From 38c5ef1da4a0b0f3642d72ebff9995261ac67b6c Mon Sep 17 00:00:00 2001 From: bonnibel Date: Fri, 20 Dec 2024 11:54:43 -0800 Subject: [PATCH] Try ignoring direction on animation overload --- src/Murder/Systems/Agents/AgentSpriteSystem.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/Murder/Systems/Agents/AgentSpriteSystem.cs b/src/Murder/Systems/Agents/AgentSpriteSystem.cs index a463185c..6cab087b 100644 --- a/src/Murder/Systems/Agents/AgentSpriteSystem.cs +++ b/src/Murder/Systems/Agents/AgentSpriteSystem.cs @@ -101,7 +101,7 @@ public void Draw(RenderContext render, Context context) suffix = string.Empty; // Ignore facing ignores the suffix for the animation, but still flips the sprite if facing left - // imageFlip = ImageFlip.None; + imageFlip = ImageFlip.None; } if (overload.Value.Flip != ImageFlip.None)