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Releases: ipodtouch0218/NSMB-MarioVsLuigi

v1.6.1.0-beta

15 Jun 00:04
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This version is outdated! Click here to download the most recent update!

Fixes:

  • Fixed spawning in Volcano being stuck in the ceiling
  • Fixed most stuck-in-block scenarios not pushing you out correctly
  • Fixed being able to wallslide while in knockback
  • Fixed timer mode not ending until player collects a star / dies
  • Fixed red timer flashing playing too early / looking incorrect
  • Fixed bouncing stars sometimes being uncollectable
  • Fixed scoreboard not soring by lives if stars are equal
  • Fixed players sometimes being layered in front of their ice block
  • Fixed drill / wallslide sound effects still playing when frozen
  • Fixed groundpounding not entering downwards pipes
  • Fixed lives field being settable to 0, though only visually
  • Fixed held items killed by shells staying in a held state

Full Changelog: v1.6.0.0b-beta...v1.6.1.0-beta

v1.6.0.0b-beta

12 Jun 20:16
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This version is outdated! Click here to download the most recent update!

Fixes:

  • Fixed black lines appearing in the background of Sky
  • Fixed spinning with the Propeller Mushroom not working
  • Fixed nametags being misaligned from their players
  • Fixed players inside Blue Shells being frozen appearing in the wrong position
  • Fixed several crashing / softlocks related to Discord integration
  • Fixed enemies getting killed by fireballs playing multiple death sounds
  • Fixed player sounds not playing when joining as spectator, until each player respawned

Full Changelog: v1.6.0.0-beta...v1.6.0.0b-beta

v1.6.0.0-beta

11 Jun 19:00
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This version is outdated! Click here to download the most recent update!

After 9 years 2 months in development, hopefully it will be worth the wait.
Thanks, and have fun.

Additions

  • Added new Volcano level (designed by TheCyVap)
  • Added Ice Flower powerup
  • Added game spectating
  • Added player lives as a gamemode option
  • Added a time limit gamemode option
  • Added player limit as an in-lobby server option
  • Added private lobbies
  • Added a scoreboard (default bindings: TAB or SELECT)
  • Added slash commands (/host, /kick, /help)
  • Completely redesigned the main HUD
  • Added alternative player color palettes
  • Added Spinys
  • Added Mario Bros. style platforms
  • Added credits to designers of custom levels on "Ready!" screen
  • Added symbols displaying room properties to the server listing
  • Added Discord Rich Presence / game invites support
  • Added an in-game performance monitor (default binding: ` )
  • Added support for non-gamepad type controllers
  • Added missing sounds for big stars + Mega Mushrooms
  • Added missing star spawning animation
  • Added a button to open a list of important links
  • Added a 4:3 aspect ratio NDS resolution toggle option
  • Added the ability for the host to end a game early
  • Added landing on corners having a special animation
  • Added fluffy clouds in Sky :)
  • Added a new overhauled camera system, based on SMM2

Adjustments

General

  • Games in-progress are now visible / joinable
  • Made bouncing on / groundpounding other players much more lenient
  • Changed groundpounding breaking blocks speed
  • Slightly lowered the input window for koyote time jumps
  • Raised the input window for performing double/triplejumps
  • Added the ability to walljump out of a Propeller Mushroom's spin
  • Massively nerfed fireball knockback, making it more accurate to the original game
  • Made the slopes on mushroom platforms less steep
  • Improved performance in Grassland, Sky, and Jungle
  • Removed restrictions for Mega players / Blue Shell players to use spinners
  • Change the item reserve box to use SMW-like mechanics
  • Changed item spawning mechanics to be based on rank rather than number of stars
  • Lowered the spawn rate for normal mushrooms at lower star counts
  • Increased the size of pipe triggers to make entering them easier
  • Enemies now turnaround after hitting a player / another enemy
  • Mega Mushroom ending no longer freezes the player
  • Mega Mushroom now cancels when used in an invalid spot faster
  • Mega Mushroom now destroys an entire pipe, not just a portion of it.
  • Propeller Mushroom's drill only continues while down is actively held
  • Players are now able to jump out of a groundpound
  • Changed fireball physics to be more accurate to the original game
  • Changed enemy movement speeds to be more accurate to the original game
  • Changed speed/acceleration of Starman powerup to be more accurate to the original game
  • Changed jumping height / gravity more accurate to the original game
  • Changed walljump / wallslide mechanics more accurate to the original game
  • Reduced star spawn timer for low-player-count games
  • Increased NDS resolution to fit more tiles
  • Added (1)/(2)/... for players with duplicate usernames
  • Changed re-entering warp pipes to have a slight cooldown
  • Players with a Blue Shell can no longer move while crouched
  • Camera now stops following players during the dying animation

Visuals

  • Change Propeller Suit helmet to match the NDS style more.
  • Changed nametags to render at full resolution in NDS Resolution mode
  • Changed nametags to use the new HUD elements
  • Changed track UI to have the correct star sprite
  • Changed track UI to use the player's glow color instead of character
  • Changed character lighting to be more accurate to the original game
  • Changed fireball graphics to be more accurate to the original game
  • Changed Blue Koopa graphics to be more accurate to the original game
  • Changed respawning particles to match the player's glow color.

