- Open App - Expect Splash Screen to load
- App Loads - Expect app to be viewed only in landscape mode
- Expect Splash Page Screen to switch to Login Screen*
- Enter Username into teacher username input field: johnteacher
- Enter Password into teacher password: 1234
- Click Sync button - Expect Alert indicating successful Sync
- Follow INITIAL SYNC WORKFLOW
- Tap iPad Home button - Expect to see iPad Home Screen
- Open App - *Expect to see Login Screen *
- Follow INITIAL SYNC WORKFLOW
- Double tap iPad Home button - Expect to see the iOS 7 Multi-tasking view
- Swipe up on the PartnerStation screenshot - Expect to see PartnerStation icon removed from the multi-tasking view
- Tap iPad Home button - Expect to see iPad Home Screen
- Open PartnerStation - *Expect to see Login Screen with teacher sync form populated with username: johnteacher, password: ****
- Click Sync button - Expect Alert indicating successful sync
- Follow the INITIAL SYNC WORKFLOW
- Click on Card Listener option - Expect to see a drop down menu of student names (Jill Green-I, Mary Brown-II, etc)
- Click on Mary Brown-II - Expect to see the student name displayed
- Click on Card Reader option - Expect to see a drop down menu of student names (Jill Green-I, Mary Brown-II, etc)
- Click on Jill Green-I - Expect to see the student name displayed
- Click on Go button - Expect to see the login screen switch to the game screen
- Help button
- Jill Green-I - Highlighted - labelled Card Reader
- Mary Brown-II - labelled Card Listener
- Stimulus
- Score
- Yes button
- No button
- Scoring button
- Follow the STAGE I CARD READER LOGIN WORKFLOW
- Expect the stimulus to be any letter upper or lower case
- Click on the Help button - expect to hear the NAME of the stimulus
- Click on the Yes button - expect to see the Score incremented and see the stimulus replaced.
- Click on the No button - expect to hear the NAME of the stimulus and see the stimulus replaced.
- Repeat STAGE I CARD READER GAME WORKFLOW Until all stimuli have been presented
- Expect stimuli followed by clicking No button to be re-presented after initial presentation of all stimuli
- Repeat STAGE I CARD READER GAME WORKFLOW
- Expect all stimuli to be represented in new order after initial presentation of all stimuli
- Follow the INITIAL SYNC WORKFLOW
- Click on Card Listener option - Expect to see a drop down menu of student names (Jill Green-I, Mary Brown-II, etc)
- Click on Jill Green-I* - Expect to see the student name displayed
- Click on Card Reader option - Expect to see a drop down menu of student names (Jill Green-I, Mary Brown-II, etc)
- Click on Mary Brown-II - Expect to see the student name displayed
- Click on Go button - Expect to see the login screen switch to the game screen
- Help button
- Mary Brown-II - Highlighted, labelled Card Reader
- Jill Green-I - labeled Card Listener
- Stimulus
- Score
- Yes button
- No button
- Scoring button
- Follow the STAGE II CARD READER LOGIN WORKFLOW
- Expect the stimulus to be either the first letter or entire word from this list:
- at, bat, cat, dad, egg, fat, get, hat, in, jet, kid, let, met, net, on, pet, rat, sat, tap, up, vat, wet, yet, zap
- Click on the Help button - expect to hear the SOUND of the stimulus
- Click on the Yes button - expect to see the Score incremented and see the stimulus replaced.
- Click on the No button - expect to hear the NAME of the stimulus and see the stimulus replaced.
