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setup.rs
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extern crate epoxy;
extern crate gdk;
#[macro_use]
extern crate gfx;
extern crate gfx_gtk;
extern crate cgmath;
extern crate gl;
extern crate gtk;
extern crate libc;
extern crate shared_library;
use gfx::traits::FactoryExt;
use gfx_gtk::formats;
use gfx_gtk::GlRenderContext;
use gtk::traits::*;
use gtk::{Inhibit, ObjectExt, Window};
use std::cell::RefCell;
use std::rc::Rc;
pub type PrimitiveIndex = i16;
pub type VertexIndex = u16;
//pub type RenderColorChannels = gfx::format::R16_G16_B16_A16;
//pub type RenderColorFormat = (RenderColorChannels, gfx::format::Float);
//const MSAA: gfx::texture::AaMode = formats::MSAA_NONE;
const MSAA: gfx::texture::AaMode = formats::MSAA_4X;
type RenderColorFormat = formats::DefaultRenderColorFormat;
type RenderDepthFormat = formats::DefaultRenderDepthFormat;
const COLOR_RED: gfx_gtk::Rgba = [1., 0., 0., 1.];
const COLOR_GREEN: gfx_gtk::Rgba = [0., 1., 0., 1.];
const COLOR_BLUE: gfx_gtk::Rgba = [0., 0., 1., 1.];
const COLOR_MAGENTA: gfx_gtk::Rgba = [1., 0., 1., 1.];
const COLOR_WHITE: gfx_gtk::Rgba = [1., 1., 1., 1.];
gfx_defines!(
vertex Vertex {
pos: [f32; 3] = "a_Pos",
color: [f32; 4] = "a_Color",
}
constant CameraArgs {
proj: [[f32; 4]; 4] = "u_Proj",
view: [[f32; 4]; 4] = "u_View",
}
constant ModelArgs {
transform: [[f32; 4]; 4] = "u_Model",
}
pipeline unlit {
vbuf: gfx::VertexBuffer<Vertex> = (),
camera: gfx::ConstantBuffer<CameraArgs> = "cb_CameraArgs",
model: gfx::ConstantBuffer<ModelArgs> = "cb_ModelArgs",
color_target: gfx::BlendTarget <RenderColorFormat> = ("o_Color", gfx::state::ColorMask::all(), gfx::preset::blend::ALPHA),
depth_target: gfx::DepthTarget <RenderDepthFormat> = gfx::preset::depth::LESS_EQUAL_WRITE,
}
);
struct SimpleRenderCallback {
model_yaw: cgmath::Deg<f32>,
vertex_buffer: gfx::handle::Buffer<gfx_gtk::GlResources, Vertex>,
index_buffer: gfx::Slice<gfx_gtk::GlResources>,
scene_pso: gfx::pso::PipelineState<gfx_gtk::GlResources, unlit::Meta>,
camera: gfx::handle::Buffer<gfx_gtk::GlResources, CameraArgs>,
model: gfx::handle::Buffer<gfx_gtk::GlResources, ModelArgs>,
clear_color: gfx_gtk::Rgba,
clear_depth: f32,
}
impl Vertex {
fn new(x: f32, y: f32, color: gfx_gtk::Rgba) -> Self {
Vertex {
pos: [x, y, 0.],
color,
}
}
}
const VERTEX_SHADER: &str = r"
// unlit.vert
#version 150 core
layout (std140) uniform cb_CameraArgs {
uniform mat4 u_Proj;
uniform mat4 u_View;
};
layout (std140) uniform cb_ModelArgs {
mat4 u_Model;
};
in vec3 a_Pos;
in vec4 a_Color;
out VertexData {
vec4 Position;
vec4 Color;
}v_Out;
void main() {
v_Out.Position = u_Model * vec4(a_Pos, 1.0);
v_Out.Color = a_Color;
gl_Position = u_Proj * u_View * v_Out.Position;
}
";
const PIXEL_SHADER: &str = r"
// unlit.shader
#version 150 core
in VertexData {
vec4 Position;
vec4 Color;
}v_In;
out vec4 o_Color;
void main() {
o_Color = v_In.Color;
}
";
impl SimpleRenderCallback {
fn new(
context: &mut gfx_gtk::GlGfxContext,
viewport: &gfx_gtk::Viewport,
) -> gfx_gtk::Result<Self> {
let vertices = vec![
Vertex::new(-1., -1., COLOR_RED),
Vertex::new(-1., 1., COLOR_GREEN),
Vertex::new(1., 1., COLOR_BLUE),
Vertex::new(1., -1., COLOR_MAGENTA),
];
let indices = vec![0u16, 1, 2, 2, 3, 0];
let (vertex_buffer, index_buffer) = context
.factory
.create_vertex_buffer_with_slice(vertices.as_slice(), indices.as_slice());
let camera = context.factory.create_constant_buffer(1);
let model = context.factory.create_constant_buffer(1);
let scene_pso = context.create_msaa_pipeline_state(
viewport.aa,
VERTEX_SHADER.as_bytes(),
PIXEL_SHADER.as_bytes(),
unlit::new(),
)?;
Ok(SimpleRenderCallback {
model_yaw: cgmath::Deg(0.),
vertex_buffer,
index_buffer,
camera,
model,
scene_pso,
clear_color: COLOR_WHITE,
clear_depth: 1.,
})
}
}
impl gfx_gtk::GlPostprocessCallback<RenderColorFormat, RenderDepthFormat> for SimpleRenderCallback {}
impl gfx_gtk::GlRenderCallback<RenderColorFormat, RenderDepthFormat> for SimpleRenderCallback {
