Releases: ipodtouch0218/NSMB-MarioVsLuigi
v1.6.1.0-beta
This version is outdated! Click here to download the most recent update!
Fixes:
- Fixed spawning in Volcano being stuck in the ceiling
- Fixed most stuck-in-block scenarios not pushing you out correctly
- Fixed being able to wallslide while in knockback
- Fixed timer mode not ending until player collects a star / dies
- Fixed red timer flashing playing too early / looking incorrect
- Fixed bouncing stars sometimes being uncollectable
- Fixed scoreboard not soring by lives if stars are equal
- Fixed players sometimes being layered in front of their ice block
- Fixed drill / wallslide sound effects still playing when frozen
- Fixed groundpounding not entering downwards pipes
- Fixed lives field being settable to 0, though only visually
- Fixed held items killed by shells staying in a held state
Full Changelog: v1.6.0.0b-beta...v1.6.1.0-beta
v1.6.0.0b-beta
This version is outdated! Click here to download the most recent update!
Fixes:
- Fixed black lines appearing in the background of Sky
- Fixed spinning with the Propeller Mushroom not working
- Fixed nametags being misaligned from their players
- Fixed players inside Blue Shells being frozen appearing in the wrong position
- Fixed several crashing / softlocks related to Discord integration
- Fixed enemies getting killed by fireballs playing multiple death sounds
- Fixed player sounds not playing when joining as spectator, until each player respawned
Full Changelog: v1.6.0.0-beta...v1.6.0.0b-beta
v1.6.0.0-beta
This version is outdated! Click here to download the most recent update!
After
9 years2 months in development, hopefully it will be worth the wait.
Thanks, and have fun.
Additions
- Added new Volcano level (designed by TheCyVap)
- Added Ice Flower powerup
- Added game spectating
- Added player lives as a gamemode option
- Added a time limit gamemode option
- Added player limit as an in-lobby server option
- Added private lobbies
- Added a scoreboard (default bindings: TAB or SELECT)
- Added slash commands (/host, /kick, /help)
- Completely redesigned the main HUD
- Added alternative player color palettes
- Added Spinys
- Added Mario Bros. style platforms
- Added credits to designers of custom levels on "Ready!" screen
- Added symbols displaying room properties to the server listing
- Added Discord Rich Presence / game invites support
- Added an in-game performance monitor (default binding: ` )
- Added support for non-gamepad type controllers
- Added missing sounds for big stars + Mega Mushrooms
- Added missing star spawning animation
- Added a button to open a list of important links
- Added a 4:3 aspect ratio NDS resolution toggle option
- Added the ability for the host to end a game early
- Added landing on corners having a special animation
- Added fluffy clouds in Sky :)
- Added a new overhauled camera system, based on SMM2
Adjustments
General
- Games in-progress are now visible / joinable
- Made bouncing on / groundpounding other players much more lenient
- Changed groundpounding breaking blocks speed
- Slightly lowered the input window for koyote time jumps
- Raised the input window for performing double/triplejumps
- Added the ability to walljump out of a Propeller Mushroom's spin
- Massively nerfed fireball knockback, making it more accurate to the original game
- Made the slopes on mushroom platforms less steep
- Improved performance in Grassland, Sky, and Jungle
- Removed restrictions for Mega players / Blue Shell players to use spinners
- Change the item reserve box to use SMW-like mechanics
- Changed item spawning mechanics to be based on rank rather than number of stars
- Lowered the spawn rate for normal mushrooms at lower star counts
- Increased the size of pipe triggers to make entering them easier
- Enemies now turnaround after hitting a player / another enemy
- Mega Mushroom ending no longer freezes the player
- Mega Mushroom now cancels when used in an invalid spot faster
- Mega Mushroom now destroys an entire pipe, not just a portion of it.
- Propeller Mushroom's drill only continues while down is actively held
- Players are now able to jump out of a groundpound
- Changed fireball physics to be more accurate to the original game
- Changed enemy movement speeds to be more accurate to the original game
- Changed speed/acceleration of Starman powerup to be more accurate to the original game
- Changed jumping height / gravity more accurate to the original game
- Changed walljump / wallslide mechanics more accurate to the original game
- Reduced star spawn timer for low-player-count games
- Increased NDS resolution to fit more tiles
- Added (1)/(2)/... for players with duplicate usernames
- Changed re-entering warp pipes to have a slight cooldown
- Players with a Blue Shell can no longer move while crouched
- Camera now stops following players during the dying animation
Visuals
- Change Propeller Suit helmet to match the NDS style more.
- Changed nametags to render at full resolution in NDS Resolution mode
- Changed nametags to use the new HUD elements
- Changed track UI to have the correct star sprite
- Changed track UI to use the player's glow color instead of character
- Changed character lighting to be more accurate to the original game
- Changed fireball graphics to be more accurate to the original game
- Changed Blue Koopa graphics to be more accurate to the original game
- Changed respawning particles to match the player's glow color.