- Follow the INITIAL SYNC WORKFLOW
- Click on Card Listener option - Expect to see a drop down menu of student names (Jill Green-I, Mary Brown-II, etc)
- Click on Jill Green-I - Expect to see the student name displayed
- Click on Card Reader option - Expect to see a drop down menu of student names (Jill Green-I, Mary Brown-II, etc)
- Click on Joe Gray-III - Expect to see the student name displayed
- Click on Go button - Expect to see the login screen switch to the game screen
- Help button
- Joe Gray-III - Highlighted, labelled Card Reader
- Jill Green-I labelled Card Listener
- Stimulus
- Score
- Yes button
- No button
- Scoring button
- Follow the STAGE III CARD READER LOGIN WORKFLOW
- Expect the stimulus to be either a SIGHT WORD word from this list:
- a, and, ball, be, blue, by, do, for, funny, green, has, he, house, is, like, little, me, no, play, said, school, see, she, the, they, to, toy, we, why
- OR an ONSET/RIME word from this list:
- bad, bat, bun, but, cap, cat, cut, did, dip, fin, fit, got, ham, hat, hid, him, hop, hot, hut, jam, kid, kit, lap, lid, lip, lot, mad, man, map, mom, mud, nap, nod, pop, pup, ran, rim, rod, run, sad, sip, sit, son, sun, tan, tin, ton, top, win, won, yam
- Expect the stimulus to be either a SIGHT WORD word from this list:
- Click on the Help button - expect to hear the SOUND of the stimulus
- Click on the Yes button - expect to see the Score incremented and see the stimulus replaced.
- Click on the No button when a SIGHT WORD is displayed - expect to hear the SOUND of the word and see the word get larger and then see the stimulus replaced.
- Click on the No button when an ONSET/RIME WORD is displayed - expect to
- hear the sound of the word and see the word get larger and then smaller
- see the word split into onset and rime
- hear the sound of the onset and see it grow larger and then smaller
- hear the sound of the rime and see it grow larger and then smaller
- hear the sound of the word and see the word get larger
- see the stimulus change
- Follow the INITIAL SYNC WORKFLOW
- Click on Card Listener option - Expect to see a drop down menu of student names (Jill Green-I, Mary Brown-II, etc)
- Click on Joe Gray-III - Expect to see the student name displayed
- Click on first Card Reader option - Expect to see a drop down menu of student names (Jill Green-I, Mary Brown-II, etc)
- Click on Mary Brown-II - Expect to see the student name displayed
- Click on second Card Reader option - Expect to see a drop down menu of student names (Jill Green-I, Mary Brown-II, etc)
- Click on Jill Green-I - Expect to see the student name displayed
-
- Click on Go button - Expect to see the login screen switch to the game screen
- Help button
- Jill Green-I - Highlighted labelled Card Reader
- Mary Brown-II - labelled Card Reader
- Joe Gray-III - labelled Card Listener
- Stimulus
- Score - 0
- Yes button
- No button
- Scoring button
- Click on Go button - Expect to see the login screen switch to the game screen
- Follow the TWO CARD READER LOGIN WORKFLOW
- Click on the Help button - expect to hear the NAME of the stimulus
- Click on the Yes button - expect to see the see the stimulus replaced with Stage II stimulus and highlight removed from Jill Green-I and highlight added to Mary Brown II and the score (0) displayed for Mary Brown-II
- Click on the Yes button - expect to see the stimulus replaced with Stage I stimulus and highlight removed from Mary Brown-II and highlight added to Jill Green-I and the score (0) displayed for Jill Green-I
- Click on the No button - expect to hear the SOUND of the stimulus and see the see the stimulus replaced with Stage II stimulus and highlight removed from Jill Green-I and highlight added to Mary Brown II and the score (1) displayed for Mary Brown-II
- Click on the No button - expect to hear the NAME of the stimulus and see the stimulus replaced with Stage I stimulus and highlight removed from Mary Brown-II and highlight added to Jill Green-I and the score (1) displayed for Jill Green-I
- Repeat TWO CARD READER GAME WORKFLOW Until all stimuli have been presented
- Expect stimuli presented to Mary Brown-II followed by clicking No button to be re-presented to Mary Brown-II after initial presentation of all Stage II stimuli
- Expect stimuli presented to Jill Green-I followed by clicking No button to be re-presented to Jill Green-I after initial presentation of all Stage I stimuli
- Repeat TWO CARD READER GAME WORKFLOW
- Expect all stimuli presented to Mary Brown-II to be represented to Mary Brown-II in new order after initial presentation of all stimuli
- Expect all stimuli presented to Jill Green-I to be represented to Jill Green-I in new order after initial presentation of all stimuli
- Repeat STAGE I CARD READER GAME WORKFLOW until Yes button has been tapped 15 times.
