diff --git a/src/Murder/Systems/Agents/AgentSpriteSystem.cs b/src/Murder/Systems/Agents/AgentSpriteSystem.cs index a463185c..6cab087b 100644 --- a/src/Murder/Systems/Agents/AgentSpriteSystem.cs +++ b/src/Murder/Systems/Agents/AgentSpriteSystem.cs @@ -101,7 +101,7 @@ public void Draw(RenderContext render, Context context) suffix = string.Empty; // Ignore facing ignores the suffix for the animation, but still flips the sprite if facing left - // imageFlip = ImageFlip.None; + imageFlip = ImageFlip.None; } if (overload.Value.Flip != ImageFlip.None)