Fixes
Players
- Fixed janky player texture mipmapping leaving pixel gaps
- Fixed landing on slopes stopping all momentum
- Fixed dying to poison over a level seam dropping two stars
- Fixed Pipe animations being stuttery for non-local players
- Fixed players entering pipes and being stomped on causing broken animations
- Fixed groundpound momentum staying after going through pipes
- Fixed triple jumping animation not having the proper hitbox
- Fixed players being able to wallslide while groundpounding
- Fixed some player animations not playing in certain cases
- Fixed collecting powerups and dying at the same time breaking the death animation
- Fixed being able to jump in mid-air after respawning
- Fixed stars being collected too soon after being dropped
- Fixed players being invisible while dying with invincibility frames (i.e. crushed / poison)
- Fixed players moonwalking after a turnaround
- Fixed players not being crushed by the Fortress crusher while groundpound-sitting
- Fixed broken death animations (#15)
- Fixed "softlock" during groundpound / pipe entering animations
- Fixed shells being able to be picked up during the skidding animation
- Fixed players only dropping 2 stars instead of 3 during a groundpound
- Fixed double/triple jumps being activated when running off sides of blocks quickly
- Fixed drill not breaking through blocks when small
- Fixed potential star duplication glitch
- Fixed player outlines scaling with their size, instead of remaining constant
- Fixed slight slopes being too slippery
- Fixed being able to jump when coming out of a downwards-facing pipe
- Fixed carried objects lagging a frame behind the player
- Fixed carried objects being in the wrong position for the first frame they're carried
- Fixed particle effects / sounds playing after the game ends
- Fixed triplejump into wallside animation being janky
- Fixed players sometimes sliding off edges of normal tiles
- Fixed players having weird vertical speed when running off the edge of normal tiles
Powerups
- Fixed powerups sometimes falling through the map when they shouldn't
- Fixed fireballs not bouncing up slopes correctly
- Fixed fireballs sometimes not giving knockback in the correct direction
- Fixed being able to shoot fireballs during knockback / after the game ends (#16)
- Fixed fireballs not colliding with Bullet Bills
- Fixed fireballs being able to be shot inside walls
- Fixed fireballs being shot in the wrong direction while skidding
- Fixed Blue Shell item sparkles being too low
- Fixed player models clipping through the Blue Shell while sliding
- Fixed collecting a Mega Mushroom while being in a Blue Shell having a broken animation
- Fixed collecting a Mini Mushroom can kill the Player from an enemy across the map
- Fixed death animation not playing when groundpounding into poison with a Blue Shell
- Fixed enemies being able to damage a player in a Blue Shell
- Fixed Blue Shell collisions with players being inconsistent
- Fixed Propeller Mushroom + Starman players having the wrong hitbox
- Fixed the Mini Mushroom fitting inside of mini-only gaps
- Fixed hitting rows of blocks with the Propeller Mushroom stopping your horizontal speed
- Fixed players continuing to spin with the Propeller Mushroom when the game ends
- Fixed knockback not cancelling the Propeller Mushroom's upwards velocity
- Fixed Mini players being able to stand inside the semisolid on Fortress
- Fixed Mini players having incorrect interactions with enemies
- Fixed Mini players being unable to groundpound when against a wall
- Fixed Mini players not dropping 3 stars when groundpounded
- Fixed Mega players being able to be knockback'ed by blocks from below
- Fixed collecting a Mega Mushroom making players climb walls
- Added missing interactions between two Mega Mushroom players
- Fixed collecting the Mega Mushroom while in knockback being broken
- Fixed dying with a Mega Mushroom making a Giant player appear when respawning
- Fixed players not jumping the correct height with the Mega Mushroom
- Fixed non-seamless Mega Mushroom walking / idle animation
- Fixed getting stuck in / breaking the ground when collecting a star close to a wall
Enemies
- Fixed Red Koopas not being able to walk over level wrapping seams
- Fixed Red Koopas spinning in place when in mid-air
- Fixed Blue Koopa being too dark
- Fixed Bullet Bill launchers still shooting after the game ends
- Fixed Bullet Bill launchers being able to shoot a player is close to it
- Fixed enemies / entities persisting after games into lobbies
- Fixed enemies getting stuck along the inside edge of blocks
- Fixed layering issues with enemies and stars
- Fixed koopas not shaking when waking up for non-hosts
- Fixed Bob-Ombs not sitting down when primed
- Fixed respawning Pirahna Plants being out of their pipes by default
- Fixed goombas despawning too soon after being destroyed via groundpound
UI
- Fixed rooms being deselected whenever a new room is created / closed
- Fixed ping indicator in menus sometimes updating irratically
- Fixed ping indicator in menus wrapping around incorrectly
- Fixed missing characters in the chat's font
- Fixed the region in the lobby menu being incorrect after a game ends
- Fixed the background map being incorrect after a game ends
- Fixed controls and vsync buttons being skipped in the options menu
- Fixed softlock when rebinding UI controls timeouts
- Fixed players being able to send empty chat messages with just a space
- Fixed scrollable menus not focusing on the current selected element
- Fixed chatbox sending message whenever the text field lost focus
- Fixed pausing not working while the Player was respawning
- Fixed player nametags being layered behind the crusher on Fortress
- Fixed intentionally freezing the ...
