Shows basic XeSS-SR integration with DX12.
Run a 'Developer Command Prompt for Visual Studio 2019", then type the following:
cmake -S . -B build
cmake --build build --config Debug --target ALL_BUILD
-gpu_id value
Allow to select gpu id.
1
: Show input color.2
: Show intput velocity.3
: Show output.space
: Pause animation.
Shows basic XeSS-SR integration with Vulkan.
The sample requires a "glm" library source code to be unpacked into basic_sample_vk/glm
directory.
Following commands can be used to download and unpack the glm library:
powershell -command "Invoke-WebRequest https://github.com/g-truc/glm/releases/download/1.0.1/glm-1.0.1-light.zip -OutFile glm-1.0.1-light.zip"
powershell -command "Expand-Archive -Path glm-1.0.1-light.zip -DestinationPath ."
Run a 'Developer Command Prompt for Visual Studio 2019", then type the following:
cmake -S . -B build
cmake --build build --config Debug --target ALL_BUILD
-gpu_id value
Allow to select gpu id.
Shows basic XeSS-SR integration with DX11.
Run a 'Developer Command Prompt for Visual Studio 2019", then type the following:
cmake -S . -B build
cmake --build build --config Debug --target ALL_BUILD
-gpu_id value
Allow to select gpu id.
Shows basic XeSS-FG integration with DX12.
Run a 'Developer Command Prompt for Visual Studio 2019", then type the following:
cmake -S . -B build
cmake --build build --config Debug --target ALL_BUILD
-gpu_id value
Allow to select gpu id.-async
Use asynchronous flip.-fps value
Force sample to run at a given fps.-maximized
Force window to be maximized.-width value
Override default window width.-height value
Override default window height.-top
Force window to be topmost.-tag_interpolated_frames value
Tag interpolated frames by showing purple stripes. Default is true.-fullscreen
Start the application in exclusive fullscreen mode.
3
: Toggle frame interpolation ON/OFF.space
: Pause animation.F3
: Switch between 1080p and 1440p.F4
: Switch between exclusive fullscreen and windowed mode.F5
: Switch show only interpolated frames.F6
: Switch tag interpolated frames.
Shows basic XeLL integration with DX12.
Run a 'Developer Command Prompt for Visual Studio 2019", then type the following:
cmake -S . -B build
cmake --build build --config Debug --target ALL_BUILD
-gpu_id value
Allow to select gpu id.-async
Use asynchronous flip.-fps value
Force sample to run at a given fps.-fullscreen
Start the application in exclusive fullscreen mode.
l/L
: Toggle latency reduction ON/OFF.