- Tap Scoring button - Expect to see Game Screen switch to Review Screen
- Card Reader menu - Labelled Card Reader, displaying Jill Green-I
- Report button
- Back to Start a Session button
- Correct Word list containing words identified as correct during the game
- Review 1 Yes and No buttons
- Review 2 Yes and No buttons
- Jill Green-I Current Score containing existing score
- *Jill Green-I Possible Points for Round containing 15
- Jill Green-I New Score containing existing score
- Mary Brown-II Current Score containing existing score
- Mary Brown-II Possible Points for Round containing 15
- Mary Brown-II New Score containing existing score
- Swipe Up and Down on Correct Word list - Expect the list to scroll
- Tap Review 1 Yes button - Expect to see:
- Yes button turn from white to green
- Jill Green-I New Score value increase by 1/2 Possible Points for Round
- Mary Brown-I New Score value increase by 1/2 Possible Points for Round
- Tap Review 1 Yes button - Expect to see:
- Yes button turn from green to white
- Jill Green-I New Score value decrease by (Possible Points for Round) rounded up to the nearest integer
- Mary Brown-I New Score value decrease by (Possible Points for Round) rounded up to the nearest integer
- Tap Review 1 Yes button - Expect to see:
- Yes button turn from white to green
- Jill Green-I New Score value increase by (Possible Points for Round) rounded up to the nearest integer
- Mary Brown-I New Score value increase by (Possible Points for Round) rounded up to the nearest integer
- Tap Review 1 No button - Expect to see:
- No button turn from white to red
- Jill Green-I New Score value decrease by (Possible Points for Round) rounded up to the nearest integer
- Mary Brown-I New Score value decrease by (Possible Points for Round) rounded up to the nearest integer
- Tap Review 1 No button - Expect to see:
- No button turn from red to white
- Tap Review 2 Yes button - Expect to see:
- Yes button turn from white to green
- Jill Green-I New Score value increase by (Possible Points for Round) rounded down to the nearest integer
- Mary Brown-I New Score value increase by (Possible Points for Round) rounded down to the nearest integer
- Tap Review 2 Yes button - Expect to see:
- Yes button turn from green to white
- Jill Green-I New Score value decrease by (Possible Points for Round) rounded down to the nearest integer
- Mary Brown-I New Score value decrease by (Possible Points for Round) rounded down to the nearest integer
- Tap Review 2 Yes button - Expect to see:
- Yes button turn from white to green
- Jill Green-I New Score value increase by (Possible Points for Round) rounded down to the nearest integer
- Mary Brown-I New Score value increase by (Possible Points for Round) rounded down to the nearest integer
- Tap Review 2 No button - Expect to see:
- No button turn from white to red
- Jill Green-I New Score value decrease by (Possible Points for Round) rounded down to the nearest integer
- Mary Brown-I New Score value decrease by (Possible Points for Round) rounded down to the nearest integer
- Tap Review 2 No button - Expect to see:
- No button turn from red to white
- Follow ONE CARD READER SCORING WORKFLOW
- Tap Tap to Report Screen - Expect to see Review Screen switch to Report Screen
- Tap Student column header - Expect to see report sorted by Student Name
- Tap Score column header - Expect to see report sorted by Student Score
- Follow REPORT SCREEN WORKFLOW
- Tap Back to Scoring Screen - *Expect to see Report Screen switch to Review Screen with review settings and scores unchanged.
- Follow REPORT SCREEN WORKFLOW
- Tap Back to Start Screen - Expect to see Report Screen switch to Login Screen
- Follow the TEACHERMATE - TEACHER NOTEPAD - PARTNER STATION SCORING UPSYNCING WORKFLOW
- Follow STAGE I CARD READER LOGIN WORKFLOW
- Click Scoring button - Expect to see Game Screen switch to Review Screen
- Click Tap to the Report button - *Expect to see Review Screen switch to Report Screen and the scores matching the scores in the Teacher Notepad Partner Station Scoring screen *
- Follow ONE CARD READER SCORING WORKFLOW