v1.5.4.0-beta
This version is outdated! Click here to download the most recent update!
Additions / Changes:
- Added blue shell enter sound effect
- Added VSync option
- Added FPS counter / moved Ping stat (in preparation for HUD redesign)
- Standardized the deathplane height
Fixes:
- Fixed softlock with the blue shell and crouching (#10)
- Fixed players not being pushed out of blocks in the right direction
- Fixed players being crushed when jumping in 1 block gaps
- Fixed lobbies not reopening when re-entering lobbies
- Fixed character dropdown being incorrect when re-entering lobbies
- Fixed main menu "softlock" when trying to create a room with someone else's name
- Fixed Mega Mushrooms spawning on the Jungle level
- Fixed Mini players bouncing instead of damaging other mini players
- Fixed Mini player groundpounds being not counted as only bounces against big players
- Fixed players getting hit by blue shell opponents they jumped on
- Fixed picked-up Bobombs not being offset correctly
- Fixed tiles not wrapping correctly along level seams
- Fixed collect star sound effect not being universal
- Fixed Mega Mushroom collect sound effect not being universal
- Fixed respawn sound effect being universal
- Fixed ground pound effect not playing on semisolids
- Fixed player nametags being visible before game starts
- Fixed incorrectly placed coins on Sky map
Full Changelog: v1.5.3.0-beta...v1.5.4.0-beta
v1.5.3.0-beta
Additions:
- Added WebGL support. Play it on itch.io!
Fixes:
- Fix Fire hitting in shell and while invincible (#7)
- Fixed music sometimes playing at the wrong time
- Fixed keybindings not correctly loading from file
Full Changelog: v1.5.2.2-beta...v1.5.3.0-beta
v1.5.2.2-beta
Fixes:
- Fixed players not spawning if controls.json didn't exist (#5)
- Fixed remapping not working if controls.json didn't exist
- Fixed second sprint keybind for keyboards not releasing
- Fixed a pirahna plant being audible from the Sky main menu background
(This release is a minor version release, and as such is compatible with all v1.5.2.X-beta releases in multiplayer.)
Full Changelog: v1.5.2.1-beta...v1.5.2.2-beta
v1.5.2.1-beta
Fixes:
- Fixed Sprint keybind not being remappable (#4)
- Fixed Fireball From Sprint option not resetting when pressing "Reset to Defaults"
(This release is a minor version release, and as such is compatible with all v1.5.2.X-beta releases in multiplayer.)
Full Changelog: v1.5.2.0-beta...v1.5.2.1-beta
v1.5.2.0-beta
Additions:
- Added controller remapping
- Added "Fireball from Sprint" option
- Slight UI Enhancements
Fixes:
- Fixed Mega Mushrooms spawning even while someone else is Mega Mario
- Fixed powerup despawning poof effect sometimes not spawning
- Minor file refactoring
Full Changelog: v1.5.1.0-beta...v1.5.2.0-beta
v1.5.1.0-beta
Fixes:
- Fixed coin numbers sometimes not despawning
- Fixed powerups not falling through ceilings
- Fixed winning requiring 1 more star than necessary on non-host
- Fixed goombas walking backwards, sometimes
- Fixed an incorrectly placed enemy spawn on Sky
- Fixed the player shader being too smooth
v1.5.0-beta
Additions:
- Added the Propeller Mushroom as a Custom Powerup (toggleable)
- Added proper region switching (sorry it took so long!)
- Revamped most main-menu UI
- Added a black fade-out when respawning
Fixes:
- Fixed stars/coins/powerups being collectable by multiple players at once
- Fixed Mega Mario taking knockback from fireballs + jumping
- Fixed a tilemap desync
- Fixed fireballs not being destroyed when coming into contact with players
- Balanced Blue Shell Mario being too hard to hit
- Fixed glowing outline being too small with the Blue Shell
- Fixed camera zooming out for you when other players used the flying spinners
- Fixed sound effects sometimes being spammed (death + groundpound)
New Contributors
- @GradedWarrior made their first contribution in #1
Full Changelog: v1.5.0pre-beta...v1.5.0-beta