fn render(
&mut self,
gfx_context: &mut gfx_gtk::GlGfxContext,
viewport: &gfx_gtk::Viewport,
frame_buffer: &gfx_gtk::GlFrameBuffer<RenderColorFormat>,
depth_buffer: &gfx_gtk::GlDepthBuffer<RenderDepthFormat>,
) -> gfx_gtk::Result<gfx_gtk::GlRenderCallbackStatus> {
gfx_context
.encoder
.clear_depth(depth_buffer, self.clear_depth);
gfx_context.encoder.clear(frame_buffer, self.clear_color);
let aspect_ratio = viewport.aspect_ratio();
let camera_projection = cgmath::perspective(cgmath::Deg(90.0), aspect_ratio, 0.1, 200.0);
let camera_view = cgmath::Matrix4::look_at(
cgmath::Point3::new(0., 0., 0.),
cgmath::Point3::new(0., 0., -1.),
cgmath::Vector3::new(0., 1.0, 0.),
);
let transform = (cgmath::Matrix4::from_translation(cgmath::Vector3::new(0.0, 0.0, -2.0))
* cgmath::Matrix4::from_angle_y(-self.model_yaw))
.into();
gfx_context.encoder.update_constant_buffer(
&self.camera,
&CameraArgs {
proj: camera_projection.into(),
view: camera_view.into(),
},
);
gfx_context
.encoder
.update_constant_buffer(&self.model, &ModelArgs { transform });
gfx_context.encoder.draw(
&self.index_buffer,
&self.scene_pso,
&unlit::Data {
vbuf: self.vertex_buffer.clone(),
camera: self.camera.clone(),
model: self.model.clone(),
color_target: frame_buffer.clone(),
depth_target: depth_buffer.clone(),
},
);
// Return Skip to disable postprocessing,
//Ok(gfx_gtk::GlRenderCallbackStatus::Skip)
Ok(gfx_gtk::GlRenderCallbackStatus::Continue)
}
}
pub fn main() {
if gtk::init().is_err() {
println!("Failed to initialize GTK.");
return;
}
gfx_gtk::load();
let window = Window::new(gtk::WindowType::Toplevel);
window.connect_delete_event(|_, _| {
gtk::main_quit();
Inhibit(false)
});
let gfx_context: Rc<RefCell<Option<GlRenderContext<RenderColorFormat, RenderDepthFormat>>>> =
Rc::new(RefCell::new(None));
let render_callback: Rc<RefCell<Option<SimpleRenderCallback>>> = Rc::new(RefCell::new(None));
let glarea = gtk::GLArea::new();
glarea.connect_realize({
let gfx_context = gfx_context.clone();
let render_callback = render_callback.clone();
move |widget| {
if widget.get_realized() {
widget.make_current();
}
let allocation = widget.get_allocation();
let mut new_context =
gfx_gtk::GlRenderContext::new(MSAA, allocation.width, allocation.height, None).ok();
if let Some(ref mut new_context) = new_context {
let ref vp = new_context.viewport();
let ref mut ctx = new_context.gfx_context_mut();
*render_callback.borrow_mut() = SimpleRenderCallback::new(ctx, vp).ok();
}
*gfx_context.borrow_mut() = new_context;
}
});
glarea.connect_resize({
let gfx_context = gfx_context.clone();
let render_callback = render_callback.clone();
move |_widget, width, height| {
if let Some(ref mut context) = *gfx_context.borrow_mut() {
if let Some(ref mut render_callback) = *render_callback.borrow_mut() {
context.resize(width, height, Some(render_callback)).ok();
}
}
}
});
glarea.connect_render({
let gfx_context = gfx_context.clone();
let render_callback = render_callback.clone();
move |_widget, _gl_context| {
if let Some(ref mut context) = *gfx_context.borrow_mut() {
if let Some(ref mut render_callback) = *render_callback.borrow_mut() {
context.with_gfx(render_callback);
}
}
Inhibit(false)
}
});
let slider = gtk::Scale::new_with_range(gtk::Orientation::Horizontal, -75.0, 75.0, 0.1);
slider.set_value(0.0);
slider.connect_value_changed({
let render_callback = render_callback.clone();
let glarea = glarea.downgrade();
move |widget| {
if let Some(glarea) = glarea.upgrade() {
if let Some(ref mut render_callback) = *render_callback.borrow_mut() {
render_callback.model_yaw = cgmath::Deg(widget.get_value() as f32);
glarea.queue_draw();
}
}
}
});
window.set_title("GLArea with gfx-rs rendering Example");
window.set_default_size(400, 400);
let v_box = gtk::Box::new(gtk::Orientation::Vertical, 0);
v_box.pack_start(&slider, false, false, 0);
v_box.pack_start(&glarea, true, true, 0);
window.add(&v_box);
window.show_all();
gtk::main();
}