Fixes

Players

  • Fixed janky player texture mipmapping leaving pixel gaps
  • Fixed landing on slopes stopping all momentum
  • Fixed dying to poison over a level seam dropping two stars
  • Fixed Pipe animations being stuttery for non-local players
  • Fixed players entering pipes and being stomped on causing broken animations
  • Fixed groundpound momentum staying after going through pipes
  • Fixed triple jumping animation not having the proper hitbox
  • Fixed players being able to wallslide while groundpounding
  • Fixed some player animations not playing in certain cases
  • Fixed collecting powerups and dying at the same time breaking the death animation
  • Fixed being able to jump in mid-air after respawning
  • Fixed stars being collected too soon after being dropped
  • Fixed players being invisible while dying with invincibility frames (i.e. crushed / poison)
  • Fixed players moonwalking after a turnaround
  • Fixed players not being crushed by the Fortress crusher while groundpound-sitting
  • Fixed broken death animations (#15)
  • Fixed "softlock" during groundpound / pipe entering animations
  • Fixed shells being able to be picked up during the skidding animation
  • Fixed players only dropping 2 stars instead of 3 during a groundpound
  • Fixed double/triple jumps being activated when running off sides of blocks quickly
  • Fixed drill not breaking through blocks when small
  • Fixed potential star duplication glitch
  • Fixed player outlines scaling with their size, instead of remaining constant
  • Fixed slight slopes being too slippery
  • Fixed being able to jump when coming out of a downwards-facing pipe
  • Fixed carried objects lagging a frame behind the player
  • Fixed carried objects being in the wrong position for the first frame they're carried
  • Fixed particle effects / sounds playing after the game ends
  • Fixed triplejump into wallside animation being janky
  • Fixed players sometimes sliding off edges of normal tiles
  • Fixed players having weird vertical speed when running off the edge of normal tiles

Powerups

  • Fixed powerups sometimes falling through the map when they shouldn't
  • Fixed fireballs not bouncing up slopes correctly
  • Fixed fireballs sometimes not giving knockback in the correct direction
  • Fixed being able to shoot fireballs during knockback / after the game ends (#16)
  • Fixed fireballs not colliding with Bullet Bills
  • Fixed fireballs being able to be shot inside walls
  • Fixed fireballs being shot in the wrong direction while skidding
  • Fixed Blue Shell item sparkles being too low
  • Fixed player models clipping through the Blue Shell while sliding
  • Fixed collecting a Mega Mushroom while being in a Blue Shell having a broken animation
  • Fixed collecting a Mini Mushroom can kill the Player from an enemy across the map
  • Fixed death animation not playing when groundpounding into poison with a Blue Shell
  • Fixed enemies being able to damage a player in a Blue Shell
  • Fixed Blue Shell collisions with players being inconsistent
  • Fixed Propeller Mushroom + Starman players having the wrong hitbox
  • Fixed the Mini Mushroom fitting inside of mini-only gaps
  • Fixed hitting rows of blocks with the Propeller Mushroom stopping your horizontal speed
  • Fixed players continuing to spin with the Propeller Mushroom when the game ends
  • Fixed knockback not cancelling the Propeller Mushroom's upwards velocity
  • Fixed Mini players being able to stand inside the semisolid on Fortress
  • Fixed Mini players having incorrect interactions with enemies
  • Fixed Mini players being unable to groundpound when against a wall
  • Fixed Mini players not dropping 3 stars when groundpounded
  • Fixed Mega players being able to be knockback'ed by blocks from below
  • Fixed collecting a Mega Mushroom making players climb walls
  • Added missing interactions between two Mega Mushroom players
  • Fixed collecting the Mega Mushroom while in knockback being broken
  • Fixed dying with a Mega Mushroom making a Giant player appear when respawning
  • Fixed players not jumping the correct height with the Mega Mushroom
  • Fixed non-seamless Mega Mushroom walking / idle animation
  • Fixed getting stuck in / breaking the ground when collecting a star close to a wall

Enemies

  • Fixed Red Koopas not being able to walk over level wrapping seams
  • Fixed Red Koopas spinning in place when in mid-air
  • Fixed Blue Koopa being too dark
  • Fixed Bullet Bill launchers still shooting after the game ends
  • Fixed Bullet Bill launchers being able to shoot a player is close to it
  • Fixed enemies / entities persisting after games into lobbies
  • Fixed enemies getting stuck along the inside edge of blocks
  • Fixed layering issues with enemies and stars
  • Fixed koopas not shaking when waking up for non-hosts
  • Fixed Bob-Ombs not sitting down when primed
  • Fixed respawning Pirahna Plants being out of their pipes by default
  • Fixed goombas despawning too soon after being destroyed via groundpound

