dereference it to get the i32 value.
// -> finally, we can increment it.
}
// since each c goes out of scope after the loop's scope, the map's
// values can be used afterwards. otherwise, this wouldn't be possible.
// remember, rust doesn't allow immutable & mutable borrowers co-exist.
println!("{:?}", freqs);
}