UI

  • Fixed rooms being deselected whenever a new room is created / closed
  • Fixed ping indicator in menus sometimes updating irratically
  • Fixed ping indicator in menus wrapping around incorrectly
  • Fixed missing characters in the chat's font
  • Fixed the region in the lobby menu being incorrect after a game ends
  • Fixed the background map being incorrect after a game ends
  • Fixed controls and vsync buttons being skipped in the options menu
  • Fixed softlock when rebinding UI controls timeouts
  • Fixed players being able to send empty chat messages with just a space
  • Fixed scrollable menus not focusing on the current selected element
  • Fixed chatbox sending message whenever the text field lost focus
  • Fixed pausing not working while the Player was respawning
  • Fixed player nametags being layered behind the crusher on Fortress
  • Fixed intentionally freezing the ...
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v1.5.4.0-beta

29 Mar 02:32
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This version is outdated! Click here to download the most recent update!

Additions / Changes:

  • Added blue shell enter sound effect
  • Added VSync option
  • Added FPS counter / moved Ping stat (in preparation for HUD redesign)
  • Standardized the deathplane height

Fixes:

  • Fixed softlock with the blue shell and crouching (#10)
  • Fixed players not being pushed out of blocks in the right direction
  • Fixed players being crushed when jumping in 1 block gaps
  • Fixed lobbies not reopening when re-entering lobbies
  • Fixed character dropdown being incorrect when re-entering lobbies
  • Fixed main menu "softlock" when trying to create a room with someone else's name
  • Fixed Mega Mushrooms spawning on the Jungle level
  • Fixed Mini players bouncing instead of damaging other mini players
  • Fixed Mini player groundpounds being not counted as only bounces against big players
  • Fixed players getting hit by blue shell opponents they jumped on
  • Fixed picked-up Bobombs not being offset correctly
  • Fixed tiles not wrapping correctly along level seams
  • Fixed collect star sound effect not being universal
  • Fixed Mega Mushroom collect sound effect not being universal
  • Fixed respawn sound effect being universal
  • Fixed ground pound effect not playing on semisolids
  • Fixed player nametags being visible before game starts
  • Fixed incorrectly placed coins on Sky map

Full Changelog: v1.5.3.0-beta...v1.5.4.0-beta

v1.5.3.0-beta

23 Mar 04:29
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Additions:

  • Added WebGL support. Play it on itch.io!

Fixes:

  • Fix Fire hitting in shell and while invincible (#7)
  • Fixed music sometimes playing at the wrong time
  • Fixed keybindings not correctly loading from file

Full Changelog: v1.5.2.2-beta...v1.5.3.0-beta

v1.5.2.2-beta

22 Mar 21:38
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Fixes:

  • Fixed players not spawning if controls.json didn't exist (#5)
  • Fixed remapping not working if controls.json didn't exist
  • Fixed second sprint keybind for keyboards not releasing
  • Fixed a pirahna plant being audible from the Sky main menu background

(This release is a minor version release, and as such is compatible with all v1.5.2.X-beta releases in multiplayer.)

Full Changelog: v1.5.2.1-beta...v1.5.2.2-beta

v1.5.2.1-beta

18 Mar 20:01
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Fixes:

  • Fixed Sprint keybind not being remappable (#4)
  • Fixed Fireball From Sprint option not resetting when pressing "Reset to Defaults"

(This release is a minor version release, and as such is compatible with all v1.5.2.X-beta releases in multiplayer.)

Full Changelog: v1.5.2.0-beta...v1.5.2.1-beta

v1.5.2.0-beta

18 Mar 04:08
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Additions:

  • Added controller remapping
  • Added "Fireball from Sprint" option
  • Slight UI Enhancements

Fixes:

  • Fixed Mega Mushrooms spawning even while someone else is Mega Mario
  • Fixed powerup despawning poof effect sometimes not spawning
  • Minor file refactoring

Full Changelog: v1.5.1.0-beta...v1.5.2.0-beta

v1.5.1.0-beta

16 Mar 19:29
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Fixes:

  • Fixed coin numbers sometimes not despawning
  • Fixed powerups not falling through ceilings
  • Fixed winning requiring 1 more star than necessary on non-host
  • Fixed goombas walking backwards, sometimes
  • Fixed an incorrectly placed enemy spawn on Sky
  • Fixed the player shader being too smooth

v1.5.0-beta

15 Mar 04:41
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Additions:

  • Added the Propeller Mushroom as a Custom Powerup (toggleable)
  • Added proper region switching (sorry it took so long!)
  • Revamped most main-menu UI
  • Added a black fade-out when respawning

Fixes:

  • Fixed stars/coins/powerups being collectable by multiple players at once
  • Fixed Mega Mario taking knockback from fireballs + jumping
  • Fixed a tilemap desync
  • Fixed fireballs not being destroyed when coming into contact with players
  • Balanced Blue Shell Mario being too hard to hit
  • Fixed glowing outline being too small with the Blue Shell
  • Fixed camera zooming out for you when other players used the flying spinners
  • Fixed sound effects sometimes being spammed (death + groundpound)

New Contributors

Full Changelog: v1.5.0pre-beta...v1.5.0-beta